I've seen lots of different growth bug issues, but couldn't find anything exactly like this mentioned yet.. So, the problem is that my city should be producing a growth in X turns, but it keeps saying the growth is stagnant even if I move all my worked tiles to high food yields. As you can see in the attached screenshot, the math says I should have +2 food, but it shows as +0. This just started with the latest patch. Any one else see this, or know of an existing fix? Note that I have mods enabled in the screenshots, but I have the same issue with or with out mods enabled. I know the old civs required buildings before going past a certain population - they didn't introduce that into this game that I am missing or something, is there? Oh, and I never use the 'avoid growth' option, so that is disabled. (I even checked then unchecked it again just to make sure).
Any ideas?
Any ideas?