nutranurse
Unlikeliest of Slash Fics
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- Jan 30, 2009
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Orders will be due Friday, June 18th @ 12:00 AM (MIDNIGHT) GMT -5
Overview
Players will assume the roles of the Immortals for this NES. At first I will only allow for eight players to exist, but as the course of the game goes on and new lands/peoples are discovered who knows what roles will open!
At the onset of the game the Wars of Five Spears has just broken out. Diplomatic relations, as little as they were, between the Aros Republic and the Dual Kingdom of Lachykos-Zelotage have broken down and the Immortal kings of Lachykos-Zelotage have declared war upon the Immortals of the Aros Republic. The A.R., though small in size, has a strong citizen army as well as a strong ally in the City-State of Sakkema. It will be up to the players to devise a way to defeat their larger enemy and bring glory to the Republic!
As Immortals the players are the virtual heads of the 'Republican' Government. They make and break foreign treaties, decide domestic issues of greater importance, and lead the citizen armies where ever they wish. The trick to playing an Immortal, however, is to working alongside your fellow Immortals as well as the Council of Patricians. Long gone are the days when the Immortals acted as one and the inklings of factionalism have begun to take root.
The Gods
It certainly is anybody's guess whether or not the Gods still exist after the Gamien War where God fought against God while man fought below. However the people still venerate the Gods as a precaution, and while the days of Zios and his ilk actively mingling in mortal affairs seem to be over it would be considered insane to not whisper a prayer to them before any undertaking.
The Three Fathers
The three heads of the Arosan pantheon are not the progenitor of the world, but the opportunistic sons of Titans who happened to seize Godhood from their primordial parents. Each is considered to be the paragon of a specific type of Arosan male.
Zios
Dorarities
Praxix
The Three Sisters
The three female heads of the Arosan pantheon who too were birthed by the Titans and seized Godhood from their parents. Each is married to one of the Three Fathers. Unlike as is the case with their male counterparts, only one of the Three Sisters is thought to represent the ideal Arosan woman.
Ionilemia
Akyrosyne
Haimelia
The Children
Each of the subsequent members of the Pantheon have been born out of a copulation of the above six Gods. Though they may be the children of the first six Gods, they are no less important.
Sphasia
Dynysso/Apothe
Leion
Threne
Phronyrna
Odyssaom/Odyssosis
The History As The Immortals Know It
Arosan Values
Auctoritas — "Spiritual Authority" — The sense of one's social standing, built up through experience, Pietas, and Industria.
Comitas — "Humour" — Ease of manner, courtesy, openness, and friendliness.
Constantia — "Perseverance" — Military stamina, mental and physical endurance.
Clementia — "Mercy" — Mildness and gentleness.
Dignitas — "Dignity" — A sense of self-worth, personal pride.
Disciplina — "Discipline" — Military oath under Arosan protective law & citizenship.
Firmitas — "Tenacity" — Strength of mind, the ability to stick to one's purpose.
Frugalitas — "Frugality" — Economy and simplicity of style, without being miserly.
Gravitas — "Gravity" — A sense of the importance of the matter at hand, responsibility and earnestness.
Honestas — "Respectability" — The image that one presents as a respectable member of society.
Humanitas — "Humanity" — Refinement, civilization, learning, and being cultured.
Industria — "Industriousness" — Hard work.
Iustitia — "Justice" — Sense of moral worth to an action.
Pietas — "Dutifulness" — More than religious piety; a respect for the natural order socially, politically, and religiously. Includes the ideas of patriotism and devotion to others.
Prudentia — "Prudence" — Foresight, wisdom, and personal discretion.
Salubritas — "Wholesomeness" — Health and cleanliness.
Severitas — "Sternness" — Gravity, self-control.
Veritas — "Truthfulness" — Honesty in dealing with others.
Virtus - "Manliness" - Valor, excellence, courage, character, and worth. Vir meaning "man".
Overview
Players will assume the roles of the Immortals for this NES. At first I will only allow for eight players to exist, but as the course of the game goes on and new lands/peoples are discovered who knows what roles will open!
