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vranasm

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Feb 2, 2002
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Czech Rep.
Credit to CHEESE!

I like the idea ;-). So I rolled random leader on Emperor Normal Speed.

I got Willem Orranje Creative+Financial (nice combo!), Dikes and Indiaman.

Start:



Soo with seeing the starting position. I think I will SIP. Teching AH->Mining->BW->masonry? or masonry->BW?, pottery, writing...

edit:

I play without events and huts... if it changes for someone strategy...

edit2: for speed
 
For me move warrior onto the blue circle. I guess as financial you will want a coastal city in case you go great light house approach.
 
Done at your command:



interesting...I would pick up sheep+corn, but some desert and only 1 river grass... And who knows what's west of sheep... there could be somewhere seafood...

Dunno I like SIP best
 
For me use the 2 corn or lose one. If you want a coastal city then I would settle the grassland hills. You have stone in BFC so you could grab mids quite easily.

It looks like there is coast to your west. I really would not be risking SIP as you may not use any of the sheep/southern corn.

Be interesting to see what others suggest.
 
? Why would you SIP here? You have a spot that only delays you 1 turn, but you grab an extra hill (though you settle on one) and gain 2 resources. If this were me playing (I'm probably going to shadow this, will post later I guess) I'd settle on the blue circle, and run a production/wonder capital, with lots of specialists (as you have the food to cover it).

Financial (IMO) is over-rated, so I wouldn't worry about the riverside grasslands too much. Another city can grab it easiy. Simply looking at this map, I think it would be very easy to have a wonder capital + 2 cottage city cultural victory. I'll actually give this a try during my play-through.
 
I see would you start with GW before 1st settler or build settler and then start GW->mids with 2nd city taking duty of future expansion?

I never did culture victory and probably wouldnt want run, so I would eventually run normal expansion...
 
To the building of the first Settler, or t33.

Spoiler :
Settled on the blue circle for the two extra resources.

Initial tech path was Mining -> Animal Husbandry -> Bronze Working.
Initial build path was Worker -> Warrior.

I teched AH second and not first because I could tech Mining, then tech Animal Husbandry while still being able to improve the Sheep on time directly after I farmed the first corn. Pretty much I was try to prioritize early commerce to get to Masonry/Mysticism quickly as I want to grab lots of wonders (By pasturing the sheep I got to BW 1 turn quicker).

Once I finished Mining Kublai found us, who happens to be to our south.

The next turns were pretty much just building warriors. I then started on a Settler, and stopped.


(Red spots are potential city sites)

Looking at the map, there's a lot of things you can do. You can REX down to the south Flood Plains and use cottages to pay your way, or you can do what I believe I'm going to do, and go for a wonder-heavy culture-whore game. I may also have room for a Medieval Conquest considering this is on Emperor, but we'll see how that goes.

The only city I know for sure I'm going to settle is the Corn/Sheep/Horse site. The others all depend on if I want to have production or commerce cities. I think I'm going to settle the Fish site in the NW spot that's not on the river, in order to get more riverside grassland tiles. Plus, I'll get a quicker trade-route up and I don't really care about the Levee/Dike bonus, because the game will be won by that point.
 

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I see would you start with GW before 1st settler or build settler and then start GW->mids with 2nd city taking duty of future expansion?

I never did culture victory and probably wouldnt want run, so I would eventually run normal expansion...

I personally wouldn't go GW on this map. The GSpy will pollute your GP Pool, and the GW isn't needed as Barbs don't look bad on this map, as you have little to fogbust.

I'd go Stonehenge -> Oracle -> Mids here. Maybe skip over Stonehenge for another wonder (ToA or for more expansion).
 
well went into the game... thanks for the tips Kadazzle... I am affraid I am too much keen to mimic your gameplay grhm...

And another grr...normal speed... why I didnt turn it to epic? :-( well will try it on normal
 
played to T77

at T52 got stonehenge



Actually I didnt have enough of tech rate to go to PH so I sticked with mids, which I got at T77.

