The Ottoman expedition needs some healing before proceeding, as well reinforcements.
The Ottoman slaves are going to be sent on a road builfing project through India to speed up the reinforcement.
Looks like this is shaping up to a mano y mano with the Mexican. Bismarck is flouting his muskets in the south.
I can mortgage the economy to Gandhi for Invention
or make a slightly less expensive deal for Monotheism, which after all is on the road to Mongol Keshiks, which are rapidly obsoleting what with German muskets hanging around.
I gather the plan was to beat Monothesim out of the Ottoman, so I will try that first, than go for the Feudalism path. In addition we need Universities to get the biggest bang for the 5CC buck on research. If the empire were bigger I wouldn't feel the need to drive to universities but at 5 cities you need every multiplier you can get.
No trades were made with Gandhi as the pointed stick still has some promise and we have lots of money to finance a run at either Monotheism or Invention.
So the plan will burn the candle to get Monotheism in 6, beat Chivalry out of the Ottoman, start down the path to Education and build Keshiks to kick off a Golden Age, probably against the Carthaginians.
Now this is unwelcome news.
There is still a Ottoman archer in the Indian plain so I send an sword to deal with him while the workers start on the Great Silk Road.
The Turk is sending an expeditionary force into Indian lands, one pike and two archers. Promote one mace killing one Ottoman archer and a vet sword loses to an Ottoman archer on the flatlands.
So it looks like Gandhi has a spine after all.
Monte asks our help against India, not a chance. Let's see how you do agaonst those war elephants which finally appear on the battlefield in about 390AD.
Collect a couple more Ottoman slaves and finally kill the pesky archer on the Indian plain in 320AD or so.
Great Scientists must be on as this messge appears in 330AD.
India is sending a settler pair to colonize the Ottoman SoZ rubble in 340AD. Good!
Quit your griping honey, we'll get your money!
Fire the witch and hire her replacement as soon as I can find the personnel file.
The galley has found another suicide path off the German coast.
And sinks in 360AD.
Our iron suppply has run out!!!! Don't need no stinking iron for Keshiks and can get Chivalry from Osman for a peace treaty or Invention for Peace and 2gpt. Choices, so many choices. I am going to plant some soldiers above Erdrine, to see if that sweetens the deal
Osman attacks the sword stack with a knight and kills one. The knight is then retreated into Erdrine by advancing swords. The town shows a regular musket in defense, so I will pillage the incense and end the war. Kazan riots because the German ivory deal expires and its market is not finished yet.
There is one more source of spices at Erdrine and I want to cut that before ending the war. Osman will give up his worker for peace along with Chivalry so that looks like a good choice.
Pick up an iron deal from Gandhi in 400AD
And then pay cash to Bismarck for his ivory.
Keep the pressure on the Ottomans, pillage the other incense. It would be nice to cut him off the most of the world by razing the capitol and pillaging Iznik into the Stone Age, I'm just not sure we have the mojos to do it.
The road across the Indian jungles will complete shortly and then we can send in the trebuchets. So I am inclined to keep on keeping on. Two cats are upgraded already and we can upgrade two per turn with the science spending at 0. There is no sign of war weariness at home.
Once we can squeeze the last minim out of Osman time to join India in the war against the Aztecs with trebs, keshiks and maces. Give Monte another hair cut.
Another galley is abuilding to find the other nations, but I figure Monte will get there long before we do as he has Astronomy to help.