At the onset of the game the Wars of Five Spears has just broken out. Diplomatic relations, as little as they were, between the Aros Republic and the Dual Kingdom of Lachykos-Zelotage have broken down and the Immortal kings of Lachykos-Zelotage have declared war upon the Immortals of the Aros Republic. The A.R., though small in size, has a strong citizen army as well as a strong ally in the City-State of Sakkema. It will be up to the players to devise a way to defeat their larger enemy and bring glory to the Republic!
As Immortals the players are the virtual heads of the 'Republican' Government. They make and break foreign treaties, decide domestic issues of greater importance, and lead the citizen armies where ever they wish. The trick to playing an Immortal, however, is to working alongside your fellow Immortals as well as the Council of Patricians. Long gone are the days when the Immortals acted as one and the inklings of factionalism have begun to take root.
The Gods
It certainly is anybody's guess whether or not the Gods still exist after the Gamien War where God fought against God while man fought below. However the people still venerate the Gods as a precaution, and while the days of Zios and his ilk actively mingling in mortal affairs seem to be over it would be considered insane to not whisper a prayer to them before any undertaking.
The Three Fathers
The three heads of the Arosan pantheon are not the progenitor of the world, but the opportunistic sons of Titans who happened to seize Godhood from their primordial parents. Each is considered to be the paragon of a specific type of Arosan male.
Zios
Spoiler :
The God of the Sky, Law, and Hospitality may be the chief-most God of the pantheon, but he is not the most revered God in the eyes of most Arosans. He is often depicted as an older man, yet still in his physical prime with a lightning in one hand and a book of laws in the other. Supposedly he is a stern and unforgiving man in all matters outside of his 'household', and a jovial and welcoming man when in the company of honored guests and friends. He favors fathers and honorable politicians, while he despises those who spurn their guests or exploit their charges. He prides himself for his creation of the first laws and favors peace as he recognizes that there can be no order in war.
Dorarities
Spoiler :
The God of the Sea and nothing else, Dorarities duty is seen as so difficult and vast that he is often believed to be utterly absorbed in himself and his domain; because of this he is angered easily when some mortal happens to stray upon the sea and take Dorarities' attention from his aquatic charges. Like his brother Zios, Dorarities is depicted as an older man still physically capable and he carries a trident in one hand reins in the other. He is always, always depicted as riding a chariot drawn by hippocampi rearing back and in general looking wild so as to illustrate the violent nature of the sea. He despises sailors, ironically, as he sees them as pests who flit about his realm with little cause, which is why ships always have a musician on board to calm the sea. However, he does appreciate good seamanship, albeit grudgingly, but this rarely will stop him from destroying the seaman in question.
Praxix
Spoiler :
The Keeper of the Netherworld and youngest of the three pantheon heads, Praxix is not a God of death so much as he is the divine being who tends to the afterlife. Subsequently he is primarily the God of Records. Unlike his other two brothers, Praxix is depicted as a young man who wears an expression somber beyond his years. Also unlike the other two, Praxix is often depicted naked and carries a many records in both his hands. He favors none in particular, save for perhaps those who have found ways to cheat death, as he regards all mortal creatures as his charge.
The Three Sisters
The three female heads of the Arosan pantheon who too were birthed by the Titans and seized Godhood from their parents. Each is married to one of the Three Fathers. Unlike as is the case with their male counterparts, only one of the Three Sisters is thought to represent the ideal Arosan woman.
Ionilemia
Spoiler :
The Goddess of Wisdom and head of the Three Sisters (though Akyrosyne, Goddess of War, would hotly contest this) is married to Zios and presides over the lofty realm of knowledge in most, if not all, forms. Because of this she often is also said to be the Goddess of Justice, as she advises her husband in matters of law and more often than not can discern the true transgressors. She is depicted as a young woman who is not beautiful, but proper. She holds only scrolls in her hands and carries an owl upon her shoulder. Of the Three Sisters she is the most temperate, almost overly so in fact and she can rarely be decisive. She prides herself for her creation of the first songs, though she has long ago given up music to her half-son, Genylon God of Love. She also thinks herself a general, much to the chagrin of Zios, due to her vast understanding of tactics and stratagems. She would claim herself to be the Goddess of Disciplined Warfare where it not for Akyrosyne's fierce protection of her portfolio. She favors poets, librarians, scholars, and strategy-minded generals; she dislikes wanton soldiery and the destruction of any kind of book.
