NUCLEAR WARFARE I've looked recently in the Internet and I've never found a tutorial: how to wage a nuclear war. So I have been playing with tactical nukes, ICBM's and nuclear submarines. This strategy worked great for me: 0% own loses (okay, about 3 units were killed in the main attack) and 100% win (polluted terrain, yeah). This is a guide for archipelagos and continental maps. And yes, I know the game is old, but I also know that some people are still playing it. Getting started: *T-I-M-E *Archipelago/Continents map *Lots of workers *Good empire infrastructure *Tactical nukes *ICBM's *Nuclear subs *Destroyers *Transporters *An invasion army *And anything else you need for a WWIII Step I: Infrastructure Before you start a war (any war; nuclear or non nuclear), you MUST have a good (bah, an excellent) infrastructure in your country/civilization, so that your cities produce a large amount of shields and gold. Build choke point cities, barricades, railroads, terrain improvements, etc. Build improvements in your city, most important are factories and power plants. If you are planning to make this war on democracy, you will have to make "happiness" buildings. And don't expect a nuclear war is blitz-krieg (I mean 10-20 turns). Remember: when you once start a nuclear war, you will not be able to revert it. Your opinion will fall to the ground when you are using nukes in warfare. Step II: Prepare 1)After your nation has an excellent infrastructure, cut all trade with other civs. Plant spies in every civilization - you are going to need them. 2)Your cities will produce a large amount of shields. Build nuclear subs (as many as tactical nukes so you can load them all on the subs), destroyers to cover the subs, lots of tactical nukes and ICBM's. The number of the tactical nukes (also nuclear subs) depends on how many coastal cities the enemy you want to nuke has. The amount of ICBM's depends also on the number of enemy cities in the interior of the enemy continent. REMEMBER: TN HAVE A RANGE OF 10 FIELDS! BUILD MORE TN INSTEAD OF WASTING SHIELDS FOR ICBM's WHICH COULD BE REPLACED BY TN. 3) Build your invasion fleet, don't forget about artillery and air support. Rush the production where you can - turn research to zero percent - after discovering radar artillery there is nothing more interesting for war. Step III: Taking position 1) Load all tactical nukes on subs. Escort all armed subs with a destroyer (because of the invisible bug). Bring each of these deadly packages near every coastal city and fortify. Wait with the attack till every sub has it's position. 2) Load the transports with your invasion unit. Guard them with a small army. Advise them to swim to the nearest coastal city. Fortify where the enemy doesn't see your "welcoming committee". 3) Advise the spy to steal the enemies plans. Step III: Judgement day Yes, from heron the apocalypse starts . Your units are in position, you see the enemies units. And don't worry if the AI has a tactical nuke, it won't make any use of it (there is only danger, when you share borders with it). 1) Blow up all coastal cities with the tactical nukes and the cities within it's radius. Now time for the ICBM's: blow up all continental cities. 2) Congratulations. You have blasted them back into stone age. 3) Bring in your invasion force: take city after city with minimal resistance. Import on your new territories workers to clean up the pollution and reestablish communication. Do it fast: other civs will see the opportunity and will also declare war on the nuked civilization. Step IV: Cleaning up the mess Now the boring part of it: cleaning up the pollution. You will also see, that the global warming will reach dangerous levels (I think after I made a WW VI it reached the top). But this is not a big problem. Regroup your units, rebuild the looses and do that again with the next civilization. Conclusion: The main thing in a nuclear war is a total CIVILIZATION BLACKOUT. After it, there is chaos. If there is everything destroyed, roads to resources, improvements, units, etc. the attacked civilization is an easy victim for the attacker. And there is a lot of fun seeing the explosions EDiT (short faq): Q: Ah yes, that should work. But there's still the SDI problem. So basically this warfare works only, if you are fast enough to get nukes, before the AI reaches SDI. ~ question by Lanzelot A: Nope. In the case of a AI builds first the SDI and there are still other civs I would sign up with the ai which owns the SDI a right of passage contract, with the other ai's a mutual protection and after that I move my nuclear arsenal near the AI's coast and fortify. Next would be to locate the city with the SDI through embassy, load and send in mech inf, mod arm, radar artillery, rockets with transports to the enemy continent, move through ai's rails in the entire of it's territory to the city where SDI is build (best you send in there your whole artillery) and I would take the city with standard weapons in one turn, so that the AI wont be able to strike back. After taking the city (still the same turn), nuke the rest of the AI's nation in one turn. End of problem. Q: If I gave an alliance with CivA vs CivB and I nuke CivB, does my rep with CivA gets the same hit as with CivC with whom I am neutral with?? ~ question by Theov A: Yes, your rep will fall to the ground. This civA in my example in byzanthenes, and I was with them in a very good relationship. After I signed up an alliance with them versus civB, I nuked (COMPLETELY ALL THEIR CITIES) that civilization. CivC (aztecs) were watching this. End of good with relations with civA and civC. I hope I helped you a bit. And sorry for my grammar. I will never learn it.