Nukes, Global Warming, & You.

The method does not check if you have uranium, it just checks if any building in your city has a chance to blow > 0. So i am afraid the answer is 'yes'
 
The whole global warming issue is one of the key points I've been addressing in my mod. One of the big things it needs is a difference between a nuclear weapon and a reactor melt-down. I also felt that, considering places like Chernobyl, the ability to 'erase' fallout and get right back to business was a bit odd and nuclear weapons in general felt horribly under-powered.

Simply changing global warming from it's default implimentation of turning everything to desert into a process of degrading terrain from grassland to plains or plains to desert had a pretty big effect. Also, using the existing random events it's possible to increase the frequency of of the hurricane, tornado and flood events. I'm testing this effect now and it works fairly well, makes it feel more like enviromental turmoil rather than simply global warming.

If you think nukes are too weak... try my mod out, start a custom game and make sure you have 'Highly Destructinve Nuclear Weapons' enabled in the options list. Then go into world builder, give yourself a sizeable arsenal and have some fun, note that you can see where nukes hit on the world map as long as you don't nuke the ocean or the desert. :)
 
Hmm, and I remember a time when we used to grip how bad nukes were in Vanilla. Now they are totally chopped. Tactics went from 0% interception to half, and ICBMs are still at only 1 in 4 getting through. Say OUCH to the most expensive unit in the friggen game! Not to mention it REQUIRES a specific resource as well. And now, the shelter is upped all the way to a -75% modifier on those nukes, just incase you happen to get one of your twenty thousand hammer investment projects slide through the SDI LMAO!

Don't forget that SDI comes a lot later than the Manhattan Project, as it requires Laser. In fact SDI has never been completed in any of my games. If you are first to have nuclear weapons and are going for a domination/conquest victory, just nuke the AIs before they can advance to Laser and the SDI. Their research won't be so fast anymore once their cities have been reduced to rubble...
 
If they are not building the SDI, sounds like your playing at a very easy level. The higher you go, the faster they tech, the faster they launch, etc.

Anyhow, I'm never TOO WORRIED about global warming. By the time that hits, you are starting to near the end of the game.
 
I play Monarch or, recently, Emperor. In my experience there are only nuclear weapons in the world if I want it. If I do not complete the Manhattan Project, the UN ban is always in effect before anyone else builds any nukes. The AIs always vote for banning nukes.
 
I play Monarch or, recently, Emperor. In my experience there are only nuclear weapons in the world if I want it. If I do not complete the Manhattan Project, the UN ban is always in effect before anyone else builds any nukes. The AIs always vote for banning nukes.
Who says you have to listen to the UN?
 
Nobody, but in most games I don't want nukes. And the AIs never defy it, either.

But in my last game Asoka did in fact complete Manhattan Project - and SDI only one turn later :eek: This was only because I didn't bring up the nuke-resolution, though. I wanted to see if someone builds it when I let them. Well, the game was almost finished and no nuke was ever launched, but still... at least someone did it.
 
Doesn't BtS's SDI require, like, a complete end of the line tech? As in, one of the 3 that puts you into the Future era?

Well whatever. The point of nukes in Civ4 is to squash enemy stacks that number over a hundred. Now speedy techers, the kind that could unlock SDI, don't tend to make those and throw them at you. But I bet that on higher levels you could turn on aggressive AI and see say Shaka or Napoleon assemble a stack of at least 200 and let it rip. Due to BtS's nonsensical implementation of flanking, stacks like that built by a more backwards leader are bound to contain a ton of siege units that your gunships can't flank, so they are a serious threat that warrants a mushroom cloud.
 
SDI requires Laser, so yes, if you are first at Fission and build the Manhattan Project rightaway, you have some time for happy nuking. Better yet, be also first to research rocketry so nobody can fight back :mischief: It's like Truman nuking the soviets in 1948 when they still had the monopoly...
 
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