Akyrosyne
Spoiler :
The Goddess of War, Strength, Courage, and (oddly enough) Manliness, Akyrosyne is the wife of Dorarities. Like her husband she is dangerously obsessed with her portfolio and still more like him is fickle in who and exactly what she favors. In truth she could more accurately be called the Goddess of Bloodlust and Rampage as no matter who she favors bloodshed and destruction is likely to follow. She is the youngest of the Three Sisters and is often depicted as a young woman of immense, if unkempt, beauty. She never wears a traditional stola, but is always is clad in armor splattered with blood and dirt. She caries a sword and shield, both well worn and yet still magnificent in appearance, and always has her head tilted upwards so as to show her honor/extreme egotism. She and her sister Ionilemia have never gotten along due to their differing views on warfare and Ionilemia's attempts to seize War for herself (or at the very least split it between ordered and chaotic). She favors all soldiers, but abhors murderers and those who harm innocents in any other name but war.
Haimelia
Spoiler :
The eldest of the Three Sisters and Goddess of Fertility is paradoxically married to Praxix. From this union can we gleam the Arosan understanding of life and death: that all is fated to eventually end-including the Immortals as they too are children from this paring. It is believed that Praxix and Haimelia produced the first mortals and because of this every mortal's death has been recorded by Praxix. Haimelia primarily presides over motherhood and farming, and it is in her humble nature that Arosan women are supposed to find their model. She is often depicted as a homely woman, her eyes downcast and her empty hands clasped in front of her so as to represent her obedience and willingness to yield to her husband. She favors none as she considers all walks of life to be of her making.
The Children
Each of the subsequent members of the Pantheon have been born out of a copulation of the above six Gods. Though they may be the children of the first six Gods, they are no less important.
Sphasia
Spoiler :
Daughter of Zios and Akyrosyne, Sphasia is one of the first children to have been born and the first born outside of wedlock. Sphasia is the Goddess of the Hunt and Animals, a portfolio bequeathed to her by her mother. In fact Sphasia takes after Akyrosyne more so than Zios- she is wild and animalistic, often she is thought to be a wolf in the guise of a human. This probably stems from the means of her conception: Zios had long lusted after Akyrosyne, but could never lay with her due to the constant presence of her husband, Dorarities. So Zios waited for the two to get into one of the vicious arguments that they are known for and eventually his patience paid off. While Akyrosyne lay exhausted from her fight with Dorarities, Zios approached her in the guise of brilliant while wolf and mounted her. Akyrosyne, too tired to fight back, soon gave birth to Sphasia.
Sphasia is normally depicted as naked save for a snow-white wolf skin draped over her back. When she does wear clothes she wears a short knee-length chiton which her adoptive father, Dorarities, gave her on her ascension to godhood. She always carries a bow and full quiver of arrows and is followed by nymphs in the guise of animals. Sphasia favors hunters and chaste women, but beyond that she generally dislikes all other humans.
Sphasia is normally depicted as naked save for a snow-white wolf skin draped over her back. When she does wear clothes she wears a short knee-length chiton which her adoptive father, Dorarities, gave her on her ascension to godhood. She always carries a bow and full quiver of arrows and is followed by nymphs in the guise of animals. Sphasia favors hunters and chaste women, but beyond that she generally dislikes all other humans.
Dynysso/Apothe
Spoiler :
The Son/Daughter of Dorarities and Ionilemia, Dynysso/Apothe is the God/Goddess of Love/Lust depending upon which side of the being is being worshiped. The Dual-God can be described as nothing short of horrifying: enraged by the rape of his wife, Dorarities stuck out against Zios by impregnating Ionilemia with all manners of ill thoughts and wanton lusts, creating the female Apothe. Upon Apothe's birth Zios, in a fit of equal anger, tore the child in half, but instead of leave her firstborn to die, Ionilemia sew the child back together with a strand of her hair. When she kissed the right half of the babe it ceased crying and smiled- in doing so becoming Dynysso. The Dual-God soon came to represent two sides of the same coin. Where Apothe, the left half, was driven by carnal desires and worldly pleasures, Dynysso was driven by the almost naive need to coddle and be affectionate. In truth Dynysso is a woman, but he hates his other half with such a passion that he refuses to even share a gender with her.
