Discussion in 'Never Ending Stories' started by Northen Wolf, Jul 20, 2010.
I'll flip a coin
XD. But Ugag can't die, everyone loves Ugag! It's just that he would probably kill us all if he ever tries to help us survive!
Orders for Gaarth
1. Keep making nice with the lady-orcs
2. Try to train with warriors to get skills. If injured during training Gaarth will use it to his advantage with the ladies.
1. Gorrick will carry on training with the soldiers.
2. Gorrick will try to improve his fitness and strength with runs, push-ups, sit-ups or whatever other techniques orcs use to become fit and strong.
3. I'm adding this in case it does not count as a full action. Inform craftsmen about my discovery if they do not already know.
1. Train some more with the soldiers and learn how to wield both axes and swords
2. Fix other broken axe
On both of these excursions take my follower with me. He can look at the painting as much as he wants now.
Build Defense against Bird Critters: 2 (Ugag, Gaarth)
(remaining wood will be used to improve housing for the coming winter)
Build Defenses (palisades and such): 1 (Chill Bill)
OOC: We need more voting. Builders are like the TEM, you know.
Hunt pigs (again): 1 (Ugag)
Train as Long Distance Defender: 1 (Gaarth)
Various scouting missions (Bird's mountain, hoof tracking, and fire investigation): 1 (Chill Bill)
Overseer Decision: If no one else votes upon this matter, Chill Bill's proposal will pass.
improve ship pen (maybe add some enrichment items?): 1 (Ugag)
Create Weapons and tools: 2 (Gaarth, Chill Bill)
Overseer Decision: The builders will do basic maintenance on the ship pen, not the crafties. Craftsmen will create fur boots for the coming winter and create more weapons and tools for the village.
Villagers-Help farmers harvest crop: 3 (Ugag, Gaarth, Chill Bill)
Thanks for missing mine.
I don't see a vote inside that quote, Cull.
I thought it was gathering what we were doing, not the votes.
My votes then.
Build defense against Bird Creatures and hunt pigs. The other stuff I'll go with the majority.
@Seon What's a "TEM" ?
Transmission Electron Microscope which has the highest resolution and magnification of all the electron microscopes available in the world. Also plagued by the fact that it has a extremely long set-up time and is extremely expensive.
Likewise, the builders have so much to build in so little time...and they use up a lot of wood as well.
Did you actually expect anyone to get that reference? Are you a physics student/grad?
No to the first question, I just wanted to add a penny into my "Craziness of the Week!" jar. I'm saving up to buy a mango fruit and I haven't put any penny into the jar yesterday because I was too busy acting sane while I was typing in an OP for my mafia game.
Some of you have already gained Followers, but I feel I have not explained enough, what "followers" do, nor have I set rules for follower use. This changes now.
Followers are your "tribe" - think of them sitting near you during evening fires. They eat with you, they agree with what you say - they follow you and do tasks, should you tell them to do something
All followers start out as commoners. But they do not have to stay unskilled - followers can be specialised into something. They can train to become warriors - should you tell them to become warriors.
If you manage to gather large enough follower army, you may consider creating a private army corps, private farmers group and perhaps even a new village.
Everyone who has followers has an extra Action, in addition to two orders they already have. EDIT: That action may only contain Followers orders.
Training X amount of your followers into Y uses entire followers Action - you cannot train 10 followers to be 2 crafters, 5 warriors and 3 tricksters in same orders.
But you can train 5 followers (out of 10) into warriors, leftover 5 simply accompany you. That order may only contain follower actions.
You also cannot train 5 followers into warriors and send 5 to work on fields while you are out with scouting party (those 5 who were supposed to work on fields will scout with you)
Specialising comes with "a cost" a "warrior follower" will not work in fields. Same as "craftsman follower" will not work as fisherman. However simple followers can do all of these tasks, of course they lack proper skills to these tasks on specialist level, but they will do their best...
If you do not specify your third order, then I assume your followers just help you/do same things as you do.
Skills are listed under "knowledge". To use skill you need to have learned it completely - 50% or 75% of certain skill does mean you cannot yet use that skill.
Basic fighting - involves basic knowledge about all weapons, basic dodging and evading, basic training and moving in a group. The very basics of training, required for more advanced training (how can you expect to wield an axe if you do not even know how to dodge a hit?). This is followed by advanced and expert fighting. Required to learn basic weapon/shield/armor skills.
