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Nuclear Warfare

Discussion in 'Civ3 Strategy Articles' started by Metrin, Jun 2, 2013.

  1. Metrin

    Metrin Chieftain

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    :nuke: NUCLEAR WARFARE :nuke:

    I've looked recently in the Internet and I've never found a tutorial: how to wage a nuclear war. So I have been playing with tactical nukes, ICBM's and nuclear submarines. This strategy worked great for me: 0% own loses (okay, about 3 units were killed in the main attack) and 100% win (polluted terrain, yeah). This is a guide for archipelagos and continental maps. And yes, I know the game is old, but I also know that some people are still playing it.



    :nuke: Getting started: :nuke:
    *T-I-M-E
    *Archipelago/Continents map
    *Lots of workers
    *Good empire infrastructure
    *Tactical nukes
    *ICBM's
    *Nuclear subs
    *Destroyers
    *Transporters
    *An invasion army
    *And anything else you need for a WWIII

    :nuke: Step I: Infrastructure
    Before you start a war (any war; nuclear or non nuclear), you MUST have a good (bah, an excellent) infrastructure in your country/civilization, so that your cities produce a large amount of shields and gold. Build choke point cities, barricades, railroads, terrain improvements, etc. Build improvements in your city, most important are factories and power plants. If you are planning to make this war on democracy, you will have to make "happiness" buildings. And don't expect a nuclear war is blitz-krieg (I mean 10-20 turns). Remember: when you once start a nuclear war, you will not be able to revert it. Your opinion will fall to the ground when you are using nukes in warfare.

    :nuke: Step II: Prepare
    1)After your nation has an excellent infrastructure, cut all trade with other civs. Plant spies in every civilization - you are going to need them.
    2)Your cities will produce a large amount of shields. Build nuclear subs (as many as tactical nukes so you can load them all on the subs), destroyers to cover the subs, lots of tactical nukes and ICBM's. The number of the tactical nukes (also nuclear subs) depends on how many coastal cities the enemy you want to nuke has. The amount of ICBM's depends also on the number of enemy cities in the interior of the enemy continent. REMEMBER: TN HAVE A RANGE OF 10 FIELDS! BUILD MORE TN INSTEAD OF WASTING SHIELDS FOR ICBM's WHICH COULD BE REPLACED BY TN.
    3) Build your invasion fleet, don't forget about artillery and air support. Rush the production where you can - turn research to zero percent - after discovering radar artillery there is nothing more interesting for war.

    :nuke: Step III: Taking position
    1) Load all tactical nukes on subs. Escort all armed subs with a destroyer (because of the invisible bug). Bring each of these deadly packages near every coastal city and fortify. Wait with the attack till every sub has it's position.
    2) Load the transports with your invasion unit. Guard them with a small army. Advise them to swim to the nearest coastal city. Fortify where the enemy doesn't see your "welcoming committee".
    3) Advise the spy to steal the enemies plans.

    :nuke: Step III: Judgement day
    Yes, from heron the apocalypse starts :nuke:. Your units are in position, you see the enemies units. And don't worry if the AI has a tactical nuke, it won't make any use of it (there is only danger, when you share borders with it).
    1) Blow up all coastal cities with the tactical nukes and the cities within it's radius. Now time for the ICBM's: blow up all continental cities.
    2) Congratulations. You have blasted them back into stone age.
    3) Bring in your invasion force: take city after city with minimal resistance. Import on your new territories workers to clean up the pollution and reestablish communication. Do it fast: other civs will see the opportunity and will also declare war on the nuked civilization.

    :nuke: Step IV: Cleaning up the mess
    Now the boring part of it: cleaning up the pollution. You will also see, that the global warming will reach dangerous levels (I think after I made a WW VI it reached the top). But this is not a big problem. Regroup your units, rebuild the looses and do that again with the next civilization.