Dynysso/Apothe is often depicted naked with a stitched up tear down its middle. The left half is full and voluptuous, while the right has its breast cut off, vagina sewn up, and curves marred by numerous self-inflicted blows. Both sides can never been seen at the same time by any mortal, and to attempt to do so is seen as wildly taboo. Dynysso favors young lovers, poets, and artists while Apothe favors prostitutes and the vain.
Dynysso/Apothe is often depicted naked with a stitched up tear down its middle. The left half is full and voluptuous, while the right has its breast cut off, vagina sewn up, and curves marred by numerous self-inflicted blows. Both sides can never been seen at the same time by any mortal, and to attempt to do so is seen as wildly taboo. Dynysso favors young lovers, poets, and artists while Apothe favors prostitutes and the vain.
Leion
Spoiler :
Son of Dorarities and Akyrosyne, Leion is the God of Fire, Metalworking, and Sculpture. He is the constant companion of his mother when she is warring, often creating new weapons as Akyrosyne breaks them in combat. He is also known as the Crippled God, a name he earned when upon his ascension to Godhood he opposed his father's ill-treatment of his mother. In a characteristic rage Dorarities hurled his son from the heavens, an act which destroyed the mighty God's left leg. Out of anger and the need to revenge himself, Leion adopted the portfolio of Fire, the natural enemy (and, tragically, prey) of the sea with which he used to forge a new leg for himself.
As he is not allowed back into the heavens and instead dwells in the mountainous staircase leading to it, Leion wears the simple clothes of any other artisan despite his divine nature. He is depicted as a man in his middling years, but so at the physical peak of any being due to the hard nature of his work. Despite the smoldering hatred he carries for his father, Leion is otherwise a mild-mannered and fair handed God. He favors blacksmiths, artisans, sculptors, and craftsmen of all kinds.
As he is not allowed back into the heavens and instead dwells in the mountainous staircase leading to it, Leion wears the simple clothes of any other artisan despite his divine nature. He is depicted as a man in his middling years, but so at the physical peak of any being due to the hard nature of his work. Despite the smoldering hatred he carries for his father, Leion is otherwise a mild-mannered and fair handed God. He favors blacksmiths, artisans, sculptors, and craftsmen of all kinds.
Threne
Spoiler :
The daughter of Praxix born out of parthenogenesis, Threne was said to have been created out of Praxix's need of someone to help guide souls to the Netherworld. Over time Threne grew bored of the immediate area of her father's home and sought to experience the lands beyond the dreary Netherworld. During her wanderings Threne is said to have crossed all corners of this world and the next, amassing such a knowledge of things that she became the Goddess of Travel, Medicine, and Trade. Although she is certainly intelligent, Threne still has a youthful nativity and curiosity that propels her to seek out new things, but often gets her into dangerous situations that are entirely avoidable.
Threne is always depicted as a young woman wearing travel-comfortable clothes, exactly what clothes changing depending upon where she is depicted. She carries a walking stick carved to look like a caduceus. She favors adventurers, thieves, merchants, and doctors. She in general finds it hard to dislike anyone because she finds each and every person interesting in their own right.
Threne is always depicted as a young woman wearing travel-comfortable clothes, exactly what clothes changing depending upon where she is depicted. She carries a walking stick carved to look like a caduceus. She favors adventurers, thieves, merchants, and doctors. She in general finds it hard to dislike anyone because she finds each and every person interesting in their own right.
Phronyrna
Spoiler :
The daughter of Zios and Haimelia, Phronyrna was the product of yet another one of Zios' lustful advances on one of his brother's wives. However instead of forcing himself upon Haimelia, Haimelia approached Zios as she was distraught that no child had been born from her couplings with Praxix. Phronyrna was subsequently born and Zios graciously took her under his charge, immediately raising her to Godhood and granting her the portfolios of the Hearth, Family, and all things domestic. Phronyrna was raised more so a servant than goddess- while Zios treated her fairly, he forced her to do all manner of tasks 'for the sake of the household' no matter how degrading they were. Because of this Phronyrna grew up humble, quiet, and calm and of all the gods she is quite possibly the most temperate.
Phronyrna is often depicted as a beautiful young woman whose face is often obscured by her stolla and stooped posture. She favors mothers and dutiful children, but has an understandable disliking of fathers no matter what their actions may be.
Phronyrna is often depicted as a beautiful young woman whose face is often obscured by her stolla and stooped posture. She favors mothers and dutiful children, but has an understandable disliking of fathers no matter what their actions may be.