Basic WEAPON/SHIELD - Involves using that weapon. If Basic fighting grants you knowledge of towards what to point spear sharper end to, then basic spear would teach you how to properly hold a spear, how to stab without getting spear stuck and all other more advanced knowledge.
Advanced WEAPON/SHIELD - you can figure it out
Expert WEAPON/SHIELD - ditto
Basic, advanced Expert Armor use - basic armor use teaches you very basics - how to wear armor and make simple repairs, while advanced armor use teaches tips and tricks, more complex repairs, simple armor improvements (boiling leather armor if going against sharp weapons and boiling in beewax if going against blunt weapons). While expert armor use even teaches weaknesses of different armor types (how metal-clad human knights can be crushed etc.) and whatever else you need to know.
Of course, anyone can wear leather armor but it is more "defensive" when you know how much leather armor protects you and how to improve its protection.
As you can probably guess already, most skills use same scheme:
For every specific skill there is one Prerequiste skill required.
For Basic alchemy , basic herb knowledge is Prerequisite and for basic ore finding, basic mining is prerequiste. Basic fishing w/spear is required for net, trap or line fishing. Eh, you'll probably get my point.
Basic -> Advanced -> Expert -> Master (I don't expect anyone reaching this high, but'll see)
You can teach other immortals your skills - even if you only know very basics. However, to train followers into warriors or crafters or whatever, you need to have at least expert knowledge of skills you teach - crafters would require basic-> advanced ->expert crafting.
For warriors it'd be wise to train them in this village and then let your followers teach these skills onwards to other followers. Of course, who would want to build their own mercenary group or own private village?
You gain followers by lucky rolls (5 or 6es), by gaining position or respect among clan or you could try simply recruiting some people to follow you - be it offering them rewards, simply chatting around campfires or teaching skills.
Autumn of 751
Little village of Gormadash-Goro does rather well - granary is full of food and warriors train hard - they are proud to be strong, well fed orcs.
Chill Bill the organizer of trapping line, wants to become a true hunter and decides to learn archery. Being as "smart and silent" as he always is, he decides to learn archery skill from warriors instead of hunters. He barrows a bow and bag full of arrows from storage and heads out onto practice field to get someone to teach him. Once on practice field, he approaches one of the Wild Brothers skilled warrior-trainer. This skilled trainer "knows" Chill Bill for his remarkable skill at keeping his mouth shut and makes few comments about it. Despite of clearly hostile behavior coming from warriors, Chill Bill still decides to practice with bows without a teacher. So, he watches others and attempts to mimic their moves. He watches and learns:
Move one - check bow condition, move two pick up arrow, move 3 support arrow on bow, move 4 pull back bow string etc. However first attempt to mimic these moves ends up breaking bow string and arrow falling less than a meter away from him. Friendly trainer imminently points at him and laughs, as do his students. Later, same trainer mimics Bills behaviour in front of larger group of military trainers who also burst laughing. Despite of this, Bill gets replacement bow and does not give up, second shot comes out better arrow flies 2 meters before hitting ground with its tail first. Practice, Practice, Practice enough and you'll learn it Bill repeats to himself.
If Chill Bill would be Ugly, his practice would have looked similar to this
He aims third shot towards target, takes his time, pulls back bow string slowly - like an experienced shooter and
then someone behind him screams Wild cows are attacking. Bill shudders and shoots arrow at random direction, only to relize seconds later that it was same trainer, making fun over him. Despite of this accident, arrow Bill shot at random direction, ends up in not so random person. It comes out, that in confusion and fearbravery, Bill managed to shoot an arrow into overseers lower back, into area where back ends and legs start and where people sit on. He also managed to hit his target during best time - when Stoll was talking with village most respected members. This naturally meant that entire group of angry mob of followers began chasing poor Bill around. (Not only stoll+followers but also Respected members and their followers). Bill manages to escape with just few hurting shoulders, but his reputation is was damaged none the less. During rest of the season, he avoided bows and arrows and training area like wildfire.
After several weeks had passed, Bills superior bravery was still a joke about evening campfires. Stoll just got a light wound and no one dared to make fun over overseer. Bill becomes a laughing target of commoners. (Respect drops from none to slightly disliked)
Upon hearing about that terrifying event, little-known Immortal called Shurzurn, was seen heading towards boar caves and later sounds of collapsing rocks was heard. Some elderly women say that he was mumbling something about hybernation and self-finding most of orcish brothers believe that Shurzurn simply went insane and killed himself. Others believe that Shurzurn went to find inner peace and closed himself into boar caverns. But maybe he'll return from these caverns some day?
