Specifically, not all health / happiness resources are created equal.
This is meant to possibly help noobs get acquainted with the happiness / health resources. I have seen a few happiness articles, but nothing that really concentrates on the resources and emphasizes the groups, but at the same time I apologize if this is too repititive with other articles. Note: this article is still a work in progress.
Basically when I started civ IV I would have to tirelessly and repeatedly refer to the civilopedia to figure out when I could hook up resources and / or make buildings available to reap more benefits from the resources. After awhile I noticed the resources fit into nice little categories for the most part. Also, I still remember a game where I planted my 2nd city near 3 luxury resources (dyes, sugar, silk) and sent workers to hook them up, only to have the necessary improvement grayed out. When I discovered I had to research calender I was very disappointed and that fur / silver site suddenly seemed much more attractive at the time.
The game is constructed to prevent the player from having access to all the happiness / health resources from the beginning, just as the player cannot access the various strategic resources at the start of the game. Fortunately, unlike the strategic resources, all of the health / happiness resources are at least visible at the start and so can be claimed via settling cities.
This is meant to possibly help noobs get acquainted with the happiness / health resources. I have seen a few happiness articles, but nothing that really concentrates on the resources and emphasizes the groups, but at the same time I apologize if this is too repititive with other articles. Note: this article is still a work in progress.
Basically when I started civ IV I would have to tirelessly and repeatedly refer to the civilopedia to figure out when I could hook up resources and / or make buildings available to reap more benefits from the resources. After awhile I noticed the resources fit into nice little categories for the most part. Also, I still remember a game where I planted my 2nd city near 3 luxury resources (dyes, sugar, silk) and sent workers to hook them up, only to have the necessary improvement grayed out. When I discovered I had to research calender I was very disappointed and that fur / silver site suddenly seemed much more attractive at the time.
The game is constructed to prevent the player from having access to all the happiness / health resources from the beginning, just as the player cannot access the various strategic resources at the start of the game. Fortunately, unlike the strategic resources, all of the health / happiness resources are at least visible at the start and so can be claimed via settling cities.