Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,379
But have you guys ever attempted to discuss your mod with the official stuff of Civ?
Maybe Sid Meyer in person, even?
Because I can't see anything beyond blind stubbornness being a reason for him/them to NOT get interested in your iteration of Civ.
It's bigger, wider, deeper, longer - and all of that while still limited by an ancient program resource as well.
Give it a x64 volume and speed (and hence unit graphics quality as well), give it an actual official spin-off game right of its own - and I bet it'd sell 9000 times better than ANY OTHER Civ game EVER.
I have absolutely NO IDEA why he/them hasn't approached your team yet all on his/their own, really.
It's like they literally stopped caring about their product QUALITY whatsoever, because I don't buy that he/they don't KNOW about this mod.
And for all its limitations and "out-dated background", it's still one of THE BEST mods for ANY CIv.
It's essentially the closest to "play the WORLD" that any Civ has ever reached.
And while Rhye's was closer to reality in the immediate geopolitical sense (interactive city names and locations, lol), C2C's historical scope alone beats it in Godzilla spades anyways.
And you can always ADD that part as well, simply by making a Real Earth map that DOES track your cities.
While it's problematic NOW under THIS engine - it'd be muuuch less so under an actual x64 engine.
I'd be so bold as to even assume that a real x64 engine can accommodate for way MORE than just 40 civs as well (maybe even as many as "everyone out there in the real world") - since you'd able to use ANY amount of memory under a modern engine.
Sure, all of this is, FOR NOW, a mere ranting dream of a random fan - but HAVE YOU TRIED TALKING TO THEM???
Seriously, HAVE YOU???
Note: Of course, if you HAD - and got REJECTED, well, nothing can be done THEN.
But HAVE YOU?
Sorry for being so overbearing - but it'd be a dream come true for a TON of fans.
Maybe Sid Meyer in person, even?
Because I can't see anything beyond blind stubbornness being a reason for him/them to NOT get interested in your iteration of Civ.
It's bigger, wider, deeper, longer - and all of that while still limited by an ancient program resource as well.
Give it a x64 volume and speed (and hence unit graphics quality as well), give it an actual official spin-off game right of its own - and I bet it'd sell 9000 times better than ANY OTHER Civ game EVER.
I have absolutely NO IDEA why he/them hasn't approached your team yet all on his/their own, really.
It's like they literally stopped caring about their product QUALITY whatsoever, because I don't buy that he/they don't KNOW about this mod.
And for all its limitations and "out-dated background", it's still one of THE BEST mods for ANY CIv.
It's essentially the closest to "play the WORLD" that any Civ has ever reached.
And while Rhye's was closer to reality in the immediate geopolitical sense (interactive city names and locations, lol), C2C's historical scope alone beats it in Godzilla spades anyways.
And you can always ADD that part as well, simply by making a Real Earth map that DOES track your cities.
While it's problematic NOW under THIS engine - it'd be muuuch less so under an actual x64 engine.
I'd be so bold as to even assume that a real x64 engine can accommodate for way MORE than just 40 civs as well (maybe even as many as "everyone out there in the real world") - since you'd able to use ANY amount of memory under a modern engine.
Sure, all of this is, FOR NOW, a mere ranting dream of a random fan - but HAVE YOU TRIED TALKING TO THEM???
Seriously, HAVE YOU???
Note: Of course, if you HAD - and got REJECTED, well, nothing can be done THEN.
But HAVE YOU?
Sorry for being so overbearing - but it'd be a dream come true for a TON of fans.