NWolfNES I: The Greenskins, home edition

VOTING HAS COMMENCED
Only 3 immortals decided who will become the overseer - rest are assumed to agree as no objections were made.

Wotepchu Broadhand (Anonymoose) - STOLL
Ugag (Hbar) - Stoll
Gaarth (RPAdvantage) - Stoll
Xialo (Cull) - Xialo

First task of the overseer would be to figure out how immortals believe it is best to proceed. Under that I mean, he'll gather up most opinion on how we should deal with problem X, hereby limiting my work. His extra work grants him some benefits among common (non immortal) clan members.

@Immaculate
Orders are fine,

@Gaarth
Orders are fine

@Wooden defense wall
I agree with Stoll - even if you get some resources flowing in, meaning half of your defense force being outside of the village, you do not have enough wood to spare to build houses and sheep-pens at the same time. You *could* have enough resources to improve houses and build a sheep pen at the same time.

@Moat around the village
We could either do this or finish the irrigation moat we already started, we do not have manpower to do both.

From: Farmers
Farms do not need as much maintenance as they need during spring and Autumn - most plants tend to grow without our help. Brining water and pulling out weeds is best we can do. So we think leading small groups around village, showing them what food plants to gather and store for winter. We are too scared to go deeper into woods to search for fruits and like from there.
 
Newcomers, accept or not accept

Stoll: accept

Ugag: Accept

Gorrick: Accept

Gaarth: Accept-make them build the walls too.

Luke: Implied accept

No objections made.

Sheep

Stoll: Make some traps and lead the herd into it. We can catch a few of them that way.

Ugag: Make some traps and lead the herd into it. Doesn't matter if they die!

Gorrick: Build a sheep pen and lead the herd into it.

Wotepchu: Why not catch'em?

Gaarth: Build a sheep pen and lead the herd into it.

We seem to have reached a deadlock in the decision making process. It's up to others to decide which way is better for the village.

Mermaids
Stoll: :<

Ugag: Lady fish = fish = muttonz

Soldiers

Stoll: Soldiers should protect the lumbermen and the farmers if they want to gather foodstuff from the forest. They may also protect the villagers during night from that "vanishing" incident(Yeah I changed my vote, but it's my vote after all)

Gorrick: Patrol area, protect lumbermen, and escort the villagers during night

Ugag: Protect lumbermen and escort the villagers during night.

Protecting the lumbermen and escorting the villagers seems to be the highest priority of the soldiers right now.

Craftsmen

Stoll: create some nets

Gorrick: Do what's best for the village. (Tailors should make clothes, weapons maker should make weapons, trap layers should make traps and so on)

Villagers

Stoll: Should finish irrigation ditch

Gorrick: Should finish irrigation ditch (I discarded your idea of making a moat around the village because Northen Wolf said it was impossible to finish the irrigation ditch and make a moat in the same turn)

Farmers
Stoll: should gather foodstuff from the surrounding area

Gorrick: should gather foodstuff from the surrounding area

Lumbermen

See: Soldiers

Builders

Stoll: should build more shelters

Gorrick: Should build more shelters
 
I, Xialo, am sort of insulted that I wasn't included at all.
 
I, Xialo, am sort of insulted that I wasn't included at all.

New overseer - no know how yet, besides All Xialo said was to accept soldiers and no one seems to be disagreeing with that. :p

Also, You got one vote - sorry, my mistake.
 
Well here's my (Luke's) opinions. If I don't say anything about an issue it is implied agreement with the majority.

Sheep- Herd them in a pen. Breed them for more meat when it is needed. They should be used to obtain milk as well

Soldiers- Patrol area, escort villagers at night, scout the suspected area of the Horned warriors

Builders- build silos to store food during the Winter

Edit:

Instead of Soldiers, hunters should scout the suspected area of the Horned warriors
(I am agreeing with post below)
 
I would say that the hunters should do the scouting, the soldiers already have more than enough duties and do not know how to survive and move silently in the same way hunters do.
 
I, Maxwell, think that the main objective, now that winter is not that far off, is to focus on constructing shelter and storing food. We just need to get through the winter.

We should focus less on exploration as our village is still a mess. What is the point of searching for new lands if we don't have a propper home to return too. Sure, hunters can try finding new hunting grounds, but it should not be a priority.

Builders: should construct homes and sorages for food. Irrigation should be secondary. It should be ready by next Spring. Homes are a more urgent problem as it starts to be chilly by Octuber.

Soldiers: some should patrol during the day. Others, being phisycally fit, should assist the builders, but keep weapons close. There should be a more strict gaurd during night. All those people disappearing... not to good.