Odyssaom/Odyssosis
Spoiler :
Titans reborn as Gods, Odyssaom and Odyssosis were once one impressive being, but during the Revolt of Gods lead by Zios they were torn asunder by a strike of Zios' lightning, creating day and night. Later they were born to Haimelia as twins by an unknown father. From birth Odyssaom and Odyssosis had achieved Godhood. It is said that Odyssaom, the male, was born with the brilliance of the sun at his back while Odyssosis, the female, was born with the eerie glow of the moon in her eyes. Much to the surprise of all the other gods they grew into adults over the course of one day and immediately assumed their position in the heavens.
The two gods are always depicted naked and hand in hand, Odyssaom as a young man in his prime and Odyssosis as a beautiful young woman. Odyssaom carries a spear in his empty hand while Odyssosis carries a shield in hers. They favor no one as they consider their position as sun and moon as so far above mortals that they rarely notice them.
The two gods are always depicted naked and hand in hand, Odyssaom as a young man in his prime and Odyssosis as a beautiful young woman. Odyssaom carries a spear in his empty hand while Odyssosis carries a shield in hers. They favor no one as they consider their position as sun and moon as so far above mortals that they rarely notice them.
The History As The Immortals Know It
Spoiler :
There was once a time when the gods graced the earth as often as the sun's rays. Zios sat atop his marble and gold throne in the ancient city of Athanaseleus ruling over a united people, the Gamiens. Our ancestors were amongst the most blessed of all peoples in the known world, and yet they were simple. The Gamiens were primarily farmers, shepherds, and fishermen. They were not artisans, merchants, nor any of the other softer professions and knew not of luxuries or kindness for though the gods loved them, Gaia had made the Gamien land rocky and unforgiving.
Still yet the people were happy and prosperous in their own little way, but the gods were restless and wanted more.
Lead by Akyrosyne's lusting after bloodshed and Zios' unyielding want of a home more hospitable, the gods turned their greedy eyes east where the mighty-and rich-older gods ruled over peoples and lands far more prosperous than what the Gamiens had. The gods created trumped up charges and false accusations in order to kindle an unrighteous hatred so that the Gamiens would wage war on the mortal sphere while the gods did so in the heavens. Being simple our ancestors were fooled easily and so they took up their poorer arms and waged blood war upon a peoples called the Corians.
Believe what you must, but the Corians were not villains. They were what our ancestors deemed softer, as the Corians enjoyed everything that the Gamiens had not. Yet most of all the Corians were divided into fiercely independent city states and minor kingdoms. United under the gods our ancestors swept quickly through the first small Corian states that they encountered and for a time things seemed good. But things would not remain as such as the Corians realized that they could only fend off the vicious Gamien onslaught united together.
And so all the remaining Corian states formed a council and debated fiercely over who would lead their new, unified kingdom. No one state wished to yield their sovereignty and the arguments continued for years until the Gamien armies became too much of a threat to ignore in favor of petty politics. Desperate the Corians begged their gods to give them a sign, and the gods did them one better by raising up a Corian warrior to demi-godhood, or in other words making her an Immortal.
Her name was Odyrmyria and she was one of the most valiant Corian warriors during the early stages of the Gamien War. Upon learning that their leader was to be a woman the Corian politicians refused to acknowledge such a notion, for their society was then far more gendered than our own. However, with her newly gained prowess, Odyrmyria forced the leaders of the remaining Corian states to recognize her as their single and eternal leader.
Now united the Corian Kingdom began to fight the Gamiens in full, almost effortlessly beating back our ancestor's aggression. With blinding speed our ancestor's gains were taken and soon the Corians had begun to invade the Gamien homeland.
Our gods too were being fought back by those elder deities worshiped by the Corians, though exactly what transpired we do not know. It was not until the Odyrmyria stood at the gates of Athanaseleus with her mighty host that our ancestors began to realize exactly how dire the situation truly was. As the Corian armies stormed our ancestor's last stronghold the gods left them and so our people were scattered.
What happened to the gods is entirely unknown, but we still venerate them for the last gift they seemed to have given us. Amongst the surviving Gamiens twelve individuals who had proved themselves in the past decades of war were raised to the same demi-godhood as Odyrmyria. At first it was not known to them, but one by one each of the Immortals discovered their new nature and took it upon themselves to guide the broken Gamiens to a new home...
