Trainwreck20
King
PitBoss Game
Trying to keep people within a timezone or two, or available to play during the same time, so that we can get some large chunks of game played.
Player order - Time zone - Player Name - Leader
Proposed Amendments to starting rules (aka 'things I forgot'): Please either post or email your opinions (with a clear 'yea' or 'nay').
Open Trade Agreements: There is a rule in the above referenced PitBoss rules that disallows 'non-scouting' open border pacts. I don't know the history about this, but it seems like a perfectly acceptable arrangement; however, if one side does decide to scout, then you will obvioulsy have to break the agreement via the game to stop them. Is there something I am missing about these 'open trade' agreements? Is there any reason we should not allow these?
Without Knowledge rule: If you are the receipient of some action or event that the other players would not know (i.e. you, as player X, saw player Y pop a scout out of a goody hut), you should not discuss this (either in private or in public) event with any other player unless you have made game contact. More seriously, do not announce anything about other player's defenses or positions, unless you have direct contact in the game with the player. If you have contact with another player, behind the scenes negotiations are allowed and any transfer of information you wish. Of course, you can always post whatever you want about yourself, true or not
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Trying to keep people within a timezone or two, or available to play during the same time, so that we can get some large chunks of game played.
- Game: Civ IV BTS Patch #313
- Difficulty Level: Noble
- Map: Fractal
- Size: Standard
- Climate: Temperate
- Sealevel: Medium
- Era: Ancient
- Speed: Normal
- Options: None
- Victory types permitted: All
- Game Turn Limit: 0
- City Elimination Limit: 0
- AIs: None
- Special Rules (up for discussion, just ideas)
- 22 hours per turn
- Advance Start/600 pts
- Plagerized rules: http://theoob.googlepages.com/pitbossrules.html (except for the no war until 3500 - should not be an issue with adv. start)
- Simultaneous turns (should expedite the game a little)
Player order - Time zone - Player Name - Leader
- -6 Trainwreck20 - Peter
- -6 Mikeyia - Hammurabi
- -6 Levgre - Ghandi
- -7 Phabuk - Suleiman
- -8 Slaze - Tokugawa
- +2 Burliconni - Qin Shi Huang
- +2 Oyzar- Hatshepsut
Proposed Amendments to starting rules (aka 'things I forgot'): Please either post or email your opinions (with a clear 'yea' or 'nay').
Open Trade Agreements: There is a rule in the above referenced PitBoss rules that disallows 'non-scouting' open border pacts. I don't know the history about this, but it seems like a perfectly acceptable arrangement; however, if one side does decide to scout, then you will obvioulsy have to break the agreement via the game to stop them. Is there something I am missing about these 'open trade' agreements? Is there any reason we should not allow these?
- Yea to allow OTAs.
- Nay to restrict limited open borders (current rule).
Without Knowledge rule: If you are the receipient of some action or event that the other players would not know (i.e. you, as player X, saw player Y pop a scout out of a goody hut), you should not discuss this (either in private or in public) event with any other player unless you have made game contact. More seriously, do not announce anything about other player's defenses or positions, unless you have direct contact in the game with the player. If you have contact with another player, behind the scenes negotiations are allowed and any transfer of information you wish. Of course, you can always post whatever you want about yourself, true or not

- Yea to implement WK rule communication limits.
- Nay to allow all communications (current rule)