Discussion in 'Never Ending Stories' started by Northen Wolf, Jul 20, 2010.
Does everyone from Estonia get that accent when they speak english?
Nah, guy's just trying realy hard.
Update maybe this weekend?
I'll try to get update part I out by Sunday evening.
Update Eight, the Autumn
The darkest and rainiest season, fallen leaves covering the fields and forest floor, even all the tracks that adventurers, truth seekers and terrifying creatures spent time on leaving, are now well hidden beneath thin layer of fallen leaves... But shift of seasons has never stopped the living or not-that-living creatures from fulfilling their goals, ambitions or, sometimes, their sole purpose. As usual among warrior people, trading caravans head away from wilderness and less safe areas, they move to new trading grounds - areas that are more civilized and where land is not filled with scary monsters and different ways to die.
This autumn was very busy for villagers of Gormadash. But busy had become the only way of life for Gor' inhabitants – as it was the only way many of them knew. And, as always, there were much work to be done. There were fields that needing to be harvested and prepared for winter. There was a network of traps to be reset or modified to function properly during winter. There were Overseer’s strict orders in need to be fulfilled and finally there was the Leatherblade faction, that had to prove its worth or face the consequences. And we are not even going talk about threats that planned to wipe Gor' from map for once and for all – the undead with their settlements, wild animals, meremen and even possibility of Gor' and the World of Baimora in general becoming a “battlefield” or a „playground“ for „god wars”.
But these dangers only inspired villagers of Gormadash work harder. Afterall, which orc does not dream of being part of glorious battle. But enough of orcish way of life. Some villagers, like Luke, worked on their personal skills... Well you know, train yourself to help the village... As there was no proper training ground, Luke had to improvise himself a training ground. And as he practiced there, alone, he was joined by several young orcs. Of course, being well talented in arts of fighting, he tutored them for a small fee. By the end of Autumn, Lukes personal training ground built him a decent reputation among warriors and even brought in some money. Luke gains 10 gold. Luke can now join Gor Militia. Luke gains respect among Gor Militia. Luke gains 10% of expert fighting. Luke gains 30% 'Basic axe' skill. Luke could spend and action and 5 gold or 15 gold to create a personal training ground for training those who wish it, however currently, his “training ground” is just a bit of barren land with two training dummies.
A possible picture showing Luke practicing, it is highly unlike character on portrait is Luke tho.
Luke was not the only immortal who trained others. “Famous” warchief Ugag spent some of his personal funds to buy himself drums. After gaining drums, He spent several days with talking with more experienced caravan guards and learning very basic war drum beats. When the trade caravan left from Gor', Ugag began practicing on his own. Surprisingly Ugag, one of the orcs who people treated as “special” and who had had many bizarre events in his life, had natural talent in playing drums. Ugag drumming talent was so great, that many from local militia volunteerly practiced listening to drums and moving accordingly. Many commoners also enjoyed sound of drums and evening fires were often filled with Ugag drumming. Ugag gains War Drums. Ugag gains Basic Drumming skill. Gor' militia learns basic war drum commands, however more practice is needed to successfully use in battle situations. Ugag gains respect among Gor Militia faction. Ugag gains respect. Ugag gains 8 gold.
Ugag training militia
Luke's followers were seen training with militia and they did embarrass themselves nor Luke. Eventually 2 out of 3 followers Luke had become Warriors. 2 Luke followers become Trained warriors.
While some orcs trained and prepared for battle, some orcs decided to do more useful things. According to Overseers orders, Wood supply rate and total amount wood, was needed to increase. Despite of many work accidents on previous season. But what overseer said that was needed to be done. And so Luke spent most of his working time cutting wood. By using own personal axe, he did quite well. In fact, his wood chopping skill and speed were so good, that he even competed with best woodcutter, he came second, only because he collapsed few minutes before the Best woodcutter collapsed out of exhaustion. Two of the young soldiers-rookies he had trained was so inspired of Luke and his great luck that they decided to start following him. In conclusion, Luke earned 8 gold coins. Luke gains 30% of Basic axe skill. Luke gains respect among Villagers. Luke gains two followers.
Luke was not the only immortal who worked at fulfilling overseer orders. Shurzurn also worked at woodcutting site. Unfortunately, work he did at carrying things back to Gor' was not that successful and many accidents happened when he carried logs back to Gor'. For his poor work and costs of paying to Doctor, to mend Shurzurn co-worker orcs broken feet and toes, that were broken due “accidents”, Shurzurn only earns 4 gold as his pay.