Still yet the people were happy and prosperous in their own little way, but the gods were restless and wanted more.
Lead by Akyrosyne's lusting after bloodshed and Zios' unyielding want of a home more hospitable, the gods turned their greedy eyes east where the mighty-and rich-older gods ruled over peoples and lands far more prosperous than what the Gamiens had. The gods created trumped up charges and false accusations in order to kindle an unrighteous hatred so that the Gamiens would wage war on the mortal sphere while the gods did so in the heavens. Being simple our ancestors were fooled easily and so they took up their poorer arms and waged blood war upon a peoples called the Corians.
Believe what you must, but the Corians were not villains. They were what our ancestors deemed softer, as the Corians enjoyed everything that the Gamiens had not. Yet most of all the Corians were divided into fiercely independent city states and minor kingdoms. United under the gods our ancestors swept quickly through the first small Corian states that they encountered and for a time things seemed good. But things would not remain as such as the Corians realized that they could only fend off the vicious Gamien onslaught united together.
And so all the remaining Corian states formed a council and debated fiercely over who would lead their new, unified kingdom. No one state wished to yield their sovereignty and the arguments continued for years until the Gamien armies became too much of a threat to ignore in favor of petty politics. Desperate the Corians begged their gods to give them a sign, and the gods did them one better by raising up a Corian warrior to demi-godhood, or in other words making her an Immortal.
Her name was Odyrmyria and she was one of the most valiant Corian warriors during the early stages of the Gamien War. Upon learning that their leader was to be a woman the Corian politicians refused to acknowledge such a notion, for their society was then far more gendered than our own. However, with her newly gained prowess, Odyrmyria forced the leaders of the remaining Corian states to recognize her as their single and eternal leader.
Now united the Corian Kingdom began to fight the Gamiens in full, almost effortlessly beating back our ancestor's aggression. With blinding speed our ancestor's gains were taken and soon the Corians had begun to invade the Gamien homeland.
Our gods too were being fought back by those elder deities worshiped by the Corians, though exactly what transpired we do not know. It was not until the Odyrmyria stood at the gates of Athanaseleus with her mighty host that our ancestors began to realize exactly how dire the situation truly was. As the Corian armies stormed our ancestor's last stronghold the gods left them and so our people were scattered.
What happened to the gods is entirely unknown, but we still venerate them for the last gift they seemed to have given us. Amongst the surviving Gamiens twelve individuals who had proved themselves in the past decades of war were raised to the same demi-godhood as Odyrmyria. At first it was not known to them, but one by one each of the Immortals discovered their new nature and took it upon themselves to guide the broken Gamiens to a new home...
Arosan Values
Spoiler :
Auctoritas — "Spiritual Authority" — The sense of one's social standing, built up through experience, Pietas, and Industria.
Comitas — "Humour" — Ease of manner, courtesy, openness, and friendliness.
Constantia — "Perseverance" — Military stamina, mental and physical endurance.
Clementia — "Mercy" — Mildness and gentleness.
Dignitas — "Dignity" — A sense of self-worth, personal pride.
Disciplina — "Discipline" — Military oath under Arosan protective law & citizenship.
Firmitas — "Tenacity" — Strength of mind, the ability to stick to one's purpose.
Frugalitas — "Frugality" — Economy and simplicity of style, without being miserly.
Gravitas — "Gravity" — A sense of the importance of the matter at hand, responsibility and earnestness.
Honestas — "Respectability" — The image that one presents as a respectable member of society.
Humanitas — "Humanity" — Refinement, civilization, learning, and being cultured.
Industria — "Industriousness" — Hard work.
Iustitia — "Justice" — Sense of moral worth to an action.
Pietas — "Dutifulness" — More than religious piety; a respect for the natural order socially, politically, and religiously. Includes the ideas of patriotism and devotion to others.
Prudentia — "Prudence" — Foresight, wisdom, and personal discretion.
Salubritas — "Wholesomeness" — Health and cleanliness.
Severitas — "Sternness" — Gravity, self-control.
Veritas — "Truthfulness" — Honesty in dealing with others.
Virtus - "Manliness" - Valor, excellence, courage, character, and worth. Vir meaning "man".