NWolfNES I: The Greenskins, home edition

okay- do that then.
 
For the most part, I agree.
I also think that we should set some of the children to learn the ways of the woods. One way they might do so is by working in conjunction with a hunter or two to set up several trap-lines; since there are some hunters which cannot hunt due to a lack of tools, perhaps we can do as you say and have most train. Additionally a few could work with the elderly and children to set up these game-snares. Trap-lines will never provide the glut of food that a successful hunt will but they will supply us with a regular supply of meat (my personal favorite being rabbit to stew) which, when the herds are migrating or thin, we will be thankful for. Additionally, the trap-lines can be maintained by the young who cannot act in other fields or the elderly who have not the strength to hunt any longer. I do not think the issue should be whether to hunt or to trap. We should definitely do both. Hunts will provide feasts when successful. Traps will provide a regular meal regardless of if our hunts are successful or not. They will also teach our children the ways of the land and the beasts. Lastly they will occupy our children and elderly hunters so that they can be useful to our tribe. Lastly, come the cold winters, we will be happy to have rabbit-fur to line our coat hems with. Our fishermen will be happy to have beaver hide boots to keep their feet warm and dry. Large game provide hides for leathers but the furs are not suitable for specialized tasks like smaller game hides can be.

This I agree to but I would suggest you organise the effort as oppose to lead it, seeing as you know nothing of the subject.


I additionally believe that it is worth exploring the river. Fresh water is a valuable asset without which we will perish. I would suggest we explore its banks and search for plants which might be domesticated (hence taking one farmer with us), clay, sand and rock as well as reeds and other plants which might be used for crafting or building (hence take one crafter, one builder with us) and for fish that might be caught- (take 5 commoners with spears to begin fishing).

I would like to take some commoners, five spears, a builder, a craftsmen, and a farmer to the river banks to learn of its bounty.

I also agree to the organisation of a group to set off and find useful resources along the river which can then be harvested either by either professionals or villagers.

Now for organising a woodcutting group. Personally I believe the most productive and safest way to harvest the wood would be to have one large group. However this would limit the different types of wood we could log, though I doubt that will matter. I would suggest that twenty farmers get on with the important tasks of preparing the fields and irrigation for large-scale farming while villagers led by the remaining five farmers hunt for seeds or plants which could easily be replanted in the fields.

Finally the builders and craftsmen. I would support those builders who wish to train villagers in construction as this will both increase the number of houses we have and produce more trained builders. Finally I would say the craftsmen be allowed first pickings of the ruins and then people draw lots as to who gets to scavenge on what day. Once one has had their day's scavenging they may not enter the lots again until everyone else who wishes to enter has entered. I would suggest there be ten winning lots per day, so ten people are scavenging the ruins per day, every day rather than it being completely random. The hunters who remain back at the village would be allowed to draw lots for the hunters out hunting in the forest.
 
It seems general will of Immortals is:

Builders: use as much extra workforce as you can, that means more buildings but lower quality.
Hunters: Focus on setting up trap lines around our camp - to get steady source of supplies, use as extra workforce if needed. Very few would hunt in forest to West, North-West of us.

Crafters: Should we scavage ruins by us selves or let others gather and rate what they found? If we scavage usselves, we will notice things you commoners won't, but there are many more commoners than us, if we are scavaging our focus should not be disturbed by questions like "is this something useful?"

Farmers: Seems like most brothers wants us to find and prepare a good plot for farming ? We are worried that commoners may walk past already growing food plants and that few who go with scavagers won't notice that. We would not go with scouting party to scout out river. As river plants require more water and before we have water, we need proper irrigation. (Immortal called Wotepchu Broadhand, seems to be helping with organising "irrigation group")

Fishermen: Fishermen together with few civilians equipped with spears, would lead group to scout out river for food, fish and training more fishermen.

Commoners:
Very few of us would bring water from river to Gormadash. (DOWN from FEW)
Some would scavage ruins. (DOWN from MOST)
Few would attempt to go with hunters/farmers/fishermen
Very few would train for defense (DOWN from FEW)
Some would chop wood in one large group (up from few)
Many would help builders
Few would dig irrigation drenches (NEW!)

Clan will work, even without your lead, but decisions that clanmen make are not always the smartest. Right now, two of you have influenced clan members view by writing IC diplo. Remember clan would make everything to survive even without your organising, but organising things gives you more respect, while being "part of" workers group could give same amount of respect and some extra knowledge. Groups do not need immortals organization, but will generally do more poorly than groups who have immortals "helping out".
 
Still room for Ugag?

Spoiler :
Name: Ugag!