But Shurzurn and Luke were not only ones working in wood-industry, as the New Glorious leader of Leatherblades also worked among his orcish brethren. Gaarth worked as hard as any decent worker and He used brake times to chat with others and was soon accepted worker among all woodcutters/carriers. This action and decent work that Gaarth did, proved to many that The Village comes first for Gaarth, but there are still many who believe that Gaarth is a betrayer of Gor' and leatherblades are no good. Gaarth gains respect. Gaarth earns 6 gold as his pay.
Gurtak too decided to help at chopping and carrying wood to village. He did fine work, but often ended up being paired with Shurzurn. This did not often end well, as logs were dropped on his toes more than 4 times a row. Broken toes seriously hurt Gurtaks ability to work, but thankfully broken bones heal fast for orc-kind. Due to slow work and many complications, Gurtak gains pay worth of 4 gold.
“If there are already four travelers, fifth will probably join them on their travels.” - Ancient saying among orcs. And this saying applies to our woodindustry workers well, as Aiken worked among woodcutters too. And, thanks to his luck, he was not paired up with Shurzurn and could carry many logs to Gor'. He worked well as carrier, until he was offered a job as a woodcutter (as all experts had had accidents happen with them) – surprisingly Aiken, for some odd reason, refused. Elder Woodcutter attempted to convince him few times but eventually gave up and allowed Aiken to continue wood carrying business. And Aiken did that well. By the end of Autumn, Aiken earned a fair pay of 8 gold and neutralizes his low(negative) fame to “none”(zero) again.
Gaarth followers kids have grown up to be considered “fit for war” - that is time when orc is old enough to be accepted among “adults”. Sadly, Gaarths influence did not have that huge effect on these kids and all but one left Gaarth and their mothers side. This event that sons (or potential sons) won't admit their father and his leadership is rare among orcs and after quake it caused among commoners was huge. Gaarth gains 1 follower. And gaarth followers lose their “pregnant status”. Gaarth loses respect among commoners.x2
Young orcs are considered adults and word adult is not used. Instead orcs use "Fit for war"
While many were chopping wood, others were hunting for meat. Overseer said that hunting for meat is “cool” but nobody understood what that term ment. Nevertheless Magog was often seen chatting with hunters, despite being wounded by Demon who claims to be ”Great Bor”. His attempts to learn something were great but as Mogag was wounded and could not realy do anything else besides annoying hunters. Never the less, Moagag gains 25% basic skinning but loses 1 respect among hunters. Mogag gains 2 gold for his help at skinning dead animals.
The Newcomer, who goes by alias “Redcloak” wanted to prove himself and earn respect of villagers, so badly that he decided to go hunting on hisown. Not knowing anything about surrounding area or animal behavior or hunting, he waltzed straight into boar cave holding spear infront of him. However, this was a poor decision, as during autumns boar caves are filled with boar and these boars seem to be able to see in darkness. Soon after entering into woods Redcloak was seen running back towards village. He is was followed by several old boars and that chase did not end well for Redcloak – one of the boars managed to “stab him into the place what orcs use to sit on”. After being done with Redcloak Boars turned back into woods, sadly none of them was killed as all hunters were in woods hunting and patrolling warriors did not have any ranged weapons with them (javelins, bows?). Redcloak was rendered useless for half of the season. Redcloaks embarrassing situation made him a laughing material for the rest of the tribe. Redcloak loses respect. Redcloak gains “aching South end of a north bound horse“ - a doctor could cure it for 4 gold, but it's not hurting THAT bad. But good thing was, that as others laughed at him, he was accepted among Gor' villagers as any villager (he is now member of Gor' village, just like u'all).
If it only would have been as awesome as this...
Once able to move and run again, Redcloak decided to try once more. This time he was not that stupid to go out alone and decided to stick with more experienced hunters. And this was a decision he did not need to regret. Redcloak, with his „bizarre hand-thing“ was great help at killing wounded and tired animals and he even manged to slash one of the elk as it ran past him. This great cooperation and interesting use of “bizarre hand-thing” made up for Redcloak first failed hunting attempt. Redcloak regains respect. Redcloak gains respect among Hunter faction. Redcloak gains one follower. Redcloak gains 8 gold. Redcloak learns 25% basic hunting.