Now I plan to make the east city with the settler built in Utrecht. Next turn switch to Rep+Slavery.

Then I will somewhat backfill the middle and place there cottages.





Germans are on crack! 5 cities at 950BC...
 
Hmmm I'm not seeing the allure of the southwestern dot for both of your future cities, 1n would be much better. You get a plains hill which allows some production without stealing horses from sheep/corn/horses, lose most of the desert, and that incense will be in your borders in two pops. I would then place the northernmost city in between the two rivers to work the riverside grass that you gave up when you moved your capital.

I also think Stonehenge is a waste, it's useless for a creative leader and only pollutes your gp pool.
 
For me 2 cities by your date is much too slow. You can build a settler before SH.
 
I swear I've played practically that exact map (at least from what's discovered so far). It's uncanny. I recommend rushing the Mongols so as to get a solid power-base to counter a booming Churchill a long ways south, as that's what cost me my game on this map's evil twin... although I admit it's remotely possible Churchill isn't actually a ways to the S in this game.
 
He would need horse archers to attack now and the Mongols UU is quite powerful in terms of crossing forest and jungle. Still possible. :)
 
100k 1840 Conquest (Didn't kick as much emperor butt as I expected to, but meh... I've got a soft spot for everyone's favorite enlightened despot and I'd gotten a little too used to epic speed)

Glad to see you're trying emperor after rocking the Hatty save on immortal! :)

Now some comments:

1. Looking at your minimap, it is highly likely that you are blocked into a relatively small area by a relatively untrustworthy warmonger. Don't get me wrong, a low city-count cultural victory is definitely possible (and well-suited to Willem's traits), but it might be dangerous here.

2. I agree with moving your settler in the way that you did. You trade a mediocre commerce capital for a very powerful production or GP farm city -- a good trade! However, it does present you with a problem; you will not really be working any commerce-generating tiles (for your fin bonus) until you place your second city (which you already did, but not where I would have...) There are no cities with acess to commerce-heavy lux resource tiles nearby.

2a. This means your second city should have been settled with an eye to financing your empire. Settling the fish city would have / will allow you to work a 3 commerce (pretty good!) tile, and getting pottery would allow you to the work 3 commerce riverside cottage tiles you'd have had (which would have grown). As it stands now, you have the pyramids (a spectacular wonder, as you showed), but you are still 14 turns away from writing, and the ability to employing your representation bonus, as of 950 BC.

City upkeep starts to become very expensive on emperor. You will find that Utrecht (9 tiles from your cap) is about the maximum distance you want to settle your first city from your capital, and that you will have to start planning how you are going to afford your cities more and more.

In my own game, I finished the oracle for metal casting in 950 BC, and had settled my 3rd city (where you put your 2nd).

3. Stonehenge with a creative civ (that doesn't start with mining or mysticism)? True, wonder denial is a powerful tool, yes, it will earn you a nice early GP for settling, and yes, it will kick off your culture nice and early, but it puts you on a rather strange early tech pace given the lack of early commerce I pointed out earlier.

My own initial tech path was AH > Wheel > Mining > Pottery > Bronze.

Don't be too intimidated by the AI settling pace; this is just a fact of life when it comes to moving up levels. You don't necessarily have to keep up with them -- by staying small, you can accumulate a tech advantage with which you can slaughter your foes.
 
@Moroktonos

that is when you hear too much advice and dont make your mind up yourself... i think after deeper thinking that the Stonehenge was suited for the cultural victory as Kadazzle (I think) wrote...

I think I wouldnt do it on my own :). maybe I will try another approach to this starting position later... i dont like how it developed.

The eastern position is good for those horses though... i understand that the commerce is important... will rethink it tomorrow ;-)
 
Cool. I'm gonna (hopefully) be doing many more NtD-PaGs (to coin a phrase) in the future. But sadly the forum will be almost deserted because of Civ5...
 
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