not-a-mod v0.9 for bnw

lefuet

Warlord
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Nov 17, 2014
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not-a-mod v0.9 for bnw

this was never intended for publication but it is so much fun (for me at least) that I had to share it:
(this might be especially interesting for gamers on linux with slower computers and/or desire to gain achievements even if modded)

inspired by many mods, community balance mod a.o.
I play the linux version so no mod buddy, no dll mod and no mods that require it :(
I play on a netbook and got tired of slow mod loading/unloading
so I put everything I liked and could accomplish with just xml modding directly in the game files (I like interesting decisions and less luck so I mostly improved weak policies/buildings/wonders/terrain/improvements/..)
-faster loading (no need to load mods extra)
-can do changes in the middle of a game and they will load up if I load the save again
-can still get achievements since this is not a mod
-can play downloaded saves with my preferred changes



If you want to try it YOU NEED:
-all DLCs (not sure what happens if tried with some missing)
-eui (to show all changes to buildings, wonders, unit, yields, ... ) I only documented changes where eui is not showing actual game data (promotions, religion, social policies)
-condensed promotions (for convenience and less clutter)
-rename or backup both:
..../steamassets/assets/dlc/expansion2/dlc
..../steamassets/assets/dlc/expansion2/gameplay
extract the archive here:
..../steamassets/assets/dlc/expansion2/
(this overwrites files in expansion2/dlc and expansion2/gameplay)



some of the changes are:

promotions
-open favours attacker/rough favours defender
-shock for attack and drill for defense unlock different promotions
-coast guard (double move coast)
-deep ocean (double move deep ocean for subs)
-invisible scout, native tongue
-scouts and subs can enter foreign territory
-palace trained (similar to kris swordman - this was too cool to have only as Indonesia)

units
-scouts->marine->paratrooper->xcom
-workboats can eventually enter ice
-all ranged units range 2
-all siege units range 3 and no need for line of sight
-high end units more expensive

-attack over river -50%
-fortify up to 4 turns for +25% defense each turn
-first civ to circumnavigate: all water units +1 move
-more trade routes
-palace +production for each trade with city state
-faithbuy of settlers and workers
-cities max. culture radius bigger
-national wonders require building only in the city that builds it, more expensive

resources
-most modern units need resources
-possibility to gain at least a few strategic resources through buildings/(nat.)wonders even with bad luck of map

speed
-especially on slower game speeds faster unit train (barbarians too!), tile improvement and building times
-shorter treaty durations and faster world congress on slower game speeds

buildings
-water mill +1food at rivers
-relaxed some requirements (near river/mountain/coast)
-barracks and armory only xp and production for land units
-some coastal buildings xp and production for ships
-defensive buildings stronger, some improve city growth (citizens feel save)
-culture buildings a little more culture
-some buildings improve happiness
-some happiness buildings +1 culture
-stable: faster horses
-some buildings (forge, stable, ..) that require a resource give this resource (more efficient usage of resource)
-some highend buildings limited in number
-...

wonders
more specialists
improved/changed most social policies (to make all trees viable)
terrain/resources
-partly improved yields

tile improvements
-mine: +1p for each adjacent mountain
-sawmill: in forest and jungle, earlier in tech tree, +1p if at river for log transportation
-trading post: +1g if at river for easier trade
-moai can be build by everyone and outside borders
-plantation +1food +1gold
-pasture +1food +1production

GreatPersonTI
-connect any resource
-more culture if next to same
-improved by some techs and by future tech

Barbarians
-more dangerous
-unlimited xp

more and improved pantheons


DISCLAIMER:
-there probably are bugs
-not all changes balanced (I change problems as I encounter them. e.g. I think I didn't compensate Indonesia for making the moai buildable by every one)
-did not try to make AI understand the changes so you might have an easier game
I usually play unmodded bnw fast/normal/epic games on small (netbook) maps with raging barbarians on emperor or higher - so maybe my changes work best in this context
-most mods probably still work but since I change a lot there might be strange effects (I suggest trying this without mods first)
 

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tradition, liberty, honor and piety:
 

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Piety: As a reformation belief you can also chose a second pantheon. :)

here are all pantheons except God of Craftsmen (the AI got it already, but iirc it was workshop +1 faith, manufactory +2 faith, and +1% production per follower up to a max. of +10%)
 

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Thanks for this. Thank you for the open code. May I use some of your changes in my own personnal mod?
 
Thanks for this. Thank you for the open code. May I use some of your changes in my own personnal mod?
Sure, I'm happy if others use/improve it!
If you make a mod using (parts of) my ideas I would be happy about a comment. :)
 
Sure, I'm happy if others use/improve it!
If you make a mod using (parts of) my ideas I would be happy about a comment. :)
Thanks for Permission. Sorry for reply lateness, my computer was blocking certain entries and I had forgotten to unblock CiV messages. I just saw your reply and replied.
You mentioned that you don't 'comment' because you use something to read your changes. How do you do that?
Thanks for permission anyway.
 
sorry for the late answer. I just saw your reply.
Thanks for Permission. Sorry for reply lateness, my computer was blocking certain entries and I had forgotten to unblock CiV messages. I just saw your reply and replied.
You mentioned that you don't 'comment' because you use something to read your changes. How do you do that?
Thanks for permission anyway.
if you are referring to this:
not-a-mod v0.9 for bnw
If you want to try it YOU NEED:
- ..
-eui (to show all changes to buildings, wonders, unit, yields, ... ) I only documented changes where eui is not showing actual game data (promotions, religion, social policies)
..

I mean the
Enhanced User Interface
This is an excellent improvement of presenting game data to the player to improve the playing experience by leaps and bounds. In many places it reads and shows actual game data instead of some inconsistent/outdated help strings. Since I was always changing/adjusting values and was too lazy to change all the help strings I relied mostly on EUI to show the true values.

Good Luck with trying these changes. I hope the directory structure of the windows version is similar enough to the linux version so that my 'installation' method works. If all else fails you can still look at my files and copy/adjust my changes to your files. Have fun!
 
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