NOTW LVII - Tempus Fugit
The Citadel of Eternity is seated at the base of a temporal vortex, from which spring all the time-streams of the Multiverse. The Citadel is guarded by a group of chronomancers known simply as the Order and it is their duty to ensure that time itself is protected from horrifiying monsters and those who would abuse it for their twisted ends.
However, a former member who left the Order to pursue arcane immortality as an undead lich is said to have returned in disguise and is now seeking to bring down the Order from within. If his vile plan succeeds, all of reality as we understand it may yet be destroyed!
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The Setup
The Order are those seeking to protect the time-streams from villains and monsters. They need to identify and eliminate all the Varethites.
The Varethites are those forces gathered by Vareth, an undead chronomancer of terrifying power. They seek to destroy the Order and seize control of the Citadel of Eternity. They will win if they ever equal or outnumber the remaining members of the Order.
Posting and PMs
There is to be no posting at night as per NOTW rules. Further, there is to be NO communication of any kind outside the game thread, except via PMs to or from the GM or within QTs that I will set-up.
Please do not edit a post that has already been replied to or a post with a vote in it. Any edited post with a vote will have the vote entirely discounted. Please also be mindful of your fellow players and try to ensure that you do not write five posts where one would do.
Day and Night Phases
At the beginning of the game, Day will last 48 hours and Night 24 hours. Due to the sensitive nature of the Citadel's location within so much temporal energy, the length of various phases may well change on a frequent basis. Each change will be called out specifically when or if it happens.
There are both active abilities, which may take effect in either the day or the night phase, and passive abilities, which are (usually) always in effect. Every character will have at least one power.
You will vote for players you want lynched during the day, using the format, Vote: Visorslash. Votes must be in bold to count. You do not need to add a Vote: tag, but doing so will make things clearer. I will take your final vote as the last one. If you wish to unvote, simply: Unvote; Vote: ATPG. There may be powers that can influence these votes.
Injury and Death
A character may become injured during the game. This may or may not have other effects depending on the cause, but if the same character is injured again, then they are killed.
When a character is killed, either by the evening lynch, night-kill or other power, their role and faction will not be revealed until the end of the next phase, as time itself is under threat during this crisis. If you have been killed, please remain quiet until after your character's reveal, at which point you may make one farewell post if you choose and then I will ask you to refrain from commenting on the rest of the game, except in the designated QT for that purpose.
Game Participation
At my discretion, if you miss any number of day phases, then you will be replaced or (if necessary) your character will die. Voting is not strictly mandatory (though not voting severely harms the Order's chances), but attendance is. As such, if you don't think you will have fun in this game or you are unable to participate properly, please do not join.
An inactive player is simply stealing a place from a potential player who would otherwise participate.
Spoiler playerlist :
Alive (8)
1. Kennigit (Archaeologist)
3. Zack (Warlock/Phane)
8. Golden1Knight (Seer)
12. Winston Hughes (Sentinel/Shade)
15. Al Sipsclar (Fate Witch)
21. Askthepizzaguy (Dimensionalist)
22. Cass (Aeon/Magister)
24. Murska (Sage/Lich)
Corrupted (2)
choxorn - Corrupted Traveller (Survived)
Mat93 - Corrupted Trickster (Survived)
Dead (14)
Spaceman98 - Keeper (Lynched, Day One)
BSmith1068 - Raider (Killed, Night One)
Autolycus - Warden (Lynched, Day Two)
Sprig - Young Mage (Killed, Night Two)
dicetosser1 - Old Mage (Died, Night Two)
Newyn - Acolyte (Incinerated, Day Three)
Snerk - Director (Lynched, Day Three)
atheotes - Archmage (Lynched, Day Four)
Cuthillius - Guide (Killed, Night Four)
Lassie - Guardian (Killed, Night Five)
KingMorgan - Corrupted Mentalist (Killed, Night Five)
Takhisis - Necroscope (Lynched, Day Six)
Jarrema - Historian (Lynched, Day Seven)
Edse - Champion (Killed, Night Seven)
1. Kennigit (Archaeologist)
3. Zack (Warlock/Phane)
8. Golden1Knight (Seer)
12. Winston Hughes (Sentinel/Shade)
15. Al Sipsclar (Fate Witch)
21. Askthepizzaguy (Dimensionalist)
22. Cass (Aeon/Magister)
24. Murska (Sage/Lich)
Corrupted (2)
choxorn - Corrupted Traveller (Survived)
Mat93 - Corrupted Trickster (Survived)
Dead (14)
Spaceman98 - Keeper (Lynched, Day One)
BSmith1068 - Raider (Killed, Night One)
Autolycus - Warden (Lynched, Day Two)
Sprig - Young Mage (Killed, Night Two)
dicetosser1 - Old Mage (Died, Night Two)
Newyn - Acolyte (Incinerated, Day Three)
Snerk - Director (Lynched, Day Three)
atheotes - Archmage (Lynched, Day Four)
Cuthillius - Guide (Killed, Night Four)
Lassie - Guardian (Killed, Night Five)
KingMorgan - Corrupted Mentalist (Killed, Night Five)
Takhisis - Necroscope (Lynched, Day Six)
Jarrema - Historian (Lynched, Day Seven)
Edse - Champion (Killed, Night Seven)
Day One ends. Day Two begins; Day Two ends. Day Three begins; Day Three ends. Day Four begins; Day Four ends.
Day Five begins; Day Five ends. Day Six begins; Day Six ends. Day Seven begins; Day Seven ends. Conclusion.