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NOTW XLVIII -- The DOOM Project, Episode II: The Orphans of Oblivion

Discussion in 'Mafia/NOTW' started by Dreadnought, Jun 2, 2013.

  1. Dreadnought

    Dreadnought Deity

    Joined:
    Mar 15, 2004
    Messages:
    6,897
    Location:
    New Jersey, USA
    NOTW XLVIII
    The
    DOOM PROJECT

    * * *

    Episode II:
    The Orphans of Oblivion



    Link to video.

    * * *
     
  2. Dreadnought

    Dreadnought Deity

    Joined:
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    Messages:
    6,897
    Location:
    New Jersey, USA
    How To Read Storyline Passages

    Many of the game updates will feature chapters of our story as a prelude to the in-game results of that phase. Some of these updates will have soundtracks associated with them. When the youtube video for the soundtrack appears in the story, simply begin playing the video and continue reading the story in a slow but steady manner. The stories will more or less line up with the song itself.

    * * *



    Lesser Antilles, Caribbean Sea
    December 20, 2013 – 1700 Hours Local Time

    The sun’s path had already begun arching back down towards the western horizon, illuminating the open ocean in a vibrant array of colors. From his vantage point on the lower beach, Ninjacow could see a ship in the distance, probably a private yacht, passing through his field of vision. They passed by occasionally, utilizing the nearby islands as private getaways from a turbulent lifestyle outside of this veritable paradise.

    Ninjacow could empathize perfectly in that regard, seeing as he faced very similar circumstances. He’d chosen a particular demanding occupation after all; putting your life on the line every day when you show up for work can drain even the most hardened of individuals. Soldiers do it all the time – for country, for honor, for family and friends. To do it for money, for the thrill of the hunt? That’s a whole different ballgame, especially when you face the things that Ninjacow has faced before.

    Mauritania was just the most recent of these experiences. Ninjacow had accumulated a lifetime of turbulent standoffs, vicious murders, and wanton destruction in his time as an international mercenary. These memories, combined with the knowledge of just what he had actually faced, made him laugh uncontrollably when the news agencies complained about a car bomb wounding three people in some corner of the world. If only he could tell them about the true threats the world faced – not because he wanted to warn them, but only to see what their reaction would be.

    Truth is, as long as he was getting paid, Ninjacow didn’t care what was going on. The money spoke for itself, and according to him the end justified the means. The money gave him a reason to do what he did. It makes him comfortable saying “I did it for the money,” even if sometimes that wasn’t true. Despite this rationale – or, perhaps, because of it – after he was paid in Mauritania, he decided to holster his weapons and settle down in his own little corner of paradise.

    When he saw his opportunity for an extended retirement, he took it. Not because he felt animosity towards his prior life – it did provide some good times, and gave him an escape from his otherwise clouded past. Most of the people in his line of work share similar circumstances. Once you get enough money, what else is there to work for in the life of a mercenary? “Good times” and “the adrenaline rush” can’t pay for booze and women.

    Speaking of, he felt a pair of tanned arms wrap around him from behind. “Estoy yendo adentro por un momento, necesitas algo?” the soft feminine voice asked. (“I am going inside for a moment, do you need anything?”)

    Ninjacow smirked. That was Adriana, a woman he picked up several days before. She had a slim Latina build, with a rounded face and a sweet, enticing smile. Truth is, he only paid her for the first night. She’s been staying on her own ever since.

    “Una cerveza, por favor,” he replied. (“A beer, please”). He twisted around on his outdoor chaise and smiled as she turned with a swing of her hips.

    Booze and women in the Caribbean? Seems like the dream of a lifetime. Some men would kill for such an opportunity. Ninjacow literally had done so.

    He hadn’t heard from the other guys since the end of the Mauritanian mission. They weren’t bad chaps, not by any stretch. But that mission made him think about what it meant to be a DOOM Project operative. The supernatural adversaries were one thing – he had faced them before, in other missions, and most of them could be put down fairly easily with a bullet to the head. But the latest mission was different. They had breached protocol on numerous occasions – they had executed members of their own squad in an attempt to find the lurking enemy, who hid behind disguises as mercenaries themselves. They had killed an entire corps of civilian personnel because the mission had ordered it. And, perhaps worst of all, they had defied mission objectives consciously and definitively by awarding the relics they had fought for to an individual who hadn’t ordered them.

    That individual did pay, though, and he hadn’t tried to kill them. That’s what mattered, right?