Shurzurn follower was also working at carrying wood and he gave Surzurn 4 gold worth of pay. If giving his pay away is not loyality, then what is? Shurzurn gains 4 gold
But not everyone were busy hunting elk or running head first into boar caves. There was Gartog, who decided to spend time with ranchers, as ranchers were rather busy at helping to set up (and decorate) new fence where to keep boars in, Gartog also tried to do his best to help them. Unfortunately few minutes after Gartog said that fence he had made is ready, several boars broke through the fence. And Gartog was blamed for letting boars escape. And, like in any “proper” orc village, Gartog was beaten up by ranchers for that. Gartog loses ranchers respect. Gartog loses one action due to several broken bones. Village loses 5 untamed boars. Gartog gains 3 gold as his payment.
Freedom! H3ll yeah!
Aiken also worked at feeding boars. He did not do "as well" as Gartog did, but he earned a fair pay of 6 gold - mostly that high thanks to the fact, that he saved several young boars from being eaten by older boars - one of the females gave birth and Aiken noticed that, saving baby piggies before others could hurt them. Wild boars often hurt their children when inprisoned into tight space. This utmost care that Aiken proved - for village and it's property and for small baby animals (read: not yet ready food) attracted one young female ranchers attention. Aiken gains follower. Aiken gains 6 gold, He also has chance to claim himself a personal young boar (one of female boars gave birth).
As orcs usually tend to get hurt when doing most tasks, Wotepchu decided to uses his little knowledge in medicine and make profit out of it. Wotepchu started treating wounded and giving simple first aid to those who had few broken bones or some other minor injuries. Surprisingly his aid was requested often and even tho Wotepchu asked as little fee as possible, he made some nice profit from treating wounded and bandaging wounds. His behaviour and care for others made Shamans respect him more. Wotepchu earns 10 gold for his first aid service. Wotepchu gains Shamans respect. Wotepchu gains village respect.
Despite the wounds and broken bones Gartog suffered, and fee he had to pay for getting bones fixed back into their original place, he did not give up. He wanted to know more about animals. Much more than he currently knew. So, he volunteered as boar watcher and feeder. It took rather large amounts of begging and kneeling infront of ranchers to get them to accept him again, but eventually he was assigned at the job he wanted so badly. Gartog efforts at taming untamed boars and making them less brutal were rather successful – by the end of the autumn, boars did not try to kill anyone who entered into their stockade with or without food. Now they only tried to kill those who came without food and chased around those who came carrying food for them. Gartog learned 30% of advanced animal husbandry. Gartog regains respect among ranchers. Boars somewhat tamed. Gartog gains 6 gold as his payment.
When Gartog spent time hanging out with ranchers, Mogag decided to train his puppy instead. It took rather long time and puppy got beaten up several times for not obeying orders, but eventually Mogag managed to make sure that puppy followed him around and did what she was told to do. He also asked shamans to start making Worg out of this pup and one shaman did his best to do so. However much more work is needed at converting this young pup into a Worg. Mogag, with his puppy training, attracted and convinced several young orcs into helping him. One of those young orcs decided to spend more time with mogag. Mogag puppy trained to follow orders, more training is required. Puppy requires more magical influence to be converted into Worg. Mogag gains 1 follower.
There were several buildings and a fence that needed to be readied before winter. And Shurzurn was a perfect to help builders at building. He did much work and was much more useful than at carrying wood. He even replaced one of the more experienced builder, when builder got a small scar from attempting to catch a log that had few nails in it. Shurzurn gains builders respect. Shurzurn learns basic building. Shurzurn gains 6 gold for his hard work. (it's, low cuz he had to spend some to pay for damage he caused when carrying logs.)
Orcish villages are always well built and decorated. Unlike huge and useless decorations that humans have, orcish decorations often serve some purpose.