Farmers: I agree that livestock should be established as quickly as possible. Sheep are good, but now it might be easier to breed rabbits, as they breed insanely quickly during all seasons, and they are quite edible.

Hunters: stick with known territory unless desperate.
 
Builders: Finish irrigation first. We need more food than homes at the moment.

Soliders: Patrols throught all the hours. The losses at night are distrubing.

Farmers: Livestock as fast as possible.

Hunters: Find new grounds. Our intake from our current territory is small at best, pracitically non-existent at worst in my opinion.

AND ORDERS:
1. Continue watching and fishing with the fisherman.

2. Assist, follow, help, and assuming the hunters allow it, hunt with the hunters.

I'll edit in a story maybe.
 
Newcomers, accept or not accept

Stoll: accept

Ugag: Accept

Gorrick: Accept

Gaarth: Accept-make them build the walls too.

Luke: Implied accept

Xialo: Accept

No objections made.

Sheep

Luke: Herd them in a pen

Stoll: Make some traps and lead the herd into it. We can catch a few of them that way.

Ugag: Make some traps and lead the herd into it. Doesn't matter if they die!

Gorrick: Build a sheep pen and lead the herd into it.

Xialo: Build a sheep pen and lead the herd into it.

Wotepchu: Why not catch'em?

Gaarth: Build a sheep pen and lead the herd into it.

Really people, do you think we have the resources to build a pen that sheep can't break or jump over before the sheeps disappear into the sunset?!

Mermaids
Stoll: :<

Ugag: Lady fish = fish = muttonz

Soldiers

Stoll: Soldiers should protect the lumbermen and the farmers if they want to gather foodstuff from the forest. They may also protect the villagers during night from that "vanishing" incident(Yeah I changed my vote, but it's my vote after all)

Gorrick: Patrol area, protect lumbermen, and escort the villagers during night

Ugag: Protect lumbermen and escort the villagers during night.

Xialo: Patrol during all hours

Maxwell: Patrol during all hours

Luke: Patrol area, escort villagers at night

Craftsmen

Stoll: create some nets

Gorrick: Do what's best for the village. (Tailors should make clothes, weapons maker should make weapons, trap layers should make traps and so on)

Villagers

Stoll: Should finish irrigation ditch

Gorrick: Should finish irrigation ditch (I discarded your idea of making a moat around the village because Northen Wolf said it was impossible to finish the irrigation ditch and make a moat in the same turn)

Farmers
Stoll: should gather foodstuff from the surrounding area

Gorrick: should gather foodstuff from the surrounding area

Maxwell: Domesticate rabbits.

Comment: rabbits are rather hard to domesticate, you know

Lumbermen

See: Soldiers

Builders

Stoll: should build more shelters

Gorrick: Should build more shelters

Xialo: Should help with irrigation ditch.

Maxwell: More storage and shelters

Hunters

Maxwell: stay in known terrtory

Xialo: Search new hunting grounds

Stoll: Do not wander away from the village (there are some woods nearby that have not been explored throughly)

PROPOSAL: Hunters scout for the bull people
Gorrick: Aye

Luke: Aye

Maxwell: Nay. Stick with known territory

Stoll: Nay, and here's why. We are hardpressed with food enough already. Using the hunters, our food gatherers, as scouts into an unknown territory where we don't know what will happen to them is idiotic.
 
My farmers comment was more about the sheep. Keep the sheep in a pen.
 
About pen - you might have resources to build rather small one. There are many other ways to capture these sheep - hbar's story included some.
 
To Soldiers:

After my failures as a hunter, I would like to try a diffrent path. Could I train with you? I think that being able to use a weapon more efficiently would help me a lot.
 
From Ugag

To: Overseer

The Bull-mans are not here yet, so maybe they not know where here is? Maybe we shouldn't go look for them until we have better pokey-pokes and choppa-chops? Also, Ugag not know how to swing axe good yet. We should train our soldiers before we try to find our enemies.

Hunters should hunt. Ugag not want to give up bacon to find bull. Many little orcs hungry, how they grow strong without piggy meat?

Ugag wonder, do crafters have crafty-hut yet? How they make good things better if their stuff all over messy village? Ugag think builders and crafters should work together to make better crafty-hut, help crafters work faster. Don't need good houses until winter.

Ugag think farmers should watch sheep and try to catch them. Farmers know land well, and they not busy in the summer. Ugag and little Ugag help them.
 