    Ninjacow had expected to be thrown out of the organization for such a move, but that ruling hadn’t been made definitive yet. Truth is, it wasn’t hard for him to see a moment where he’d be the recipient of a harsher verdict – and in that regard, he had prepared accordingly. The house he owned here was modest, to be sure, but he had made some modifications to it – what he liked to call the “bugout house”. It was a bunker, built into the basement of the home, constituting the arms and supplies necessary to survive an Atomic Crisis or any of the handful of supernatural apocalypses he had been involved in throughout his line of work.

    The best defense, of course, is a good gun, and Ninjacow had kept the FNP-90 he recovered from the mission in Mauritania. He named it “Heaven’s Regret”, and found it to be a fine weapon, including the fact he had pocketed it from an Archangel (if the whole ruckus about angels and devils and raptors was actually true). He considered it “his” weapon now, just as the ancient Greeks would have an aegis all their own.

    A particularly large wave then crashed against the beach, waking Ninjacow from these flashbacks. He chuckled to himself after letting his mind drift through such topics. This day was too beautiful to waste with such trivial thoughts. The sun continued along its journey towards the horizon, and now the yellow and orange hues of the sky had shifted to deep reds and blacks. The surf, calm as ever, continued to pat softly against the shoreline, providing a solemn ambiance for such a location.

    The only thing that could make this evening better was the company of women and a beer—

    Where was his beer? Where was Adrianna?

    “Belleza,” Ninjacow called out as he twisted his head towards the house. “Dónde estás?” (“Beautiful, where are you?”)

    There was no response. Stranger still, the lights of the house were still off – it certainly wasn’t completely pitch black out, but dusk had certainly added to the contrast of the environment, and it would be foolish to walk through the house in the dark. Darkness hides insidiousness, Ninjacow had learned; the rules of his trade don't change in retirement.


    Ninjacow cocked his head to one side, listening to his surroundings. He heard nothing besides the soft pattering of the ocean’s waves.

    He left the beach front, slipping his cell phone into his pocket, and headed towards the house’s back door. The screen door was closed, and lights in the house were off. The evening’s faint light let him see the sitting room was empty, and the hall leading to the kitchen was unoccupied. Still, shadows encompassed most of the corners of the house, and he needed to squint to clear each of the areas.

    With precise silence, he slid open the screen door and crept towards the kitchen without turning on the lights, keeping his back against the inside wall of the hallway. Most of his valuables were hidden away in the bunker, but he wanted to check on the loose change he had stored in the house proper. The master bedroom was on the other side of the main foyer, which was connected to the kitchen via a small hallway with the bathroom.

    He once again paused to listen for any sound of footsteps, and to let his eyes adjust to the darkness. She wasn’t in the bathroom – he could clear it from here – and he couldn’t hear her anywhere else in the house.

    He slipped into the foyer and quickly entered the master bedroom. It was empty. Without turning on the lights, he crept to the closet and slid open its door. The safe was unopened – he guessed she mustof not discovered the code yet. He opened it quickly and discovered all his belongings where still there, including the boat keys.

    Prostitutes commonly slip away without saying goodbye, and he caught a couple of them trying to pocket some valuables in the past. This was different, though – nothing of value had been taken, and there was literally no where she could have gone without his boat.

    Unless there was another boat she could use.

    He paused, perplexed by the situation, before feeling a faint vibration from his pocket.

    He expected it to be her, asking where he was and what he was doing sneaking around the house. Instead, it was an unlisted number, a number he did not recognize.
    He answered the call. “Hello?”

    “Ninjacow, you’re going to have to listen to me. Do not lose your phone under any circumstances.”

    He recognized the voice. “What do you want, Dreadnought?”

    Dreadnought’s response was stoically unemotional. “There are about a dozen armed men on the island looking for you. Four of them are breaching the front door. They are shooting to kill.”

    “What the fu—” Before Ninjacow could finish, the front door exploded in a mass of sharpened wood splinters.

    Ninjacow dove behind the bed and opened the top drawer of the bedside table. From it, he retrieved a fully loaded S&W M&P9c as four armed men entered the main foyer. They were clothed completely in black, with ebony combat masks covering their faces.

    One of them entered the bedroom. Ninjacow shot him once in the side of the thigh, and as the bogie fell he put a second bullet in his neck. From the foyer, he heard shouts of “Está aquí!”


    As the other soldiers entered the bedroom, Ninjacow fired a shot through the window and dove through it, rolling as he landed. He could hear the soft thud of bullets crashing into the wall behind him, fired from the silenced submachine guns of the enemy.

    He headed back around the side of the house, heading towards his bunker. He fired several covering shots backwards, delaying the advance of the enemy from the front; as he did so, he heard Dreadnought yelling through the phone. “We have evac ready! You’ll hear us before you see us! Rendezvous for evac!”