When most people were busy at doing domestic tasks, bill decided to scout out Mountain of Horrors and see if he can track down those undead who ambushed the Far-North Trade Caravan. So he took his one-eyed follower and headed out. It did not take long for him to find the battle site, but it was hard to follow already disappearing tracks of undead. It took several days for him to follow the tracks and after that entire week to locate camp where undead came from, but he found it. It was a little camp, just one big tent in the center and manydead (and some living) corpses located around it. Big tent seemed to belong to a Gnoll necromancer, who was constantly creating new undead from old rotten corpses. While he (or she, you can never be certain, whatever a Gnoll is male or female) spent most of the day reanimating old corpses, already animated corpses trained in arts of war under the command of a rather well animated undead human, who had to be a ranking soldier in his past life. While scouting around the camp, Bill was witness of several groups of somewhat trained undead (around 7 undead per group) leaving and returning into camp. They usually carried corpses of dead creatures (orcs, humans and gnolls) when they returned and Necromancer immidetely started reanimating better conserved corpses. Chill Bill did not attempt to engage that many undead alone and decided to return to Gor'.
Chill Bill had witnessed around 40 undead who were most of the time in camp, usually training - training and relearning skills takes longer time as undead. He saw that only about 10 out of 40 were trained enough to be equal to human who had 3 days of militia training. Rest of the undead he saw, were not trained at handling weapons and were equal to human civilian, however they were slowly (re?)learning art of war. There were at least two groups containing 5 more trained soldiers and 5 untrained undead away of camp, probably looking for corpses to reanimate. Chill Bill learns “Advanced sneaking skill”, Chill Bill gains 8 gold for his mission, Chill Bill learns 25% of Basic Necromancer skill”. Chill Bill gains a follower.
Xialo was unusually quiet, for him. He did not even go fishing and other fishermen felt so left alone with out him. What he did instead of fishing - He spoke with the shamans for several days and he was seen learning meditation. By the end of autumn, he entered into meditation mode. Why or for how long is not known. Xialo enters into meditation. OOC: Cull is busy in RL.
Yes, orcs meditate sometimes too.
While Chill Bill was scouting Horror mountain, Ugag decided to take one of the shamans to scout known undead village. Ugag, as any proper War Chief, had not trouble organizing few volunteers to come with him. He just threatened to beat those up who refused to join with him. As everyone were afraid of Ugag and his strength, few dared to refuse. And only two of those who refused got back onto their feet before end of autumn. Ugag was very careful about safety of the Shaman, so careful that shaman even got bit angry at him for moving so slowly and carefully – trip that took 15 days for Ugag and brothers-in-arms could have been traveled within less than 4 days. So when Ugag and his jolly band of companions finally reached undead most orcs were itching for some action. It took several beatings and some convincing to calm more anxious brothers down. But eventually Ugag and his band entered into undead village. Shaman was amazed with peaceful undead and the fact that they were doing everyday work instead of … well most undead usually just lurked around or served their “masters” will.
After several days of analyzing undead and their motives and after having a “conversation” with head undead (Ugag accompanied shaman into house, even tho undead leader demand shaman to enter alone.).
When scouting party returned to the village, with almost no side incidents, shaman said:
Undead are friendly, there's seems to be a magical artifact, probably a monolith stone, that's reanimating those who died in the village. As reanimated dead have nothing to do or no master they continue their lives as they did when they were alive – village overseer was first one who was reanimated and he looked pretty alive to me, his mind was not as destroyed as it should be if undead necromancer reanimates corpses. My theory is that this monolith stone can reanimate dead who died to wounds, or died when they were young. I don't think it reanimates those who died due to old age. It'd be worth to take a look at this artifact of theirs but with this short time I could not find it, did not want to risk turning those undead angry at me for searching their village from top to bottom. Like I said, this artifact seems to reanimate the dead and eventually make them live again, as in, recover their wounds and reanimate them as undead eventually regiving them their lost life. This village seems to be one of the human outposts that was wiped out by Knossos. All those who had settled there were young and died in battle. What is weird tho, is that none of them were reanimated by Knossos. This I figured out I talked with their elder, who has surprisingly high intelligence for a dead being. I also got a special message to overseer (and ugag also gets to know this message).
It's rare to see undead as peaceful and intelligent "race". Man on picture is a necromancers who uses very dark magic, also known as "boomsticks" to defend himself. Boomsticks and how these dark things are made are not known to orcs.
Ugag gains military respect, he can now try to become Gor' militia leader. Ugag gains 6 gold. Ugag gains 2 followers, as he proved great leadership and carefulness (kinda un-orcish) when scouting the undead village. Ugag gains 25% leadership. Ugag loses 1 point of village respect for being so brutal and un-orcish (not allowing to wipe undead out) and making sure that shaman is safe instead.
