Noob post but may help someone - Overbuilding

simklay

Chieftain
Joined
Feb 16, 2025
Messages
15
Hi all,

Not new to Civ, but new to the forum.

It is about overbuilding a tile rural improvement with a district and losing the bonus underneath it.
The northeastern tile is not a +3 production benefit at all. Can I not trust this screen? I will actaully lose food, science and happiness!
Where are the -1's to those yeild represented?

Or am I miss interpreting this screen?
Here's some pics to explain.

The situation.
I want to expand to the juicy +3 science tile to the north (from the resources) and am about to place the a brickyard either northwest or northeast of the Palace. Thinking cap on:
Lies.jpg

Now, only one of the two tiles to the north ACTUALLY yeild a flat +3 production... I ask you, which one is it?

Here are the city yeilds before building the brickyard: 12 Food 6 Production 2 Science 8 Happiness:
Before.jpg


So I go northwest:
Poor spot.jpg

I kill the tile. -1 to food, science and happiness! But I gain +1 production (from the kaolin and keep the original production tile yeild, thanks to the brickyards base yeild) which is obviously a pretty poor outcome - but at least I can rezone a population now.
But before I do that, where's my +3 production? I only got +1 production and losses to so much more!

I rezone the pop to the rubies and this looks much better now right, or not?
Same food and happiness now (12 and 8), +2 to production, +5 gold!!!! thanks to the rubies resource (+4 gold) and the tile improvent, but -1 to science:
deceivingly better.jpg

A pretty crap outcome. I would ALWAYS play like this.
Thinking that rezoning and expanding borders, taking more tiles is always a better option becuase you're supposedly getting more resources....

BUT, if i had have placed it next to the claypit (super boring placement it seems), I keep the claypit tile yeilds (awesome), but not only that, its improving it by one production thanks to the bonus from the brickyard - a plus +3 production total and nil impact to food, sciecne and happiness.
An accurate representation of the city build screen!
better spot.jpg


My question is, why is the northwest tile indicating a +3 production yeild when it clearly isn't, plus the loss to science and happiness is not represented at all?

This game is so insanely great that to beat it on Deity you need to think this way, but the game does not appear to be making it any easier.
What am I overlooking?

Sim.
 
Hi all,

Not new to Civ, but new to the forum.

It is about overbuilding a tile rural improvement with a district and losing the bonus underneath it.
The northeastern tile is not a +3 production benefit at all. Can I not trust this screen? I will actaully lose food, science and happiness!
Where are the -1's to those yeild represented?

Or am I miss interpreting this screen?
Here's some pics to explain.

The situation.
I want to expand to the juicy +3 science tile to the north (from the resources) and am about to place the a brickyard either northwest or northeast of the Palace. Thinking cap on:
View attachment 730432
Now, only one of the two tiles to the north ACTUALLY yeild a flat +3 production... I ask you, which one is it?

Here are the city yeilds before building the brickyard: 12 Food 6 Production 2 Science 8 Happiness:
View attachment 730428

So I go northwest:
View attachment 730429
I kill the tile. -1 to food, science and happiness! But I gain +1 production (from the kaolin and keep the original production tile yeild, thanks to the brickyards base yeild) which is obviously a pretty poor outcome - but at least I can rezone a population now.
But before I do that, where's my +3 production? I only got +1 production and losses to so much more!

I rezone the pop to the rubies and this looks much better now right, or not?
Same food and happiness now (12 and 8), +2 to production, +5 gold!!!! thanks to the rubies resource (+4 gold) and the tile improvent, but -1 to science:
View attachment 730431
A pretty crap outcome. I would ALWAYS play like this.
Thinking that rezoning and expanding borders, taking more tiles is always a better option becuase you're supposedly getting more resources....

BUT, if i had have placed it next to the claypit (super boring placement it seems), I keep the claypit tile yeilds (awesome), but not only that, its improving it by one production thanks to the bonus from the brickyard - a plus +3 production total and nil impact to food, sciecne and happiness.
An accurate representation of the city build screen!
View attachment 730430

My question is, why is the northwest tile indicating a +3 production yeild when it clearly isn't, plus the loss to science and happiness is not represented at all?

This game is so insanely great that to beat it on Deity you need to think this way, but the game does not appear to be making it any easier.
What am I overlooking?

Sim.

This is not to answer your question, just to get terms straight. When the game references overbuilding, it means building a current era building over an obsolete building from a previous age.

Regarding your question, yes it would perhaps be better if the game showed you what you were losing by converting a rural tile to urban. But it is understood that the rural yields will be lost when converting to urban. The best way to play is to put warehouse buildings like the brickyard on garbage tiles with no adjacency bonus. You have to think ahead. The brickyard will increase your yield on your improved kaolin, claypit, and ruby, and eventually on your other ruby. Personally I would have put it on the non river vegetated tile to the southwest of your city center. That way it doesn't take up an adjancency for the resource tile, or block a future building that needs the river. It will also improve your eventual mine on the rough tile southeast of your city center.

Don't get me wrong the game is very bad at explaining itself, but the understanding is that you will lose rural tile yield when converting to urban. That's why you get your rural population back to work somewhere else.
 
Last edited:
You’ve got it right.
The tooltip is just wrong about the northwest tile. You’ll get used to it, but yeah it’s pretty annoying and kinda really messy when you’re playing Khmer.
 
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