Hi all,
Not new to Civ, but new to the forum.
It is about overbuilding a tile rural improvement with a district and losing the bonus underneath it.
The northeastern tile is not a +3 production benefit at all. Can I not trust this screen? I will actaully lose food, science and happiness!
Where are the -1's to those yeild represented?
Or am I miss interpreting this screen?
Here's some pics to explain.
The situation.
I want to expand to the juicy +3 science tile to the north (from the resources) and am about to place the a brickyard either northwest or northeast of the Palace. Thinking cap on:
Now, only one of the two tiles to the north ACTUALLY yeild a flat +3 production... I ask you, which one is it?
Here are the city yeilds before building the brickyard: 12 Food 6 Production 2 Science 8 Happiness:
So I go northwest:
I kill the tile. -1 to food, science and happiness! But I gain +1 production (from the kaolin and keep the original production tile yeild, thanks to the brickyards base yeild) which is obviously a pretty poor outcome - but at least I can rezone a population now.
But before I do that, where's my +3 production? I only got +1 production and losses to so much more!
I rezone the pop to the rubies and this looks much better now right, or not?
Same food and happiness now (12 and 8), +2 to production, +5 gold!!!! thanks to the rubies resource (+4 gold) and the tile improvent, but -1 to science:
A pretty crap outcome. I would ALWAYS play like this.
Thinking that rezoning and expanding borders, taking more tiles is always a better option becuase you're supposedly getting more resources....
BUT, if i had have placed it next to the claypit (super boring placement it seems), I keep the claypit tile yeilds (awesome), but not only that, its improving it by one production thanks to the bonus from the brickyard - a plus +3 production total and nil impact to food, sciecne and happiness.
An accurate representation of the city build screen!
My question is, why is the northwest tile indicating a +3 production yeild when it clearly isn't, plus the loss to science and happiness is not represented at all?
This game is so insanely great that to beat it on Deity you need to think this way, but the game does not appear to be making it any easier.
What am I overlooking?
Sim.
Not new to Civ, but new to the forum.
It is about overbuilding a tile rural improvement with a district and losing the bonus underneath it.
The northeastern tile is not a +3 production benefit at all. Can I not trust this screen? I will actaully lose food, science and happiness!
Where are the -1's to those yeild represented?
Or am I miss interpreting this screen?
Here's some pics to explain.
The situation.
I want to expand to the juicy +3 science tile to the north (from the resources) and am about to place the a brickyard either northwest or northeast of the Palace. Thinking cap on:
Now, only one of the two tiles to the north ACTUALLY yeild a flat +3 production... I ask you, which one is it?
Here are the city yeilds before building the brickyard: 12 Food 6 Production 2 Science 8 Happiness:
So I go northwest:
I kill the tile. -1 to food, science and happiness! But I gain +1 production (from the kaolin and keep the original production tile yeild, thanks to the brickyards base yeild) which is obviously a pretty poor outcome - but at least I can rezone a population now.
But before I do that, where's my +3 production? I only got +1 production and losses to so much more!
I rezone the pop to the rubies and this looks much better now right, or not?
Same food and happiness now (12 and 8), +2 to production, +5 gold!!!! thanks to the rubies resource (+4 gold) and the tile improvent, but -1 to science:
A pretty crap outcome. I would ALWAYS play like this.
Thinking that rezoning and expanding borders, taking more tiles is always a better option becuase you're supposedly getting more resources....
BUT, if i had have placed it next to the claypit (super boring placement it seems), I keep the claypit tile yeilds (awesome), but not only that, its improving it by one production thanks to the bonus from the brickyard - a plus +3 production total and nil impact to food, sciecne and happiness.
An accurate representation of the city build screen!
My question is, why is the northwest tile indicating a +3 production yeild when it clearly isn't, plus the loss to science and happiness is not represented at all?
This game is so insanely great that to beat it on Deity you need to think this way, but the game does not appear to be making it any easier.
What am I overlooking?
Sim.