    :nuke: Conclusion: The main thing in a nuclear war is a total CIVILIZATION BLACKOUT. After it, there is chaos. If there is everything destroyed, roads to resources, improvements, units, etc. the attacked civilization is an easy victim for the attacker. And there is a lot of fun seeing the explosions :D

    EDiT (short faq):
    Q: Ah yes, that should work. But there's still the SDI problem. So basically this warfare works only, if you are fast enough to get nukes, before the AI reaches SDI. ~ question by Lanzelot
    A: Nope. In the case of a AI builds first the SDI and there are still other civs I would sign up with the ai which owns the SDI a right of passage contract, with the other ai's a mutual protection and after that I move my nuclear arsenal near the AI's coast and fortify. Next would be to locate the city with the SDI through embassy, load and send in mech inf, mod arm, radar artillery, rockets with transports to the enemy continent, move through ai's rails in the entire of it's territory to the city where SDI is build (best you send in there your whole artillery) and I would take the city with standard weapons in one turn, so that the AI wont be able to strike back. After taking the city (still the same turn), nuke the rest of the AI's nation in one turn. End of problem.
    Q: If I gave an alliance with CivA vs CivB and I nuke CivB, does my rep with CivA gets the same hit as with CivC with whom I am neutral with?? ~ question by Theov
    A: Yes, your rep will fall to the ground. This civA in my example in byzanthenes, and I was with them in a very good relationship. After I signed up an alliance with them versus civB, I nuked (COMPLETELY ALL THEIR CITIES) that civilization. CivC (aztecs) were watching this. End of good with relations with civA and civC.

    I hope I helped you a bit. And sorry for my grammar. I will never learn it.
     
  2. Lanzelot

    Lanzelot Moderator Moderator

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    A few points for thought:

    • Will this work on the higher difficulty levels? I remember a couple of years ago I tried a modern age war on Deity, and by the time I had built up a sufficient nuclear arsenal, the AIs were already so advanced that they had built SDI, and all my TNs and ICBMs were intercepted! :mad: And then the following turn all the nations of the world united against me and sent all their nuclear arsenal into my direction... :nuke:
    • In another similar game I concentrated on Artillery + Modern Armor and scored an easy victory.
    • Another question is: if you have all that production capacity, then instead of all those nukes and submarines you could have built the spaceship much faster and won the game that way.
    • Situations on Deity/Sid were nukes are quite useful: one runaway AI has completed like 8 or 9 spaceship parts and is threatening to win the game. You are lagging behind and have no chance of catching them in time. But you have a nuke and they don't have SDI yet... So you can use it to capture their capital and destroy the spaceship. You beat back their counter-attack and then your own spaceship wins. Or as I have seen in a famous succession game (I think it was Arathorn and his gang in one of their first Sid games): one AI has completed the UN, but didn't held a vote. One turn before the next vote, you sign military alliances against this AI with the rest of the world (to avoid their counter-attack) then bomb the city with the UN, take it and hold it for one turn... Even though you have just used a nuke, the other AIs will still vote for you... (just like in real life... :mischief:)
     
  3. Theov

    Theov Chieftain

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    To have the most effect, you can start with nuking a coastal city, take it to have a beach head and then continue with nuking the capital. I find that if I manage to take the capital (have it for myself or just raze it) I take out the heart of the civ, and everything becomes much easier after that. It screws up their economy, their happiness and their reputation so much I've rarely seen a civ come back from it. They often revert back to monarchy.

    - if I gave an alliance with CivA vs CivB and I nuke CivB, does my rep with CivA gets the same hit as with CivC with whom I am neutral with??
    - As for rep, does it even matter if I use one or multiple nukes?
     
  4. Metrin

    Metrin Chieftain

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    @Lanzelot This is a question of tactics if it will work on diety. If other's ai's have also a big nuclear arsenal I make an alliance with them against that one I want to nuke. War in my version is: 80% planning and prepare, 20% real war. Before you start war, check the ai's diplomacy status. Sign in with any other civilization a packt vs the civ you want to attack. Like I said, spies are important. Especially unit movement and city improvements. I frequently use the "steal plans" option to point out which ai cities are the most danger for me and then I nuke them a bit more often than "normal" cities. To prevent the AI from building nukes I suggest also to sabotage their production. It's very helpful.
    The nuclear strike is a "soften" tactic without putting in risk your main forces, so you won't need a d-day army, but a smaller one ;). Space ship victory is for me boring. And it makes fun seeing how the AI get's blowed up! Like I said in the tut: everything else you need for world war III :crazyeye:. Aha, and in the last situation you described the sabotage function will also prevent the AI from finishing building the last two parts.
    @Theow
    1) Yes, your rep will fall to the ground. This civA in my example in byzanthenes, and I was with them in a very good relationship. After I signed up an alliance with them versus civB, I nuked (COMPLETELY ALL THEIR CITIES) that civilization. End of good with relations with civA.
    2) I don't know. I think yes, but I'm not sure. I looked at the diplomacy first after I nuked the whole continent :). When I start a nuclear war it usually ends in the AI's apocalypse :crazyeye:. Actually yes. For example, when you fire one nuke or two, the friendly AI doesn't change its mood to you.