    I’m not leaving without my gun, Ninjacow thought to himself. As he unlocked the bunker, he heard loud shots echo from the far side of the house – a different caliber than the silenced submachine guns the enemy commandos were using.

    Ninjacow slipped into his bunker and retrieved his FNP-90, a Five-Seven sidearm, and his trademark gas mask which he used to conceal his identity during missions. The loud exchange of gunfire continued as he emerged from the bunker door.

    Two of the bogies emerged from the side of the house. Ninjacow took them down quickly and efficiently, his weapon roaring with delight as it drew blood. “We have evac via a sea plane parked 50 meters from your dock! Make for the evac, we have cover for you!”

    Ninjacow turned towards the dock and crouched down, moving in the cover of the weeds and sand dunes. He heard a loud firearm discharge echo across the island – it sounded like a high caliber sniper rifle – and other small arms fire. He couldn’t yet see the sea plane, but he continued to hustle towards the dock, keeping his finger pressed against the trigger in case of another encounter with the commandos.

    “They’re bringing in reinforcements! We have to go – now!”

    Ninjacow caught his first glimpse of the sea plane – it was well camouflaged to remain hidden in the evening darkness. It was several meters off the shoreline, so he raised his weapon over his head as he waded into the shallows. From inside the plane, he could see an individual lying on the floor of the craft, with only his head and a sniper rifle extending out the door of the plane. “You’re clear,” johnhughthom muttered silently, with his head still pressed against the weapon’s scope. “Get on.”

    “How can I trust you?” Ninjacow asked sternly.

    “If we wanted you dead, we could have killed you at any point in the past few minutes,” johnhughthom replied.

    From behind, Ninjacow heard several more individuals enter the shallows. “We have to go,” Dreadnought ordered. “More of them are coming. I’ll explain more on the flight out of here. Suffice to say, someone wants you dead, Ninjacow, and if my intel is correct, your friends have bounties on their heads, too.”
     
  3. Dreadnought

    Dreadnought Deity

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    When Last We Met

    The BLUFOR squad of operatives had successfully concluded the mission in Mauritania, eluding the Archangels led by Zack and thwarting the return of the Spiritus-Raptor, BigTin, an agent of the nefarious demon only known as The Fiend. The team awarded the relics they found to Dreadnought and his Infernals; this contradicted mission parameters, which stated that the inherent objective was to return the relics to Zack, who hired the operatives in the first place. This game takes place a few weeks after the events in the first episode. At this juncture, the squad has gone their separate ways, but this newfound threat may force them to reunite once more.

    General Information

    -- The previous game thread can be found here.

    -- Prior involvement in the first game is, by no means, a prerequisite for playing in this one. Feel free to join even if you haven't played in the first one! There's more than enough room in the game and story to fit in another interesting character.

    -- This game is heavily based on story. There is no requirement for any player to diligently follow the storyline; if they so desire, players can play this game just like any other mafia/NOTW game by ignoring the story and instead using their roles/abilities and lynching targets they feel are good candidates. At the same time, it will be much more enjoyable if you read the updates and become immersed in the scenario.

    -- There are two types of factions in the game: BLUFOR players are those who are members of the original squad in Mauritania, or those allied with those members. For player purposes, they can be referred to as the "Town."

    -- OPFOR players are actively working to fulfill their own insidious objectives. Since their agenda contradict the BLUFOR Team's own goals, they see the BLUFOR players as hostile threats. For player purposes, they can be referred to as "scum" or "mafia".

    -- There is a huge difference between characters and players in this game, even if they share the same name. Characters are the individuals found in write ups and in the storyline; their alignment is usually clear. At the same time, the Player whose name corresponds with the character will not play as the same character, let alone necessarily be of the same alignment. As an additional note, just because a Character is dead, that doesn't mean the corresponding Player is dead, or visa versa! For example, Ninjacow the Character was featured in the first story of this game, but Ninjacow the Player should be treated as an entirely different entity. Give each player a clear slate, regardless of their characters!

    -- For a brief overview of this game's backstory, refer to this post.

    -- To see the introductory video, refer to this link.

    -- I will be playing no favorites here. Power roles and alignments are guaranteed to be randomly distributed amongst the players, so everyone has an equal shot at each role.

    -- There may be cursing, violence, and extreme images in the updates. These will not be derogatory, nor directed at any player or individual.


    The Detailed Rules

    ...will not be posted in this thread. Why not? To be blunt, they will change based on how many players join. The more players join, the more epic the game will be. All I can guarantee is that there will be the standard 48 hour days and 24 hour nights, with lynchings and night killings and such.


