hamtastic
Hamburglar
This is version .1 of North American Mod and is my first attempt at modding. The mod is intended to allow the experience of several different periods of history in North America. Currently, the period of focus is from 1763-1910ish, although modifications to the later portion of this time period are currently behind mods to the earlier portion. I currently do not know how to do much in the way of Python, SDK, or graphics, although I'd be willing to learn if someone can tell me why I should. The mod is for vanilla only. I will not be able to make a warlords version, as I do not have warlords.
I owe a lot to the graphics I've taken from the forums and from other people's mods. (and I hope no one minds – I try to give credit. Obviously, if anyone minds the inclusion of something they created, I'll take it out).
I have screenshots littered throughout the various spoilers below.
Civilizations:
- Includes all standard Civ4 civs in the modpack at the moment. Most do not appear on the included scenarios
- Other civs (not on all maps):
o Iceland
o Confederate
o California
o Texas
o First peoples of North America
Civics:
- Hopefully made more accurate to the time period (screenshot below)
Techs:
- No new techs at the moment, although some reorganization and a change in some costs and effects of techs
- Changed the catch-up bonus, which leads to a rather different feel for tech race. Do you really want to spend all that money to be the first to a tech when that makes it SOOO much easier for everyone else to get it? Also helps some civs catch up to others.
Units:
- Unique units from the Civs I've added are all included
- Weakened some gunpowder units which I hope will make it a bit more interesting. Grenadiers can now bombard city walls slowly
- Added mounted muskets
Buildings:
- Some new buildings (water tower replaces aqueduct, and there's a new graphic for church – not sure if it's working at the moment, unfortunately, and I changed the effect of the library some). I'd like to add more in the future.
Included scenarios:
- Two scenarios that are identical in set-up except for the game speed they're intended for. They both start at 1763, with one set to have a turn last one season. I would suggest playing this one at epic speed, or perhaps even marathon. The other is set to have one turn last a year. I suggest playing this at quick speed. I have no idea how well these speeds work, but I hope they do.
- In the scenarios, you can choose to play as a number of Native American civs, the U.S., or two colonial powers: England and Spain.
Miscellaneous screenshot:
Future plans:
Credits:
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=4027
I owe a lot to the graphics I've taken from the forums and from other people's mods. (and I hope no one minds – I try to give credit. Obviously, if anyone minds the inclusion of something they created, I'll take it out).
I have screenshots littered throughout the various spoilers below.
Civilizations:
- Includes all standard Civ4 civs in the modpack at the moment. Most do not appear on the included scenarios
- Other civs (not on all maps):
o Iceland
o Confederate
o California
o Texas
o First peoples of North America
Spoiler :
Civics:
- Hopefully made more accurate to the time period (screenshot below)
Spoiler :
Techs:
- No new techs at the moment, although some reorganization and a change in some costs and effects of techs
- Changed the catch-up bonus, which leads to a rather different feel for tech race. Do you really want to spend all that money to be the first to a tech when that makes it SOOO much easier for everyone else to get it? Also helps some civs catch up to others.
Units:
- Unique units from the Civs I've added are all included
- Weakened some gunpowder units which I hope will make it a bit more interesting. Grenadiers can now bombard city walls slowly
- Added mounted muskets
Spoiler :
Buildings:
- Some new buildings (water tower replaces aqueduct, and there's a new graphic for church – not sure if it's working at the moment, unfortunately, and I changed the effect of the library some). I'd like to add more in the future.
Spoiler :
Included scenarios:
- Two scenarios that are identical in set-up except for the game speed they're intended for. They both start at 1763, with one set to have a turn last one season. I would suggest playing this one at epic speed, or perhaps even marathon. The other is set to have one turn last a year. I suggest playing this at quick speed. I have no idea how well these speeds work, but I hope they do.
- In the scenarios, you can choose to play as a number of Native American civs, the U.S., or two colonial powers: England and Spain.
Miscellaneous screenshot:
Spoiler :
Future plans:
Spoiler :
- At least one more scenario, starting ~ 1845, which will include Texas, California, and the Confederacy. I will likely also use Canada and Mexico instead of England and Spain, but I still need to add those Civs to the modpack
- Government civic changes. I can't think of alternatives to the existing government civics, but I'd like some. Suggestions welcome
- More units, better balance
- Work on late game techs
- New music, particularly for railroad era
- More buildings related to railroads
- Get rid of wonders or at least make names appropriate. I'm open to suggestions here.
- Government civic changes. I can't think of alternatives to the existing government civics, but I'd like some. Suggestions welcome
- More units, better balance
- Work on late game techs
- New music, particularly for railroad era
- More buildings related to railroads
- Get rid of wonders or at least make names appropriate. I'm open to suggestions here.
Credits:
Spoiler :
Icelandic Civ: john0452
Confederate Civ: Wirklichkeit
First Peoples Civs: wyz_sub10
California Civ: SoCalian
Texas Civ: Tachtician_Zhao
North America map: jam4865 (heavily edited by me - river fixes, coast changes, changes in resources)
USA map: jam4865
Cotton, tobacco: CivMore
Mounted muskets: rabbit, white
Building Civic Prereqs: TheLopez
Water tower: woodelf
Wild west church: woodelf
Manifest destiny button: ohcrapitsnico
Colonial Empire button: ohcrapitsnico
Water tower button: ohcrapitsnico
Wage labor button: ohcrapitsnico
Hereditary rule button: dj_anion
Catholic and Protestant buttons: headserf (end of isolation mod)
White House: rabbit, white
Religion buttons (and some code): arbitrarygunner
Confederate Civ: Wirklichkeit
First Peoples Civs: wyz_sub10
California Civ: SoCalian
Texas Civ: Tachtician_Zhao
North America map: jam4865 (heavily edited by me - river fixes, coast changes, changes in resources)
USA map: jam4865
Cotton, tobacco: CivMore
Mounted muskets: rabbit, white
Building Civic Prereqs: TheLopez
Water tower: woodelf
Wild west church: woodelf
Manifest destiny button: ohcrapitsnico
Colonial Empire button: ohcrapitsnico
Water tower button: ohcrapitsnico
Wage labor button: ohcrapitsnico
Hereditary rule button: dj_anion
Catholic and Protestant buttons: headserf (end of isolation mod)
White House: rabbit, white
Religion buttons (and some code): arbitrarygunner
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=4027