Orc, whom is called Stoll spent alot of autumn trying to organize villagers to harvest fields, However nobody did listen to him. Stroll talked for two first weeks of autumn, why they should harvest fields and how important it is. He explained that when they don't, they would have nothing to eat during winter. On second week he felt hopeless and even threatened farmers and farmhands by promising not to pay them their wage. Finally after huge effort, rather long speech and threatening to promise Ugag to use his convincing methods once he returns, most of the orcs went to help stroll with harvesting. Eventually all fields got well harvested Stoll gained village respect, 2 followers (for proving that he is capable overseer) , 12 gold (being overseer and all) and farmers respect.
Stoll tried to do some crafting with his freshly brought tools, but he was constantly annoyed by different people who had their tiny and useless problems. This spent most of Ugags time and he could not carve any mining tools. It'd probably be hard to carve them out of wood anyhow as Village of Gormandash have no smiths. Stoll thought that maybe he should attempt to see if some other tribe would be willing to send of their reckless youth away. Some smiths son is probably pain in the arse and it's easier to be pain-in-the-arse in large villages than in Gormandash.
There came a time for Far North Trade Caravan to leave from village of Gor'. After having traded goods in the village and brought a delivery of coins from The Horde., they finally set to leave. Guartak one of the immortals, talked a lot with caravan guards and listen to their stories with awe. He wanted to see the world like guards have seen it. So he attempted to become a caravan guard. He had decided and he went to the caravan master begging for a job. After Caravan master had tested Guartak militaristic skills and know-how, he was hired for half year – for the period that Far North Caravan travels through goblin and tauren lands, it'll pass near by Gor' during summer and Gurtak can return then to the village.
Caravans were only way to trade back then - no steammobiles tech (that would be known to orcs)
Far North Caravan also took Chill Bill with it. Carvan master even agreed to pay him average caravan guard wage for one season. Stoll talked quite a while with Chill Bill, before trusting their looted coins from Battle of Many Broken Bones to Bill. And so Bill headed out together with Gurtak, his follower(s) and the Far North Trade Caravan to exchange the Imperial coins for more common currency and to find and deal with the bastard goblins who threatened Raj-Tols power … or world of Baimora by allowing imprisoned gods to become powerful again and making way towards the God Wars.
I promised I'll try to post by sunday evening. It's 0:14 on monday. Can't be arsed to check text for errors, sorry if there are many. I hope this is OK.
I'll try to get update 2 by thursday and stats done by Sunday.
Sorry for being slow.
Builders did what builders always do. Thanks to great help they got from several workers, including Shurzurn, they managed to complete some of the overseer’s wishes/demands. They wanted to construct a medium chicken coop together with boar pen, but after seeing how boars treat those who got too near to the sheep stockade and how many sheeps (and orcs) were wounded in the progress, they quickly dumped this idea. Instead they constructed a small boar stockade and small chicken coop. Both were nicely decorated and can withstand more damage than human “orderly” constructions.
Village of Gor' gains Small Boar stockade.
Village of Gor' gains Small Chicken coop.
Total costs: 50+50 = 100 coins.
It is not simple to build chicken coop that protects chicken, does not allow them to get out, does not kill them, can withstand arrows, fire and animal attacks and that looks awesome, but our brothers in CaB finally managed to do it!
Hunters continue with their usual hunting habit – wild boars are still deep in their caves but packs of wild elk seem to be traveling from West to East, just like during previous year, hunters managed to separate several small groups of elk and drive them into ambush. Surprisingly, not counting few orcs who were severely wounded by being trampled underneath several hoof-carriers, hunting was extremely successful. Never before have Gor' hunters returned with as big loot as now. Those who come from other villages, say that never before have they seen so many animals move in so small amount of time. Is this move part of natural food or are these animals trying to get away from something? Nevertheless hunters manage to kill many elks and even few wild boars who, for some reason, were either chasing some of them villagers or did not enter into their caves. Construction of tannery greatly increased leather income and crafters got a lot to do.
+72 units of leather
Trap line was almost completely negated by hunters, who were all filled with hunt(blood)lust. This results that only single young hunter tried to reset the trap line, but he alone could not do much. Besides, it seems that most ferrets and bunnies have already been captured and trap line for catching small animals is not that effective anymore, or maybe it only seems so?
Some traps just get old
+5 units of leather
Craftsmen got new power from having a competition and tried to do their best at competing with New faction called “Leatherblades”, as winter was approaching, they both were itching to create new winter clothes, however they were rather unlucky and made many many wrong cuts. Nevertheless they managed to convert some furs into fine looking winter coats.
