Nukes, Global Warming, & You.

Look... all I know is that the Earth is a precious thing, and because of man it's warming... Earth's temperature has risen half a degree higher, so obviously the world will soon be a ball of fire.

Having said that... does cleaning up (or not cleaning up) fallout decrease or increase the chance of Gore's Global Warming effect during a Nuclear Winter?

Frankly, I'm tired of Global Warming... I wish Nuclear War would cause a Nuclear Winter, frankly I thought Carl Sagan was smarter then Al Gore, but that's just me.
 
I always couldn't figure out how people like Sagan don't make it to be President, yet these Bush a-holes do.

In any case, in one of my Immortal games I fired a hundred icbms. One AI gave me a -86 diplo rating for "You nuked my friends" and then in addition to that was another negative rating for the total number of nukes I had dropped just on him!

That struck me as odd as I didn't realize you could have relationship ratings that dropped so low. I know when you keep trading with enemies, or demanding techs, that there is a limit on the negative accumulation. Maybe Firaxis over-looked this one? Or did they cap it after 1000 nukes? Good question.
 
seen the numbers on a single modifier go well over -500 on the diplo screan.
(really is annoying to see a stone quarry survive 5 direct icbm assults in a row)
 
Why did you Nuked a Stone Quarry ? Trying to remove your opponents acces to the Key ressource of the Next World War ? :D
 
I've seen a lot of fully grown towns survive 2 direct hits at ground-zero.

As for nuking quarries, nope I never do it. But I WILL nuke uranium deposites for obvious reasons.
 
Per the Civilopedia, Tac Nukes have a 75% chance of evading interception. I believe this refers specifically to SDI interception. Guided Missiles are rated at having a 100% interception chance.
 
I think the effect of nukes is fine in CivIV - turning tiles into desert ("desert" has nothing to do with "hot", there are hot and cold deserts). Only the name 'global warming' is wrong... I guess they thought they had to include it in some way, no matter how wrong :rolleyes:
 
The last time i tried to check up info on the t-nukes, I could swear the civopedia didn't list that 75% evasion chance. Maybe I just was too tired to notice it, or there's been changes. I'm going to go back and re-read over again.

At least, some pieces are coming together here. And to be honest, the only reason I really try to build subs are for carrying tacticals.
 
Global warming is the worst game mechanic IMO. I'm trying to edit it out of my game, but being a tech tard, doing anything with XML, Python, whatever makes my head hurt :(
 
Killing it away is actually rather easy:

GlobalDefines.XML in the Assets/XML/ folder has:
Code:
	<Define>
		<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
		<DefineTextVal>TERRAIN_DESERT</DefineTextVal>
	</Define>
if you want to replace the terrain and
Code:
	<Define>
		<DefineName>GLOBAL_WARMING_PROB</DefineName>
		<iDefineIntVal>20</iDefineIntVal>
	</Define>
Which can be set to 0.
 
I can't find it :( I feel like an idiot, but there is no XML folder in the Assests folder. I must be missing something obvious...

I can't even get the unofficial patch working properly, and I've gotten a bunch of help on it. I don't understand :(
 
You can't copy a file onto your computer? How do you handle Word or Excel? ;)

Of course I'd prefer a game world without global warming nuclear wastelands, but that would be cheating. I always want to play the game like it's meant to be... has something to do with competition. Mastering the next difficulty level wouldn't be satisfying if I modded the game in my favor.
 
I can't find it :( I feel like an idiot, but there is no XML folder in the Assests folder. I must be missing something obvious...

I can't even get the unofficial patch working properly, and I've gotten a bunch of help on it. I don't understand :(

Uh... has to be... Its there... While at it, i also pointed to the place to drop the inofficial patch (in green).
Spoiler :
folderspv0.jpg
 
Per the Civilopedia, Tac Nukes have a 75% chance of evading interception. I believe this refers specifically to SDI interception. Guided Missiles are rated at having a 100% interception chance.

I recently read this and it said 50% chance of evasion. That s with BtS not patched thou.

I played a game recently and won a diplomatic victory. At the time I had just sent a force to attack an AI, so I thought i'll do some more turns just to kick his ass. The Next turn he nuked my attacking fleet and *poof* it was gone save a transport which he killed manualy.:cry:

Nukes ain't worth the hassle unless you can make sure no one else has them either by tech or resorce. Ban it or pillage their Uranimum. Bts espinage used right is more than capable of stopping space, cult vics IMHO
 
Azrune, I was just going to post the same thing. Either the value's been changed again during the last patch, or the civ pedia is wrong. Actually the civ pedia has been wrong with a lot of numbers in the past so I wouldn't be surprised.

But also something else changed. Currently it lists bomb-shelters as having a -75% modifier on nukes. Well, it was 50% just before the last patch wasn't it?

When I installed the upgrade I never got the typical notes you'd expect for informing of all the changes. I guess we have to figure them out bit by bit.
 
I have trouble to understand the code on Nuke interception (to many references to other methods, which i am lazy to look up), but from what i see, both Tac-Nuke and ICBM will be intercepted by SDI. Tac-Nuke however has 50% evasion chance.... I wonder how SDI is supposed to intercept a suborbital short range/short alert time missile... well.

Good point on patch-log btw. Nothing is included with the package - the only thing we have is the list in the Thread at the forums i think turned up a month before the patch was done :(
 
Hmm, and I remember a time when we used to grip how bad nukes were in Vanilla. Now they are totally chopped. Tactics went from 0% interception to half, and ICBMs are still at only 1 in 4 getting through. Say OUCH to the most expensive unit in the friggen game! Not to mention it REQUIRES a specific resource as well. And now, the shelter is upped all the way to a -75% modifier on those nukes, just incase you happen to get one of your twenty thousand hammer investment projects slide through the SDI LMAO!

Oh well, I see people are mostly gripping about the global warming, but I think we have other issues to worry about here.

Why not open up some other techs then, like one that allows you to put mirrors on your nukes so you can reflect the laser :P Or another where you launch a hundred other decoy's, increasing your chances even further of getting through.

Hell, god knows the first thing that would happen in any nuke war, is the SDI would be the first thing that gets hit anyway. End of story to this science-fiction nonsense.
 
Building nucl. power plants reduce the chance of a meltdown, Does anyone know how this works in the game?
 
???

Building Nuclear Powerplants introduce the chance of meltdown. This works very simple:

Every Nuclear Plant you have has a chance of [don't remember] % to become a Nuke and Blow every turn. O focurse every plant can only do this once. The expectation is that when building the plants consistently you will have one melting down once in every game.
 
I wonder, if you lose your source of uranium, if you still risk getting a melt-down. Nothing crazy in this game surprises me anymore.
 
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