sgrig
Comrade
I was playing a game on Regent, 256x256 map, 16 civs and by 800 AD the city limit was reached!! I at first thought that this can't be happenning so early, but I used CivPeek to actually count the total number of cities in the game and it was 512!
I wouldn't have a problem with this - I had quite a large civ already and the inability to build new cities would just encourage me to do conquest. But not the AI. It seems bent on trying to build new cities even though the limit is reached - so every turn all the AI settlers in sight try to build a city hundreds of times
, drastically increasing turn length and annoying me with the constant grunting sound
!
I am not suggesting increasing the city limit, because that would slow down the game even further, what I do hope is that Firaxis introduces an elementary check when the AI builds a city - so that if there are 512 cities the AI does not try to build a city. This would be so simple but would greatly improve the playability of huge games.
I wouldn't have a problem with this - I had quite a large civ already and the inability to build new cities would just encourage me to do conquest. But not the AI. It seems bent on trying to build new cities even though the limit is reached - so every turn all the AI settlers in sight try to build a city hundreds of times


I am not suggesting increasing the city limit, because that would slow down the game even further, what I do hope is that Firaxis introduces an elementary check when the AI builds a city - so that if there are 512 cities the AI does not try to build a city. This would be so simple but would greatly improve the playability of huge games.