Okay, Mongols it is. Lets get going. The roster will be the order in which we get the save the first time around. 20 turns for the initial run, then 10 after that.
Turn 1 (4000 BC)
Move scout and worker and see two hills (and a BG) that we can get by moving the settler west onto a tobacco. Since we have very little production, I decide to go through with it.
Turn 2 (3950)
Found Karakorum, set production to a scout. Worker starts road, scout starts scouting. Science set to the wheel at 1.9.0 (breaking even) so we can be sure to get horses.
Turn 3 (3900)
Nothing
Turn 4 (3850)
Nothing
Turn 5 (3800)
Scout sees a nice city spot northeast of Karakorum.
Turn 6 (3750)
Nothing
IBT: Karakorum finishes scout, starts on warrior
Turn 7 (3700)
Nothing
Turn 8 (3650)
Nothing
Turn 9 (3600)
Nothing
Turn 10 (3550)
Nothing
Turn 11 (3500)
Worker finishes mine starts on other BG
IBT: Karakorum grows +expands, and finishes its warrior and starts on a scout
Turn 12 (3450)
Warrior fortifies, scouts move, nothing happens.
Turn 13 (3400)
See an Indian warrior and a green border right next to it. India has BW, Masonry, Alphabet, Ceremonial burial, both our techs, and 30 gold. Im guessing were against the Ottomans/Persia and the Aztecs, who well be meeting soon. I raise science to 10.0.0 (gaining 0)
Turn 14 (3350)
Green is indeed the Aztecs. They have no gold, BW, ceremonial burial, masonry, and both our techs.
IBT: Karakorum finishes scout, starts on settler
Turn 15 (3300)
Lower science to 1.9.0, gaining no gold
Turn 16 (3250)
Nothing
Turn 17 (3200)
Find Indian border in some nice jungle-fog, as well as a congregation of Ottoman spearman and warriors from India and Aztecland. The Ottomans have BW, masonry, alphabet, ceremonial burial, and again, both our techs. Gah.
Turn 18 (3150)
Nothing
Turn 19 (3100)
The third scout finds nothing but ocean northwest of us. We may be on a peninsula.
Turn 20 (3050)
Nothing
Summary:
This looks to be a wonderful start. Weve got 3 luxuries (the magic number!) and we may well have a peninsula to ourselves. But were close to Monty, and using scouts to explore, so he will attack us if we dont build up an army. 10 turns to whoever gets the save first.
The save