It seems Bill is not only immortal who wished to train art of warriors many other immortals also practice same arts. 6 out of 9 immortals known to us train to become warriors. Names of those who practiced the arts of warrior were: Luke, Gorrik, Ugag, Xialo, Maxwell and Gaarth.
Ugag one of the more known immortals (due series of accidents that happen to orcs around him), also trains with soldiers he trains well and learns basic fighting meaning he now knows towards who to point spears sharper end and how to block easiest hits. He also demands to be though how to properly use spear to kill bird-mans with, despite several instructors refusing teaching (after getting several light stab wounds) Ugag still manages to learn 25% of basic spear use (and stab several instructors in the process, the instructors do not complain, as it is rare to see such enthusiasm among warriors in training).
One less known immortal, Luke, also wishes to learn arts of warriors, he specifically demands to be thought use of both axes and swords. He is quickly convinced (by being beaten up by trainers) that he should learn basic fighting before thinking about trying to learn proper weapon handling. He oftens spars with immortal called Gorrik, losing most of the matches. Not much else can be said about Luke and Gorrik training. Luke gains 50% basic fighting, while Gorrik masters Basic Fighting.
Ugag spends most of his free time dragging rocks and tree stumps into practice area. At first most orcs refuse to participate in Ugag organized events, but thanks to Little-Ugag efforts and word bending skills many warriors-in-training eventually join Ugag-games team and find his tasks and games to be rather challenging. But then again, who'd want to show, that he cannot carry 50 kg rock in his backpack all day, 'specially if lady-orcs also constantly check out fitness team with their beautiful eyes. By the end of the autumn more than half the soldiers are more bulkier than they were in beginning of the season. Ugag, thanks to constant training and organizing gains some respect among military warriors and gains strength. Ugag is now rated Average in strength (This rating is compared to military warriors not commoners!). Ugag gains one follower.
One ex-Whisperwind clan trainer training young warriors
Maxwell is one of the immortals who expresses interest in becoming a sword-fielding warrior, but he is quickly convinced (by using brute force method) that he should learn basic fighting (and dodging) with all weapons and shields before even thinking of becoming specialist. He does that and even joins Ugag games team, but does not do very well in those games. Despite of that, Maxwell still learns basic fighting.
When not practicing (read: beating up Luke) basic fighting, Gorrik too participates Ugag-games and does rather well, winning several competitions (where Ugag did not participate). He also participates in running competitions and is always in leading group of runners. Some orcs point out that running is skill only used by the weaklings. As result to constant training Gorriks stamina and strength improve, he is now rated as weakling (1) better than many others who have no strength at all!
Gorrik reveals his secret of treating spear tips in fire to improve spears durability with others. Sharing this knowledge gains him some respect among hunters who have biggest issues with broken and blunt spears. Gorriks respect among hunters rises from very low (1) to low (2). Gorrik loses knowledge of making Charred Spear tips. (It is not a private knowledge it isnow commonly known. For an example anonymoose secret fishing area is only his to know)
Xialo and Gaarth are two immortals who too participate in training teams and Ugag-games. Xialo fares does rahter well, learning 50% of basic fighting. Gaarth does not do so well as overrates his strength and drops large boulder on his left foot, breaking several toes in the progress. This wound causes lots of trouble to Gaarth, but despite few broken toes and pain (only a weakling would make little pain a problem!)he eventually manages to learn 25% of basic fighting.
Gaarth does not let that wound to stop him. This little wound and few broken toes actually do more good than bad to to him. Gaarth uses his wits, good looks and his wound to win respected among local village ladies and surprisingly, he is very successful it seems women care for him and both he and his wound are well treated by volunteers. By the end of the Autumn, Gaarth gains 1.5 followers, increasing his followers number to 2.
Luke attempts to use his restored relations with crafters to repair his broken fighting axe, after several days of convincing and constantly begging, one of the craftsmen agrees to fix his axe. Luke just has to do few annoying tasks for him in exchange. Doing those cleaning and sorting tasks is annoying, but Luke manages to pull himself through all of that and gains his reward med quality fighting axe.
Maxwell spends his free time talking with crafters to fix/further improve his swords. Crafters, most already annoyed by Luke, get very angry due constant disturbing. And as orcs are hot headed - calm their anger on Maxwell. (Some of them even attack and beat Maxwell up). Eventually Maxwell attempts to fix his sword by himself. He just compares his sword with poor quality short swords and attempts to clean, reattach/replace broken parts. As expected, he he does not do very well, but swords is now fully usable. This Sword could be improved to good quality if some crafter would take a look at it. Maxwell loses respect among Craftsmen, Maxwell gains med quality sword.