+48 winter suits
Portraited: human slave displaying goods of a rich merchant.
Leatherblades, the new faction that has still to prove it's worth, was an opposer to the Guild of CaB. And surprisingly they did not do that bad. Infact, Leatherblades, despite the problems with low membership and practically no respect from other factions, managed to secure their leather income - a tanner or two often traded their tanned leathers with Leatherblades. A Crafter, who was focusing at creating legendary coat from leathers that Magog had, did rather good work too, but he had to sacrifice one of the hides in the progress.
If leatherblades focus their actions and recruiting or maybe teaching their skills, it seems that it may be possible for them to increase their crafters numbers.
Leatherblades faction gains 5 gold as payment fees from its members.
Village gains +12 winter coats
Leatherblades gain +4 legendary quality quality wolf fur coats, which – Gaarth claims – makes one more powerful among wolves.
One day the orc-fishermen were attacked by Merman who were armed tridents and nets... As always, village of Gor' fishermen usually get their fish from river and as they had found out that merepeople were edible they ate a few during last season. That kind of a behaviour angered the mermen which lead to an frontal assault. Meremen were fierce on their attack and even though the fishermen had some soldiers with them, few fishermen were hurt, two of them lost their life and so did a young warrior. Mermens’ losses were few – only a single body could be found, yet the warriors believe that at least two of them got leathally injured. They can’t be sure in that, but from now on the orc fishermen have to be a lot more careful where and when they cast their nets.
+ Small amount of Fish
- 2 fishermen
- 1 normal warrior
Altho humans prefer to view meremaids and meremen as intelligent and beautiful creatures, orcs have slightly different opinion. Food. Yes, that is an opinion.
Altho, woodcutter numbers were nowhere near the limit they could have, Woodcutters did awesome job. Much of this thanks to Overseer’s orders and several volunteers – Aiken for an example. By the end of autumn, some woodcutters reported increased sightings of Wolves in forest.
Village Wood supplies increase from “very” low to “low-medium”.
Besides getting wounded and being especially careful about undead AND getting trained by Ugag, nothing much happened. Many of the village youth enjoyed the training tho and should Ugag keep this up, few new recruits may join the ranks of the militia.
Tried to use their powers to see through the eyes of the animals. Unfortunately, what they saw made them rather scared. And more they tried to look, more scared they become. They whisper words of war party and maaaany archers, but they do not tell anything to commoners. A PM sent to village Overseer and Warchief.
Thanks to the highly important (threatening) efforts of the Overseer Stoll, all fields got harvested and even some fields were re-dug, so they would be easier to be redug during spring. Maxwell would have gained total 10 gold worth of flax seeds + flax plants worth some more, but as he appears to be disappered, this was put into village granary instead.
Orcs miners started to build a stockade abound the camp to protect it. With hard work and little help from village itself, they managed to finish it. After that they started to dig deeper and finally the Village of Gor` has its own mining camp.
Whatever shamans saw when they were scouting through animal eyes, makes them scared. Very scared. So scared their scared-ness is visible to commoners. This silence makes commoners fear. Some think about joining military, while others think if they should perhaps leave like Chill Bill and Gurtak.
Whatever shamans saw, scares them. If something scares shamans, who are not afraid of gods nor demons, its probably rather scary.
Woodcutters and hunters report that elks have once again moved though the woods and wolves are reappearing into woods in large packs (20) that usually brake into smaller groups (5-7). While boars have gone back into the deep underground. Wolf meat is not as good as other animals, but their fur is worth a bit.
Village trades with the Far North Trade Caravan
Many villagers trade with Far North Trade Caravan. Overseer Stoll is troubled, he has only 20 gold to buy 4 chickens. So he begins to negotigate with the Caravan master and with the Guild of CaB. He eventually manages to save and gather enough money to buy 3 chickens. (OOC: For NESing purposes chickens don't need roosters to lay eggs, lets just say there always is a rooster or two among chicken herd.)
Village gains 3 chickens
Gor' elders one step closer to Glory
Stolls fine decisions, great barter skill and very strict orders were just what villagers wanted – and needed. Finally both overseer and warchief are proving their skill and making their word pay (or smashing those who do not listen). But will Gor' survive the upcoming horrors?
