Recently I submitted this game.
There was one turn where I could tell that I would need more scientists to do 4 turn research for the next technology. So, after learning whatever I had been researching, I used "What's the Big Picture?" and cycled through (using the right arrow) to those highly corrupt cities with no infrastructure. Then I lifted citizens off of tiles and turned them into scientists. After doing that for a small handful of cities I started remembering the rules though. I see that it says:
Now, I didn't change laborers from high commerce tiles to high production tiles. But, I did change laborers pre-production phase by changing them into specialists. It was pre-production phase, though research had already completed.
I also find superslug said a while back:
So, that's an oops on my part for sure! But, I don't see how anything got affected, since had I waited to the end of the production phase, in principle, I could have changed citizens to scientists. Clearly though, there's a potential "double production" possibility by lifting citizens who had just produced beakers on say a coast square, to then get used as civil engineers!
And if my entry needs to get removed, because I lifted a few citizens and turned them into scientists before the turn finished properly, I understand. Rules need to get followed to maintain rigorous standards.
There was one turn where I could tell that I would need more scientists to do 4 turn research for the next technology. So, after learning whatever I had been researching, I used "What's the Big Picture?" and cycled through (using the right arrow) to those highly corrupt cities with no infrastructure. Then I lifted citizens off of tiles and turned them into scientists. After doing that for a small handful of cities I started remembering the rules though. I see that it says:
HoF Rules said:Changing Laborers pre-Production Phase (Civ/PtW/C3C)
Breaking into the build sequence and changing Laborers from high commerce tiles to high production tiles by navigating through the city arrows or F1. Changing the Laborers in a city which has already completed it's production phase is allowable though.
Now, I didn't change laborers from high commerce tiles to high production tiles. But, I did change laborers pre-production phase by changing them into specialists. It was pre-production phase, though research had already completed.
I also find superslug said a while back:
During the interturn:
You can change a build from one item to another (i.e. Palace to U.N.).
You can pull citizens off of tiles and make them entertainers, but entertainers only, no other specialists.
You cannot pull citizens off of tiles and put them on other tiles, regardless of commerce/production variation.
So, that's an oops on my part for sure! But, I don't see how anything got affected, since had I waited to the end of the production phase, in principle, I could have changed citizens to scientists. Clearly though, there's a potential "double production" possibility by lifting citizens who had just produced beakers on say a coast square, to then get used as civil engineers!
And if my entry needs to get removed, because I lifted a few citizens and turned them into scientists before the turn finished properly, I understand. Rules need to get followed to maintain rigorous standards.