"Stoll your summaries are inaccurate. I said the hunters should scout AROUND the VILLAGE and that they should CARRY ON their HUNTING. The hunters should act as an early warning system because they routinely go outside the village. It will take longer to complete each hunt in the winter so an extra couple of hours onto a hunting trip to scout around the borders of the village to search for signs of orcs or bull-people is not so bad. Anyway we have more hunters than sets of hunting gear, ten more to be exact, and it does not have to be a group that is actively hunting that is scouting. We have twenty-four warriors, who have to train, patrol the village and guard the wood-cutters. We have more arms than we can arm them all with, so the hunters scouting could take some of the spears with them for defence. It can work Stoll. Village here means from the boundaries of the forest in the north all the way down the foothills of the mountains in the west to the edge of known territory in the south all the way along to the river in the east and then back.

Your second inaccuracy is that you forgot to elude to either of my two requirements for the new orcs to join the village. Namely they agree not to wander away from the village without permission and they agree to give us their knowledge of war and any other matters. The village in this context means the village, the fields, the irrigation ditch and the stretch of river extending from the top of the field down to the irrigation ditch. These conditions are not permanent and will be looked at again once the new orcs have settled in.

As for the sheep you raise an interesting point. But how would your traps take the sheep alive? A pit-fall could break their legs and, if they fall badly, their necks. A trip-line would be stepped over. A rock-fall trap would kill them. We have no cages for a cage trap. What kind of non-lethal trap are you planning on using? Are you going to divert manpower from the irrigation channel to dig pit-fall traps? What are your plans?"
 
First of all, sheep. You think pen will be a better idea? If anything, pens are one of the worst method to catch wild sheeps who are going to be fighting tooth and nail against your attempts to catch them. To counter that, we must have a pen that' strong enough to handily resist a headbutt from a ram and also tall enough to thwart the sheep's attempts to jump over them. You seem to be speaking of building a pen like it is sticking stakes into the ground and hoping that it holds. It's not. It's a painstaking process that takes a lot of time and effort. You need to choose the right wood, build it the right way, and also maintain it every few days. In other words, it's not worth it unless we already have a herd of sheeps because if our attempt to capture the sheep fails, we are left with totally useless pen and lots of wasted material and time.

The method of using traps on the other hand is cheap and it also doesn't take away the builder's attention. As for the types of traps to use, we can have...

Rockfall traps (Even if it does kill them, we can still have meat)

Pitfall traps (may or may not kill them, but broken bone and having some meat is better than having a broken fence and having no meat)

Snares (May or may not cause strangulation, but chances of death are low because we would have some orcs chasing the sheeps into these traps anyways)

Hunter Ambush (lots of stabbing and wrangling sheep involved here. Again, may or may not cause death and also may result in injuries to the clan)

And as for your question on "diverting manpower from irrigation channel to dig some holes," my answer would be yes. How else would I prepare traps? Would irrigation channel still be completed? Probably so. Even if itsn't, 80% completion is still much better than 50% completion, no? There's also the point that we would not be needing that irrigation channel in the fall. Oh, and while we are on that we might as well reroute some craftsmen to make some snares. Nothing much. Probably around 20 traps would suffice. Oh, and we might as well reroute some hunters to set up an ambush as a fallback plan.

Onto the next topic. Soldiers. Firstly, I believe they have already agreed to one of your term of "Telling the secrets of fighting to all who want." Secondly I am not going to be counting every single details of every single vote unless it's crazy enough. The detail of allowing them in the village unless they wandered off (at which point they would not be in the village...) seemed like common sense. Unless you were thinking that they were actually bandits and were wandering off into the forest to report back to their colleagues. If that is so, you may actually have a reason to suspect them! So here's a new proposal for everyone to chew on.

Spoiler :
Proposal 2: Who Watches the Watchmen?
Are the soldiers truly as good as they claim? Are their claims on the bull people accurate? IF THE SOLDIERS NEVER SAW THE BULL PEOPLE BEFORE THEY SURROUNDED THE VILLAGE AND SLAUGHTERED EVERYONE, HOW DID THEY SURVIVE AND MOST OF ALL, HOW DID THEY KNOW THE DIRECTION FROM WHICH THE BULL PEOPLE CAME FROM? Did they just hide in a nearby bush and watch people get slaughtered and saw the invaders leave in the direction? Is Stoll really a guy?

This proposal, if passed, will restrict the newcomer's freedom to leave the village until they can prove their loyalty to the village.


As for your point on the hunter, I see nothing wrong with what I did in the tally. You said "The hunters should carry on their hunting but also begin to carefully scout around the village to spot enemies coming" and also was not even a little bit incredulous when you replied to Luke's comment on scouting the supposed area of the Horned Beast's location. I assumed that you meant to send scouts in the direction of which the warriors claimed that the Horned Beast would come from.

Would you want me to take your vote away from "scout for the bull people" to "scout for new hunting ground," or do you want to make a new proposal altogether?
 