Xialo when not training with warriors chooses to fish with group of fisherman. He holds group well together, organizes commoners to take away caught fish and helps fishermen a lot. His actions are greatly rewarded, 'specially by the fact, that he catches enough fish to come in second place just after clans most masterful fisherman. His actions
or luck? are greatly rewarded he gains respect among fishermen and one teeny orcish girl has been witnessed to hang around him more and more often. - It is obvious that this girl likes taste of the fish. Xialo gains respect among fishermen. Xialo gains ½ follower (Teeny girl ).
Local overseer, Stoll does not let little-arrow-in-the-butt-event to disturb him. Instead he (and his followers) focus on helping out farmers with the harvest. His group helped clan a great deal and thanks to his efforts many more plants were gathered, compared to what farmers would have manage to gather with their own numbers. Stoll is not stupid, being overseer and all, he learns quickly what plants can be eaten and what can not, during evenings farmers even tutor him by showing what plants may be eaten and telling where they grow. Stoll gains 50% basic herb knowledge.
Wotepchu Broadhand seems to working with plants. Many local sane orcs call him insane, but Wotepchu does not give up he tries to cook seeds and plants, he speaks with farmers or listens when they teach Stoll. He even goes into forest, travels alone and looks for many kinds of plants gathers them and then visits farmers or shamans to see what these plants do. He even treats Gaarths broken toes with great success (toe do not fall off or wither and die!). His travels through woods also reveal a small ledge, what hides entire field of healing plants (enough for 25-30 units!), it seems this ledge even hides these plants from snow and nearby river should keep warm enough temperatures that plants are gather-able even during winter season.
By the end of the season Wotepchu gains:
*Advanced Herb knowledge he now knows several healing and treating plants, he could survive in the wildreness only by eating plants, as he now knows enough editable plants, he also knows some plants what are required to boil or cook before they become safe enough to eat.
*Knowledge of healing plant area, with possibility to gather 20-30 healing plants in one trip, resulting loss of this plant field or 5-10 plants every season.
*1/2 follower (one young orc seems to be interested in arts of alchemy and herb knowledge)
One of the plants what Wotepchu discovered to be poisons, unless boiled in water - then poison disappears and plant can be used as healing plant.
To wear off his bad luck, Bill decides to go on a scouting trip alone. He prepares for this trip long time - two weeks. But when he leaves Gormadash he is well prepared armed with a spear and a knife, has enough dried rations rations for two weeks. His backpack also few healing and stamina herbs, trap essentials (to attempt to catch something when he is sleeping), fire-making rocks and much more. Bill is careful, he sleeps during midnights and traps his surroundings his traps also provide him with additional food income of wild rabbits, gigant frogs and few gigant maggots (size of a fist).
Chill Bill travels around village, towards mountains to see if he can find birds-horror nesting area. He is unlucky and sees no gigantic birds flying by. Bill then sets his feet towards used fireplace, getting confused and disoriented for several days he eventually manages to reach to that used fireplace area. As he gets closer, he can clearly see small pillar of smoke rising from this fireplace. Is it being used by friend or a foe? A traveling merchant or bull creatures? Bill is scared, but He waits for nightfall, leaves his bag behind and sneaks closer to the fireplace area. It takes several hours of sneaking and listing to even slightest sounds, until Bill finally reaches close enough to fireplace to see creatures that lit that fire. It seems that this fireplace is being used by
orcs. It seems this camp is temperory built out of leather tents with few quickly built wooden sheds(cowered with dried plants). It less likely that anyone would live in this sort of camp during winter and there does not seem to be a field or drinking area near by either. To his surprise he recognizes one of the Wild Brothers, who left Gormadash during summer. Seconds later Bill hears sound of running coming behind him and less than a second later he is caught, beaten down and tied up, before he manages to fight back.
He wakes in the morning, in the middle of the camp. Chill Bill is clever, he moves his fists and legs very slowly, to check if he is tied to something. Again, to his surprise, it seems Chill Bill is untied. He shivers and open his eyes when elderly woman voice next to him says: You are not tied up and you are not our prisoner. We are not going to hurt you, you may open your eyes and sit like an honorable and brave orc would do. or you may continue playing dead until you get hungry." Chill Bill chooses first option of two as he sits he scans his surrounding, he sees large amount of orcs staring at him while doing, what seems like, preparations for winter. It seems this camp survives only on hunting and plant gathering and security around camp is much higher when compared to Gormadash security everywhere he looks he sees guards staring at the distance.