Professions: NONE

Social status
Position in clan:
Military: None
Farmers: None
Hunters: None
Craftsmen: None
Shamans: None
Builders: None

Followers: none
Gold: 0
Property: none
Equipment: none
Resources: none

Knowledge: -
Fame: Not known
Respect: Not respected
Training: pitiful weakling, uneducated

Short bio: Ugag not remember being little. That okay. Ugag not remember lots. Other greenies say Ugag got rocks for brain, but Ugag not understand.

Ugag likes rocks. Ugag lifts rocks lots, and likes lifting bigger rocks than other greenies. That make Ugag happy.

Action 1: Ugag help builders move rocks. Village big mess, Ugag put rocks where chief builder says to.

Action 2: Ugag find axe! Ugag use axe to make trees fall - Ugag like to choppa trees! Sometimes Ugag get carried away, though.
 
Yes,

Me I like Ugag :)

Orders are good.
 
Ugag get thirsty when moving rocks. Ugag thinks more greenies should fetch water and maybe fishies. Ugag like fishies for snack.

Ugag also think more greenies should train for guarding messy village. Nothing to scavenge if monsters attack in dark. Ugag not like dark. Ugag not smartest greeney, but Ugag think buildings do no good if monsters are attacking.
 
Spoiler :
Name: Ugag!

Professions: NONE

Social status
Position in clan:
Military: None
Farmers: None
Hunters: None
Craftsmen: None
Shamans: None
Builders: None

Followers: none
Gold: 0
Property: none
Equipment: none
Resources: none

Knowledge: -
Fame: Not known
Respect: Not respected
Training: pitiful weakling, uneducated

Action 1: Get a spear and start hunting.
Action 2: Find grains in the village and plant them in the field east of the village. See
if anything grows in three months
 
Joining time for me! First NES FTW!

Name: Xialo

Professions:

Social status
Position in clan: None
Military: None
Farmers: None
Hunters: None
Craftsmen: None
Shamans: None
Builders: None

Followers: none
Gold: 0
Property: none
Equipment: none
Resources: none

Knowledge: -
Fame: Not known
Respect: Not respected
Training: pitiful weakling, uneducated

Short Bio: Xialo was born screaming. Screaming like no one will ever hear or scream again. Then he grew up, lived a boring life. Went insane, and then walked around and did nothing for years, and years, and years. Then, he fell, and fell and fell. That's how Xialo found this village.

Action 1: Learn fishing from the best of the best, and then start fishing. Give it all to the village supply, and let NO ONE eat it, until the village needs it.
Action 2: I attempt to create an irrigation channel.
 
Northen, why do you tempt me so with the role name "Trickster?" :lol:

Spoiler :
Name: Stoll
Professions: NONE

Social status
Position in clan:
Military: None
Farmers: None
Hunters: None
Craftsmen: None
Shamans: None
Builders: None

Followers:
Gold: 0
Property: none
Equipment: none
Resources: none

Knowledge: -
Fame: Not known
Respect: Not respected
Training: pitiful weakling, uneducated

Short Bio: Can't remember...

Action 1: Explore the ruins to find anything interesting as if I was some kind of 8 year old. Shinier/cooler/bookier the items the better. Trade boring and less interesting items I find for food (boring items include some things like...a cudgel...)

Action 2: Observe and study the animals of the forest because everyone else is stupid.
 
Ugag confused. Why another Ugag? You pick different name, or Ugag smash!

My mistake, I thought I changed it.

Name: Maxwell

Professions: NONE

Social status
Position in clan:
Military: None
Farmers: None
Hunters: None
Craftsmen: None
Shamans: None
Builders: None

Followers: none
Gold: 0
Property: none
Equipment: none
Resources: none

Knowledge: -
Fame: Not known
Respect: Not respected
Training: pitiful weakling, uneducated

Action 1: Get a spear and start hunting.
Action 2: Find grains in the village and plant them in the field east of the village. See
if anything grows in three months
 
Joining time for me! First NES FTW!

Sounds well, but you cannot be from "another village" - you all just "fell down the sky" from alternate universe where you were hiding from sickness and the Enemy.

I hope I can satisfy your needs fully (Seon, do not think naughty things!), as it is first time for me to be moderator (the one who writes updates to NES)

Seon said:
Northen, why do you tempt me so with the role name "Trickster?"

"As we are born into this world, both naked and screaming, we are no different from a king or a beggar.
&
"Path we use to walk towards our future, is ours to choose."
"Hope the best let god moderator do rest"

- Policies I like to live after (translated them from Estonian)

// As many would want to be trickster (weakest level of shaman) and I do not want you guys to start off with easy-to-get superpowers - what require my attention as in your hands level one mage is probably super hero who can destroy entire army within a day and have enough time to go "hang out with women". So I decided to make it much more complicated to become respected among Magic users. Some specific specialists (like jewelers, warriors, chemists and many more) are hard to befriend too.

Action 2: Observe and study the animals of the forest because everyone else is stupid.

