Number of cities limit

sgrig

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Nov 29, 2001
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I was playing a game on Regent, 256x256 map, 16 civs and by 800 AD the city limit was reached!! I at first thought that this can't be happenning so early, but I used CivPeek to actually count the total number of cities in the game and it was 512!

I wouldn't have a problem with this - I had quite a large civ already and the inability to build new cities would just encourage me to do conquest. But not the AI. It seems bent on trying to build new cities even though the limit is reached - so every turn all the AI settlers in sight try to build a city hundreds of times :eek:, drastically increasing turn length and annoying me with the constant grunting sound :D!

I am not suggesting increasing the city limit, because that would slow down the game even further, what I do hope is that Firaxis introduces an elementary check when the AI builds a city - so that if there are 512 cities the AI does not try to build a city. This would be so simple but would greatly improve the playability of huge games.
 
sgrig-

What is CivPeek, an utility thats on this forum I hope?? Can you post a link?

Thanks a zillion!



As for your patch suggestion, your dead-on. I wish we could have the option to SET the max buildable city limit, so if we could put up with the time lag, we could play it. Oh well I doubt we'll get that. IT'd be nice, though, at least for us patient types willing to put up with the delays. Hopefully by Civ 4 either the state of the art of programing the game, or the hardware available, will be improved enough to not have this problem.

A better AI would be nice to ... AND make the difficulty (ie how clever the AI is) settable ... maybe BY CIV rather then overall ...
 
Wow, I've never heard of CivPeek.

I ran into the same situation and actually went through the trouble of opening up all my Diplomacy windows and counting the cities, adding one for each Civ (for the capitol).

512 is what I came up with for the max cities.

Now I don't play on 256x256 maps. What's the point of building a world if you can't eventually cover it with your cities.
 
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