Once Bill has scanned his surroundings and seen that escaping by running away is rather hard, Elderly woman begins to talk: I'm known as Gora'mana altho I Prefer being called with the tile of Grandmother, you may use either to address me. My son, the leader of this survivor camp is away on hunting trip, so I am in charge.
Bill replied: Grandmother it'll be then, I am known under the name of Chill Bill. Why was I attacked and tied up?
You were sneaking around here, our scouts saw you long before you reached here. We thought you are a spy of Tauren, but Kildor here says you are from that village..(she pauses)... Gormadash, it was called?
Maybe I am from there, but why does it matter where I come from Bill replied
Kildor also said that you are one of those undieable orcs, the one others refer to as Immortals. Be that true?.
It may be truth, but why should I reveal truth to my captors
You are not a prisoner my child, you are free leave but first, listen to what I have to stay
I am Gora'mana, last of the Whisperwind clan surviving elder. You do not probably know, but those warriors who joined your clan are from Whisperwind clan too.
Then are they spies? Is your clan planning to attack us?
No, they left our clan and joined yours and I wish to do that too
My child, you have not learned to respected elders and not to disturb when they are talking but I forgive you that, for now. If you remember, I said I'm last surviving elder of Whisperwind clan. Whisperwind clan was simple we were splinter clan, we refused to obey Horde War Chiftain orders to amass an army against The Empire . Instead we chose peace with the empire and we even payed tax to The Empire.
We left our lands long ago when all our shamans and elders were killed by The Empires sneaky plan. Our last surviving trickster, when seeing chaos and fighting that took place between The Horde and The Empire in Telepathic realm, casted a spell of forgetting past on us only elders remembered what took place in the past. He was killed by telepathy shortly after. This means only elder remembered what happened in the past.
During passing years we payed taxes to the Empire and Empire defeated all The Sickness, The Enemy and The Horde. Or so they claim at least, but we were visited by Tauren the Allies of the old Horde. We're attacked by the Tauren, as we refused to stop paying taxes to empire and pay much larger (OOC: ½ of food income) taxes to them, yearly. Truth to be told, we've not seen Represetees of the Empire for over 10 years. But these tax collectors of The Empire only asked for small things 30 warriors (who never returned) or 150 units of leather hides or 100 units of healing herbs and so onwards simple things we could provide and we always did.
But month after we had refused paying taxes to the Tauren our village was attacked and burned to the ground. Some survivors thanks to their luck - made it to your village. Our scouts met these survivors under cover of darkness and some returned here while others swore to be silent about their past. They did not want to come back here but asked us to join with you instead, I disagreed with them back then, but not anymore. Seeing that our hunting trips failed, we have no further options.
This group you see here are last survivors of the Whisperwind clan most come from hunting party who were hunting boars during the time attack took place, some are miners who managed to blockade themselves into mine and find us after attack and some are survivors who fled from the village.
The Tauren salted our fields, they burned our village and surrounding forest down using some black liquid and probably destroyed our mine. They spared no one and many who escaped and returned later, were captured and brutally killed. We do not have anything anymore.
Our village had over 200 villagers, a working mine, fishing fleet and much more. Now we are down to what you see here: 64 survivors, simple leather tents and quickly built houses. Our food income comes from herb gathering, fishing and hunting. (she paused) . We will not survive this winter and I know that I'll not survive this winter even with food and warm fireplace, our elders are not like you are we die eventually.
I beg you: I'll give you a group of villagers. Go to your village and beg them to accept us among them. We will give you everything we have: Our tools, our supplies, our lives, our knowledge.
You are our last chance to survive. We know no other tribe who lives so far up North. We have no builders, no farmers, no expert fishermen, no crafters and not enough supplies to survive winter. All we have are few expert hunter, few miners and many commoners. We also have some leather and little dried meat and fish. I know you have enough supplies to feed us and your own folk, even if both our tribesmen have to survive on ¾ or ½ of rations.
My tribe will join yours and they will listen to what your elders say. I just want them to survive, as does my son.
When Bill reached back to village he told this story to the villagers. A day later a single runner from Whisperwind tribe brought news that The Grandmother has passed away and asked for represtees of the clan to verify it, if they wish.