+Stoll Respect, 25% leadership skill
+Ugag Respect, 25% leadership skill
Odd Lucky Village of Gor'
For this season there were almost no fatally wounded orcs. There were almost no complete failures. There were almost no failed attempts to do something. Villagers feel themselves more secure under their elders orders. Everything seems to go well. And none of the Very Important Orcs suffered a odd curse, also known as arrow-into-the-south-end-of-north-going-horse-syndrom.
Village of Gor gains extra 30 gold as taxes.
Village of Gor gains total 160 gold.
Unusual luck indeed
The lake of thousand eyes
Orcish miners, who had just finished surrounding their camp at "Mountain of Horrors" with stockade, started making a way deeper into the moutain. They discovered a mysterious cavern and found a spacious opening inside. The cavern was hiding a lake and moss covering the ceiling which generated weak light- nothing else. But lake was filled with creatures, size of a fist, that look like swimming eyes that someone had once ripped from their owners' skulls.
No one had any idea what to expect. Should they flee in fear or could they carry on without a worry? Was there any danger lurking around the corner? Did the eyes have a mind of their own or were they controlled by someone? No one had answers to these questions. They couldn't even examine the moss more closely as it was way too high to reach with what they had to use. To the miners the moss had to stay a mystery at least until they figured out a way to get to it. Even though they were eager to explore the cavern a bit more the miners were distracted by several floating eyes. The eyes came to surface for some reason and it didn't seem to be such a good idea to stay for too long or until it's too late to leave so the miners chose to leave instantly, to flee from what ever was coming while they were still alive to do so.
Miners complete building mine. Lake of thousand eyes found underneath the Mountain of Horrors, miners can close it down forever but they are not sure whatever they should do so. Miners find possible traces of Iron cluster or two and several large Zybrid clusters. Zybrid is a cheap metal that is used for decorations and general purpose tools, it's rather weak but bit stronger than bronze. Not very good weapons come out of it, but good enough to create a hammer or two that lasts for a year or two.
The recreant ragmen goblins and Bills Discoveries
Chill Bill followed the Far-North Trade Caravan in his quest to find and eliminate all those who spy on Gor' and, as he had said once before - are threat to entire Baimora. His journey to goblin lands was not a difficult one, but the hard part was finding those goblins who were, supposedly, selling the secrets of Gor'.
It took several days and several coins (taken from the wage of "Caravan Guard" he got) to listen to rumors and walk from one village to another. Chill had never seen goblin villages. Unlike orcs and humans, goblins build tight villages - half of the houses deep in the ground while others stand on "chicken feet" and tower over the "enterances" of the lower houses. While this building style is "odd", it is fairly secure and allows large marketplaces-workshops to be built underneath of the villages. Chill visited several of these kind of marketplaces and he was often under constant "love" by goblin merchants who attempted to sell many things - from love potions to well crafted weapons to even slaves. It was not hard to barter for info, but it was hard to do so quietly. But Chill had natural talent and he managed to find location of those who sell Gor' Secrets without arousing much suspicion.
Little out of contents, but Many of the orcs admired "scar of Raj-Tol" that Bill had gotten from visits to Raj-Tol priests. Yet some of the shamans, especially the "see-ers" shamans avoided Bill, just like he'd be devil himself. They locked themselves up and did not exit before "The one who bares the signs of the devil and is host of ultimate evil, is gone from this village". Chill Bill could not figure out why were the see-er goblins afraid of Raj-Tol Sign or why did they insult him, but he had enough self control to not to bash in their doors and smash in their faces.
Eventually, after several days of trip, Chill Bill finally reached outskirts of rather poor camp that was said to haggle with "Secret of Monolith stones". While sneaking around the village outskirts, He witnessed several warriors accompanied by several carriers, who wore sign of Greenleaf clan on their left arm, leave the village. He made sure that this village is temp. encampent for small rather disliked goblin group. They were disliked for stealing, spying and swindling secrets and property of others. They camp was not big, maybe 60 souls all together with maybe 20-30 scouts out attempting to learn secrets or steal items that belong to others. It would be difficult to wipe them out alone, Chill knew that, but he also knew that many surrounding villages hate these goblins. Maybe some of the villages could be convinced to launch a massive strike against this village of swindlers ? Chill Bill knew, he had plenty of time to attempt to organize an attack against the village, he knew he had to be silent. He knew he had to use his money to convince only few elders of several villages to support the idea... He thought it may be possible. Chill Bills one-eyed companion suggested going in under cover of searching monolith stone knowledge, finding out who knows this secret and then sneaking into the village and killing everyone who knew something about monolith stones.