Aye I meant a second proposal to limit their freedom of movement because we don't know who the hell they are.

As for the hunters I propose they do a long-range sweep around the village to spot incoming enemies. New hunting grounds might be a secondary benefit. The soldiers will patrol around the village, the irrigation ditch and the field right as well as all their other duties? So who is going to be patrolling further out to see the enemy coming and warn them? It is logical that the hunters, who are already moving routinely outside the village carry out this role as well.

(OOC: My reminder out hunters doing scouting came after Heraclius'. It was mentioned in my original more comprehensive as well.)

Sheep do not fight tooth and claw. For a start they have no claws and rather blunt teeth. They run away by instinct and thus by scaring them we can force them to move in a direction and keep them on course by scaring them again when they try to turn. We could then chase them either into shallow pit-fall traps if we must go with the idea of traps or into a pen. Wood for a fence just needs to be solid. We have plenty of solid wood to build shelters from, more of the same wood would suffice. The quality of the fence depends on the size of the sheep and maintenance depends on how determined they are to break out. On a different note how do you intend to ready five or ten pitfall traps, properly concealed, or twenty snares, probably more in case the sheep manage to avoid some, before the sheep disappear over the horizon? Oh and if labour can be diverted so readily. I would like to point out a ditch for defence would be better than an irrigation ditch for a field that receives more than enough rainfall for now to keep it going. As would a ditch around the pen to further discourage the sheep from escaping.

(Northen Wolf are these sheep a particularly large variety. Do the ewes have horns as well or only the ram?)
 
(Northen Wolf are these sheep a particularly large variety. Do the ewes have horns as well or only the ram?)


If you divert builders attention from building to building traps, builders will help to build traps/pen and can only repair current houses.

Sheep:

Spoiler normal :




Spoiler ram :



They move in groups, you've assume 5 or 6 groups pass your village. If they feel threatened by any way, they scramble to random directions. Ram will stay and try to make you follow him and or fight it out. Once danger has been cleared, ram calls and group returns to him. They'll then continue their travels. Each group contains at least 10 with maximum being 30 sheep.

Several small herds of wild sheep appear into distance
Fisherman and scouts report that several small herds seem to t travel from NE, crossing river and passing village over 1 km South. They seem to be heading into SW and are relatively calm, but if someone approaches them, they tend to flee into random directions and later gather around Ram when he calls them. Hunters wish to slaughter them all but some of civilians seem to want to “catch” them alive.
 
Ugag need to know what clan decides so he can plan his summer vacation. Maybe Overseer tally all votes final tonight so firm plans can be made tomorrow?

Hunters should hunt piggy. Piggy can't be gotted by farmer, piggy mean. Farmers or even villagers can catch sheepie lots of ways. This not rock science. Although Ugag agree that hunters without hunty kit can scout for new hunting grounds. They should stay near the village - we can't afford to lose any skilled orcs.

Wood: very low (everything around village has been cut and cutters refuse to go into woods)

We not have lots of wood. Choppas cut down nearby trees, now every log comes from farther away and needs soldjas to guard choppas. Wood getting expensive, and huts still falling down. Why use on sheepies when there other ways to catch?

Not need irrigation yet, but autumn needs many hands for harvest, and winter ground too hard to dig. Need irrigation in spring so seeds can sprout. We should finish (or nearly so) irrigation ditch soon.

Ugag agree that stranger orcs should stay in village until they friends. If they betray us, Ugag smash their face!
 
"We don't need irrigation at all, crops are growing fine without it. As to why we use wood on sheep. The answer to that is quite simple, if we don't find a way to contain the sheep we will have to kill them. This will result in a huge wastage of meat because we have no means of preserving meat. The only way we know to preserve meat is to keep it alive until you need its meat. Hence the sheep need to be captured alive, hence the need for a pen which can be built out of wood or stone. We have even less stone so wood is the only option."

OOC: Would our orcs know, though observation, that sheep avoid dips in the ground and thus could be contained by a wide, shallow trench? This would not deter a sheep desperate to escape but it would deter a sheep from wandering. This is because sheep have rubbish depth perception and they cannot easily tell how deep a dip is so they prefer avoid them.
 
OOC: Would our orcs know, though observation, that sheep avoid dips in the ground and thus could be contained by a wide, shallow trench? This would not deter a sheep desperate to escape but it would deter a sheep from wandering. This is because sheep have rubbish depth perception and they cannot easily tell how deep a dip is so they prefer avoid them.

It would if someone would chain head-ram into that pit. There are several natural slopes near your village.


Then again, there'd be not much food in that pit, would be?
 
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