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Nukes ruining my game?

NicolasKL

Chieftain
Joined
Jan 5, 2008
Messages
7
I'm playing an epic length conquest/domination victory and it appears that there's no way anyone can win now. Anytime anyone attacks anyone it results in the earth cracking (which as a geologist I find disturbingly unrealistic). I even had to reload a savegame and pay one of the superpowers off so they didn't wreck the world nuking a little pissant nation.

Is there any way to avoid this? And if there isn't is there a way to turn off nukes in my next game?
 
Only way I know of is building the UN and pushing the Nuclear Non-proliferation treaty forward. This doesn't dismantle any already built nukes but the AI pretty much won't fire them if the treaty is in effect (not that I've seen anyway).
 
This is one of those moments where Civ does a good job of recreating the real world
 
Only way I know of is building the UN and pushing the Nuclear Non-proliferation treaty forward. This doesn't dismantle any already built nukes but the AI pretty much won't fire them if the treaty is in effect (not that I've seen anyway).
They will still use them. That's why they're not destroyed.
 
How dedicated are you? You could gift the prereqs for SDI to all other civs; from there, they would presumably make it a high priority. A 75% miss rate for nukes is pretty good.

I have to say, getting rid of nukes is one of my favorite effects of the UN. If I recall correctly, you can have the non-proliferation treaty signed before anybody can even start researching the Manhattan Project. There's no need to worry about other civs blocking it; I've never seen the vote fail if the human player supports it.
 
IM sure theirs an "unoffical patch" somewhere that raises the amount of nukes the world can take before it 'cracks'

Whats realistic about this as is? How many nukes did America alone explode before they dropped a couple on Japan?. After that came bigger an bigger tests. Then USSR got in the game with more of the biggest blasts ever. Heck Today even lil "pissants" like North Korea have added to the count


Now you mean to tell me the lil nuke thats represented in Civ4 that does basicly nothin to a city can crack the earth after a few flickers. PLease!

Heres where I wish their was an editer
 
Sorry, but I've just tuned in: a few nuclear weapons will "crack" the earth? How many are we talking about here? Is this some further extension of the Civ programmers' nuclear phobia? "Yeah, you can build 'em but you can't use 'em!" has been a more-or-less constant message through the series. Maybe that's a realistic constraint diplomatically, but to make them split the planet? Hm. Not sure I'm buying that one....
 
And if you want to play Next War?

This is seriously broken. I'm playing along, minding my own business, two civs declare war on each other, three turns later the Earth explodes and the game is over.

Nothing realistic about it.
 
There is a patch. It's called "without Next War". It raises it to infinity.
Thats good. Of course anything in the last two chapters that seemed out of whack can be modded.
Yet, "if you 'don't' want to play Next War" What do you do?

Well can't you just change some line of code? Sure but Thats where the editer idea seems better here.

All you would do there is go to "general settings" and raise the amount of nukes from 50(whatever it is) to 1000. Simple language easily done for anyone. Who wants to waste time wrangling a python over one simple alteration. It my opiion this is a core flaw over past versions.

Today you see The official version full of amatuer content. The guys good enough to mod this game flawless are picked up by the company :D
With an editer anybody can have realistic rules in play using any other user created mod like "total Realism" or just on a normal epic (still called a mod for this one rule change). Therefor disallowed and frowned upon by HOF people but who cares about them?
 
Next War is a mod packaged with BTS. Thus, you'll only run Next War (and thus, enable "earth cracking") if you manually do so. If you simply open the game, too many nukes results in "Global Warming" where random tiles will turn into desert (Real stupid, I know).
 
Next War is a mod packaged with BTS. Thus, you'll only run Next War (and thus, enable "earth cracking") if you manually do so. If you simply open the game, too many nukes results in "Global Warming" where random tiles will turn into desert (Real stupid, I know).

No that helps lots thanks. I don't own BtS but know about its future sceanarios. I guess this makes a lil more sence since its the future hence, all the nukes that happended in the past, this is addin to. In that case Who knows how much are ionosphere(SP!) can take? ;)
 
I'm playing an epic length conquest/domination victory and it appears that there's no way anyone can win now. Anytime anyone attacks anyone it results in the earth cracking (which as a geologist I find disturbingly unrealistic). I even had to reload a savegame and pay one of the superpowers off so they didn't wreck the world nuking a little pissant nation.

Is there any way to avoid this? And if there isn't is there a way to turn off nukes in my next game?

How familiar are you with XML? If you're comfortable making a few easy changes to the code, it's only one or two values in the Events file that you need to alter.
 
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