Going alone into forest? Are you not afraid of low number dice roll :mischief: I could, you know, put you in the middle of killer-rabbit nest or something.




badunoff said:
Action 1: Get a spear and start hunting.
Action 2: Find grains in the village and plant them in the field east of the village. See
if anything grows in three months

Start hunting alone? You are commoner, know nothing about animals - all you can do is run towards animal with weapons flaming spear used like rhino would use its horn (run towards opponent). Your problem is that your skin is not as thick as rhinos do. Rather try to help hunters, join with group who goes deeper into woods (as carrier, not group leader)
Hunters say said:
Very few would hunt in forest to West, North-West of us.

Other action is OK


/OOC Orc named Luke got pathetic and rather good dice roll

ACTIONS AND HOW COMPLICATED THEY ARE

Easy-to-hard
Do something alone
Do something in a group
Help to organize a group
Lead group

Those who do organize a group, increase group chances to succeed but will get less experience. Those who travel alone tend to get experience but are in deep s##t if pack of killer rabbits attacks them. Those who travel with group get to watch experts but are usually doing simple things (like carrying hunt back to home).

Remember, you may be called "Immortals" but this only means you cannot die to old age. Some poisons, wounds or breaking some useless bones (like skull) will still very much kill you - so if further into NES, if you want to go and destroy that killer-rabbit nest alone, I'll not save your characters from (in this case very painful and bloody) death.
 
Huh, that reminds me of a mafia game where I was killed by a killer rabbit on day 1... It was frustrating because I was a detective and I had been joking around that I was a killer rabbit.

...

go on Bors Just to be on the safe side, change my second action to "Join a hunting detail to learn the lay of the forest"
 
So, everyone has their orders in and checked expt Vertinari118 (Gorrik) and badunoff (Maxwell).

@Seon
It NEVER is boring getting killed by killer rabbit! It never gets old!

-------------------------------------------
@Everyone

You still have time to change orders or discuss/adjust "sliders" (amount of people working on certain task). I'm going to post update Tommorrow, after 15:00 my time so last minute to change orders would be 12:00 gmt+0.

I find this rather funny:
Spoiler :
 
"Craftsmen what I say is that you have the first pick over the ruins. You take everything you can find that is of value to your craft. However other villagers should be allowed to search after you have finished, hence I suggested a lot system. Once the craftsmen are done the villagers draw lots as to who will hunt when in each month to ensure there is always labour available for whatever tasks need to be done. However I have no time now to organise such a system so I shall leave you to decide the best course of action."

Actions

1). Organise seed-harvesting groups.
2). Join a hunting detail.

OOC: These are my confirmed actions. The wood-cutting groups are easy, just allocate twenty-five people. The seed-harvesting groups, if the farmers are willing, will all be led by one farmer and there shall be ten groups, leaving fifteen to sought out the fields and irrigation, thus we get a balance of proper fields and less wastage of good plants or seeds.
 
Craftsmen say they would rather share themselves into 2 group - one half constructing traps, fixing stuff and evaluate finds while other half would be searching ruins. Ruins are big enough to allow many people search at same time and much will go waste if only small groups scavenge. //this lot system of yours is nice, but only very few would care to listen what you say - you have no respect, no honor.

You are organising too many groups at once, choose one - organizing also means keeping up morale and doing simple work like carrying stuff
 
"Fine do that them"

OOC: By that definition I cannot organise any groups because I will be away hunting. I meant organise in the sense that I ask for people to fill these jobs, make sure they know what they are doing, where, when and with whom and then leave them to carry on under their own steam.

If organising is out, I will try to make myself a wooden spear before I leave so more are left in the village. This will be done by taking a good, long branch or stick, which one hand can grip around completely, cutting any protrusions with a knife then sharpening one end to as fine a point as possible. Finally fire-harden the point by charring it lightly in a fire.
 
"Fine do that them"

OOC: By that definition I cannot organise any groups because I will be away hunting. I meant organise in the sense that I ask for people to fill these jobs, make sure they know what they are doing, where, when and with whom and then leave them to carry on under their own steam.

If organising is out, I will try to make myself a wooden spear before I leave so more are left in the village. This will be done by taking a good, long branch or stick, which one hand can grip around completely, cutting any protrusions with a knife then sharpening one end to as fine a point as possible. Finally fire-harden the point by charring it lightly in a fire.


You won't be hunting all 3 months hunting - just exploring forest edges?

Your general sense and observations allow you to make wooden sharpened sticks - they are not as good as real spears but better than nothing.
 
To the Crafters:

Your system is good and allows us to be more efficient. Keep up the good work. Is their anyone among you that wants to accompany me in my search of the ruins?
 
All sorted. I'll grab a knife from somewhere, I assume the village as a good supply of sharp knives for eating, skinning, crafting etc. and a spear, as I have decided to organise the seed gathers rather than make a spear, before I go off hunting.
 
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