     
  4. Dreadnought

    Dreadnought Deity

    Joined:
    Mar 15, 2004
    Messages:
    6,897
    Location:
    New Jersey, USA
    I need at least nineteen (19) operatives to enlist in order to get this mission started.

    You may now post!


    Signups

    Zack
    Nintz
    Takhisis
    Spaceman98
    Visorslash
    classical_hero
    Buddhafish
    johnhughthom
    NinjaCow64
    Ravus_Sol
    Optical
    choxorn
    JoanK
    Seon
    BSmith1068
    dcmort93
    SouthernKing
    Mat93
    robbiecon
    askthepizzaguy

    Reserves


    1...Autolycus
     
  5. Zack

    Zack 99% hot gas

    Joined:
    Feb 19, 2009
    Messages:
    16,746
    Location:
    insert joke
    in
    . .
     
  6. Nintz

    Nintz King of the Britons

    Joined:
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    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    Been waiting for a game to start in this forum so I could join, but I haven't played anything like this before. I was following the Spaceballs Mafia game, will this be similar in format?
     
  7. Zack

    Zack 99% hot gas

    Joined:
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    16,746
    Location:
    insert joke
    It's the same Town vs. Mafia concept, so in a general sense, yes. You might want to read the first game (this is a sequel), which is linked in one of the opening posts.
     
  8. Dreadnought

    Dreadnought Deity

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    Indeed. The same format exists (lynch during the day, and then do abilities at night). There is, however, extra details the game will hold.
     
  9. Nintz

    Nintz King of the Britons

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    Location:
    Seeking the Grail (UTC -8)
    In.

    Will read some of the previous thread later.
     
  10. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
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    50,275
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    up yours!


    IN, kthxbai. :p
     
  11. spaceman98

    spaceman98 Plotting something

    Joined:
    Sep 1, 2010
    Messages:
    3,639
    Somewhere in the Siberian tundra, a helicopter rose out of a clearing in the forest. The wind from its rotors swept away the fresh pine needles, revealing the door of an underground bunker beneath. Once this had been a nuclear silo, now it was home. Well protected, filled with powerful computers, in an undisclosed location. Everything Dr.Leo could wish for, and more.

    "Thanks comrade, we need more people like you"
    "Ve live to serve! (and to get payed)"
    "The usual, take me to Petropavlovsk Kamchatsky, I can get where I am going from there"
    "Nyet problem!"
     
  12. Visorslash

    Visorslash Deity

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    Sep 22, 2011
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    5,227
    Location:
    Australia
    Back in.
     
  13. Buddhafish

    Buddhafish Abbey Road

    Joined:
    Mar 24, 2010
    Messages:
    1,474
    Location:
    A Castle on the Sunset
    In, but I can't start playing until next week.
     
  14. Askthepizzaguy

    Askthepizzaguy Know the Dark Side

    Joined:
    Aug 14, 2007
    Messages:
    7,740
    Location:
    Norway
    I am unsure as to whether or not I should join this game.

    I don't really have a ton of time for heavy reading or complexity far beyond a traditional mafia game. Would my joining the game be a help or a hindrance? The more complex it is, the less I'd be able to focus my attentions on it.

    I don't want the game host to give me a role to play if I couldn't do it justice.
     
  15. NinjaCow64

    NinjaCow64 Thought Bubble Thinker Supporter

    Joined:
    Apr 4, 2010
    Messages:
    8,032
    Gender:
    Male
    You bet your bloody bottom dollar that I'm in mates!

    Just a quick question, will NinjaCow "The Character" be a PC or NPC role? Or do you not want su to know...? ;)
     
  16. Ravus_Sol

    Ravus_Sol God-Emperor of Mankind

    Joined:
    Nov 26, 2009
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    1,597
    Location:
    Cruithne
    In,

    You could be NinjaCows identical twin brother? :p (reading previous thread now)
     
  17. classical_hero

    classical_hero In whom I trust

    Joined:
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    33,262
    Location:
    Perth,Western Australia

    Link to video.

    i might have used something similar for the first. So definitely in.
     
  18. Optical

    Optical The Fall of the Eleventh

    Joined:
    Sep 16, 2010
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    5,734
    Location:
    Help me. I don't know where I am.
    I can play this one!
     
  19. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
    Jul 11, 2005
    Messages:
    50,275
    Location:
    up yours!
    Askthepizzaguy needs to be lynched for WIFOMing about playing.
     
  20. johnhughthom

    johnhughthom Emperor

    Joined:
    Oct 24, 2009
    Messages:
    1,450
    In, and looking forward to some Michael Ironside.
     

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