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Number of Civs vs City-States balance

Discussion in 'Civ5 - General Discussions' started by sourdiesel, Jul 28, 2013.

  1. sourdiesel

    sourdiesel Warlord

    Joined:
    Jun 30, 2009
    Messages:
    158
    On my 4th BNW game now and I'm experimenting with have an equal number of Civs and CS. I play on small maps so instead of 6/12 I'm going to try 8/8 and see how that works out. Maybe it's because I am still used to Civ4 but I found the number of CS to be overwhelming in the first few CiV games I've played. Just wondering if anyone else tweaks the balance or leaves it on default?
     
  2. joncnunn

    joncnunn Senior Java Wizard Moderator

    Joined:
    Mar 17, 2008
    Messages:
    8,621
    Location:
    Missouri
    I'm finding (just like Vanilla and G&K) that the default ratio of 2:1 is rather high. (I wanted to re-test this in BNW) In my next game, I'll knock it back to 1:1 like normal.
     
  3. Byzantine Bomb

    Byzantine Bomb Warlord

    Joined:
    May 19, 2013
    Messages:
    267
    Location:
    Pennsylvania
    1:1 works well for me, gives civs room to expand as opposed to having to conquer city states frequently.
     
  4. Yzman

    Yzman Deity

    Joined:
    Jul 18, 2002
    Messages:
    2,692
    Location:
    Illinois, USA
    The default seems fine to me, it never seems like anyone is too crunched for space with the default settings.
     
  5. livsbrand

    livsbrand Warlord

    Joined:
    May 6, 2013
    Messages:
    299
    Location:
    Sweden
    I play 3:2 CS to civs and I like it just fine.
     
  6. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    I feel I need to add actually a few civs (and take a few city states off the map) as AI play better tall, having more tall civs leads to a more competitive game
     
  7. Tibbz

    Tibbz Chieftain

    Joined:
    Jul 23, 2013
    Messages:
    39
    I usually do standard but 8 civs with 10 city states. I also found that the default 16 is pretty overwhelming.
     

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