Iceco
Warlord
- Joined
- Oct 27, 2010
- Messages
- 188
In the CSD thread the idea was for trade caravans (variation on Great Merchant) to visit CSes and then come back as a variation on the Great Engineer. I assume the AI would know how to use it, just not effectively.
Having it replace the regular bonus mechanic (the x or per turn) could also work, but again, with the AI not having decent criteria for how to use the units, it could 'break' the CS feature for the AI.
I also have another idea, based on your Mercenaries mod, but it suffers the same problem:
You can hire:
As with your Mercenaries mod, it would be limited to befriended and allied CSes, but possibly have the gold cost of them go down when allied instead of just befriended.
Edit: I really need to find a better name for the 'Capital' city-states.
Having it replace the regular bonus mechanic (the x or per turn) could also work, but again, with the AI not having decent criteria for how to use the units, it could 'break' the CS feature for the AI.
I also have another idea, based on your Mercenaries mod, but it suffers the same problem:
You can hire:
- units (mercenaries) from CSes,
- citizens (slaves) from CSes,
- policies or culture boosting buildings (artifacts) from CSes
and then with the new types: - tech progress (research) from CSes,
- production (parts, tools, craftsmen) from CSes,
- lend gold from CSes (get 300 gold and pay 15 gold for the next 30 turns),
- a unique luxury resource (again 'artifacts'?) or building (carnival) from CSes or
- GP progress (manifestos, essays, theories?) from CSes.
As with your Mercenaries mod, it would be limited to befriended and allied CSes, but possibly have the gold cost of them go down when allied instead of just befriended.
Edit: I really need to find a better name for the 'Capital' city-states.