Added a save for you in the first post. Won't let me add a WB save for some reason (so you can play Deity/Marathon instead of Emperor/Normal for all you like).
Anyway, here's the first round.
Moving the warrior showed this
Which inclined to settle 1S of the original starting position. It'll be solid for early production with 2 hills and a Pig hill, but it'll be a monster Bureacracy site once these cottages mature. For you health advocates, I'm not concerned - we have 2 health sources already (one doubled by Granary, too) and definitely more on the way. Tech order was set to Agriculture/Pottery/Animal Husbandry. I'd be growing fast enough with the Corn and the +1F from the FPs alone, so cottaging the FPs as soon as possible seemed viable.
This guy showed up
If he gets a decent chunk of land he tends to be a good trading partner, especially if you share a religion. Later on his culture attemps are threatening, though. We'll see.
This guy followed
I hate having him in games. He's a good trading partner on Monarch or so, but later on he can just run away with tech, making him both a Space threat and hard to invade. He's not much a warmonger though, so if we're close I'll probably eliminate him.
I got a very nice surprise from a goody hut
I located some Horse resources not too far away from the capital. Things are looking nicely so far.
And no party would be complete without this mustach
If he gets an a chunk of land to himself, he'll probably trample Louis or Mansa over. Or me.
Anyway, that's where I stopped. I'm debating a 2nd city site here:
If there's a food resource there, I'd love to get the Gold and some cottages down there. It (along with the FPs in the capital) would make a beautiful foundation to REX over.
Here's the known world
I'm also looking for a tech path for the next round. Here's the tree:
It'll probably be Mining (and possibly BW, though I don't want to chop a lot of health) for some production, but then what?
Criticism advised.