    I always make a blackout attack, that means I fire my nukes in the same turn at the ai, after I fired my nukes, I guard the coast side of my continent with the subs, I send in in the same turn my invasion force and establish a "base/landing" city. End of turn. From heron I take city by city.
     
  5. Lanzelot

    Lanzelot Moderator Moderator

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    Ah yes, that should work. But there's still the SDI problem. So basically this warfare works only, if you are fast enough to get nukes, before the AI reaches SDI.

    Posible solutions for that problem? If you see the AI building SDI, you could repeatedly sabotage it to prevent it's completion. If the AI already finished it, you would have to capture the SDI city first by "conventional" weapons, and only afterwards send the nukes?!

    But the problem with all that espionage: it needs lots of gold, and if your spies are caught, it may trigger a war against you before you are ready?!
     
  6. Metrin

    Metrin Chieftain

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    Yes, espionage need's lot's of gold, but this is not a problem if you have in almost every city a bank, market, some tax collectors, etc. And if the spy is being caught, this doesn't cause a war between you and the civ you were spying.
    In the case of a AI builds first the SDI and there are still other civs I would sign up with the ai a right of passage contract, with the other ai's a mutual protection and after that I move my nuclear arsenal near the AI's coast and fortify. Next would be to locate the city through embassy where is the SDI wonder, send in mech inf, mod arm, radar artillery, rockets with transports to the enemy continent, move through ai's rails in the entire of their continent to the city where SDI is build (best you send in there your whole artillery) and I would take the city with standard weapons in one turn, so that the AI wont be able to strike back. After taking the city (still the same turn), nuke the rest of the AI's nation in one turn. This is my BLACKOUT strategy :king:. Cut resource, communication and do as much damage as you can to the enemy in one turn at 0 percent own losts. Also, I'd recommend to try a cultural flip. Safer. Less risky. I bet it would work after about 6 tries on diety.
     
  7. AnthonyBoscia

    AnthonyBoscia Chieftain

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    I think this is exactly what the designers had in mind when they made it so that the subsequent nuke strikes are the ones that makes everybody mad.

    To all the good stuff above I would add that the outer ring of destruction is just as effective against cities as ground zero. So for coastal cities especially, you can aim one square away and try to get as much of the fallout to land on water squares where it has no effect. This will also leave some squares adjacent to the city free from destruction so you can use enemy rails for your exploitation attacks.
     
  8. MarkK

    MarkK Chieftain

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    Great informative thread.
     
  9. bobo_smrade

    bobo_smrade Chieftain

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    I think nuclear warfare by general in the game i f***** up because of the pollution, and thats why I dont use it very often (I mean, I launch IBCM and TN only when attacked with IBCM or TN)
     
  10. Metrin

    Metrin Chieftain

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    Generally, I use nuclear strikes also to destroy some sort of stacked AI naval units (notice: no pollution on water titles). It's more profitable then to face with my own units this stack.
     
  11. Zardnaar

    Zardnaar Chieftain

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    Nuclear war is mostly a waste of time. Fun in a megalomaniac kind of way.
     
  12. Redcoyote

    Redcoyote Chieftain

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    Growing up in the 80's we were told a nuclear war would lead to nuclear winter. So in the game should a nuclear war prevent global warming? :lol:
     
  13. Metrin

    Metrin Chieftain

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    :lol: Go to the next greenpeace embassy and tell them about your idea :D

    @Zardnaar If nuclear war is a waste of time, is a d-day invasion too a waste of time? Think about it so: the whole game is a waste of time, since we didn't do anything productive. So if we didn't do anything productive, why are we playing it? Exactly. For fun. And apropos, the whole game is fun in a in "a megalomaniac kind of way", since for any kind of victory you have to be the strongest.
     
  14. Everkane

    Everkane Valar Morghulis

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    I'm pretty sure he meant it's a waste of time in the game (which for you it's a wast of time itself).

    But if you can't tell the difference who am I to say anything, right?

    :cool:
     
  15. Zardnaar

    Zardnaar Chieftain

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    Most of the time there are better ways to win the game than having to use nukes. They can rip a civ open though.
     

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