Food supplies to 90% of what is required to survive the winter.
Wood supplies to low-medium.
Stats will be done (hopefully) Wednesday.
Sorry for typos/grammar mistakes.
Reserve 3, update 1 posted.
I laughed in a couple places- very funny writing and it seems things went fairly well for us - nice and quiet.
I already have basic sneaking skill (secret skill learned in forest). does it become higher ranking now instead?
Also just noticed that our town doesn't have any bow and arrows but i am sure we had some. i used one for sure. Maybe 'fix' town equipment list? And i should get one...? also my followers since they used them lots too...?
Slay that gnoll necromancer.
Discuss merits of potentially moving the monolith stone from the Knossos village to our village so that our dead can be part of our society once again. -Even if it means war with the 'peaceful undead'. (vote?)
Slaying the Gnoll Necromancer: Tentatively agreed, however, I do not believe that we can accomplish this feet alone. Perhaps we should contact the Horde and the other clans and villages? (And see if anyone of them have a son of a smith who's being a pain in the arsegrumble).
"Rapid Acquisition" of Undead Monolith: I feel that I need to disagree with this; you see how the other clans reacted when we accidentally released that demon from the monolith. Imagine what would happen if we became undead too.
On the first point... we can take 'em. You know he'll get to that other undead village and enslave them if we don't act quickly.
On the second point, i agree- i think... not sure...You'll see that i wrote 'discuss merits of' 'cause i wasn't sure.
Speaking of the horde, don't we owe them a few warriors?
Err... wasn't it an automated process?
Edit: And Northen Wolf, I expect that secret secret uberimportant message from the Undead Leader of the 13th layer of Hell soon.
Ugag agreed, if Bill's report is correct, undeadies weak now but getting stronger. Ugag think we train over winter and strike at first thaw in spring, since we don't have lots of winter suits and tents. This give us time to practice maneuvers and mebbe enlist help from the Horde, but still strike before bad Gnoll train and equip his army.
Why we not just 'convince' undead villagers to work for us? They peaceful, they not need food. Mebbe we 'protect' them, gain use of stone in return? Also, we be protecting stone from gobbos who want to release god-core.
OOC: Great update! It seems like a rite of passage for new Immortals to run blindly into danger before getting gored where the sun doesn't shine . If only we could convince our enemies that the village treasure is down there ...
OOC: Look at me! I didn't rush blindly into danger, yet I got gored where the sun doesn't shine . Nah, I think it's every orc's destiny; no their BIRTHRIGHT to be gored there.
Yes most people rolled either 6es or 3s. Just soooo few 1s were rolled.
I expect rolls to get better (for me, worse for you) when I roll all factions and their success Was writing as fast as I could so probably not so many jokes.
Yes, it becomes higher rank.
You have bows and arrows like you have spears - by default. Arrows are wood only tho, no steel/stone/magical tips to increase their penetration. I'll add bows to stats.
It is automated, I did not think it deserves mentioning in the updates.
You will get it soon. I finished writing update 0:20 something am yesterday, I realy had not wish to start writing anything more.
I did not want to kill redcloak on his first turn same with Aiken (who rolled two ones on turn he joined). And Immac rolled 6 for sneaking in the Mountain of Horrors, so no falling into deathclaws or reapers nest for him either. It would have been fun.
Fantastic update, YAY a piggie and a girlfriend for me!
#Didn't I gain any strength carrying all that wood?
#Did Gaarth "lose" his kids due to a bad roll, or will kids in general seek their own path?
No IIRC you rolled 3 - restoring fame and gaining good pay was good enough. If you would have rolled 4 or specified in your orders that it could/should increase your strength, it probably would have.
Kids usually tend to follow their fathers example, in this case they should have followed Gaarth and joined with leatherblades. Gaarth just got a Poor roll for followers action.
Private messages out. Several of you got a message or two.
Magog already has 25% skinning skill, so should that go up to 50%
ALso, did Garth's followers make Magog's coat?
((Man, all Gaarth's babies are full grown allovasudden? I thought I would have time to beat on some children orcs to mold them in my image, oh well, I still had a blast reading the update, I'll chalk it up to their mother's being weak willed sluts))
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