Most Gormadash villagers do not have an opinion on this matter, therefor they are simple to convince to see things your way. Shamans say that this time, the Whisperwind tribe members tell the truth and most things that grandmother said are repeated by individual clan members.
Most builders built defenses around loo and sleeping house, some improved sheep stockade. They think that they will be improving houses (inside) during winter as it'd probably be hard to dig pole holes into ground.
Some continue hunting and do rather well – wild boars are still deep in their caves but packs of wild elk seem to be traveling from West to East, hunters managed to separate several small groups and drive them into pit (some were designed for catching sheep, others were quickly dug). Scouting missions did not go very well and several packs of aggressive wild wolves were met, resulting poor exploration gains. All hoofprints they tracked down belonged to the elk packs. They say they may attempt hunting during winter - at least they could kill few wolves for their hides and some poor quality meat. They think continuing exploring would be bad idea during winter.
For some bizarre reason, trap network did not work very well. Some believe return of the Wolves has caused wild critter to hide, other believe area is simply overtrapped and most animals have either been caught or have learned to avoid traps. During winter many traps would not probably work and most won't catch wolves (traps are designed for small animals)
Craftsmen were rather busy converting caught hides and gathered plants into winter boots, cloves and even coats – they were rather successful and many winter suits were made, however quality of these suits remains rather poor. Total 95 winter suits were made. “A suit” is complete winter equipment (boots, hat, gloves, coat). Plenty of crafting, repairing and cleaning for them to do.
Fisherman are scared and witness hungry wolf packs scouting around them quite often, despite of that they manage to catch fairly normal fishing income. Much thanks to help of Xialo organizing them into group and telling civilians when to come gathering for fish. They are afraid that they cannot catch much during winter season. They are afraid of wolves.
Woodcutters are attacked few times by wolves, but they manage to fend off these critters with ease. Thankfully they have had no casualties. They want to continue cutting wood during winter but to do that, they'd need protection.
Many train and take part of Ugag-games. Those who already posse large enough knowledge attempt to secure civilians safety from wolves and rather successful at it. They are rather high spirits about killing wolves and getting taste of first blood. More reckless youth are sometimes going out alone with a spear just to prove others that they are strong enough to beat any wolf that comes into view.
Are quiet as usual but say that Whisperwind Clansmen speak most likely truth.
Most commoners help to harvest crops. It is not easy on first year fields and productivity was rather low, but then again it was better than nothing. Overseer Stoll helped farmers out with his followers and together with commoners much food was gathered and stored away. Enough to live over the winter with ease, on extra(120%!) rations. Should you guys choose to accept Whisperwind clan into your village you'd have enough rations to live over winter with 2/3rd rations (incase trapline+hunting fail) (GOOD JOB or lucky rolls PEOPLE!)
Evening raids continue
Losses again are very high:
1 kid, 3 builders, 3 warriors. - 1 Warrior died in training, 2 others were taken away when patrolling during evening and never returned. Builders were taken away when they were building last parts of loo-defenses. It seems these birds-creatures appear in the group of 3 or 4, being lead by slightly larger bird-creature. Several sheep (7) were also taken away.
Whisperwind tribe members call them “demons of the night”. And say that only way to scare them away is to use wood and build different-height posts into ground. Edge those posts have to be sharpened. It'll give village weird, scary look, but is only known defense. There'll be plenty of room to move between posts as area between them can be 4-5 meters. It'd be smart idea, in the future(if there'll be any) to build houses with sharp “horns” - it saves room (horns would replace posts in the ground) and looks better. Other, firewood wasting method, would be keeping village lit all night long.
Wild brothers and Whisperwind Clan await your answer.
Should they be accepted, they are willing to share all their knowledge and completely integrate into your clan. They numbers are: 4 fisherman, 7 miners, 8 warriors, 6 hunters, 29 commoners, 10 kids (64 total). They bring with them: 60 units of leather, 35 units of winter suits, 5 med-quality fighting axes, many improvised spears, some food resources. If you accept them you'll have enough resources to live over winter with 3/4th rations, if hunters or trapline bring no additional food income. Additionally, Should Whisperwind clan accepter, Chill Bill would gain 2 followers.
Whisperwind clansmen share knowledge:
The Empire – not much is known about the empire. (OOC: Think of The Elder Scrolls -like empire). Empire's core is located overseas. Empire has some small forts around Northern cost and larger forts on Eastern coast. As far as Whisperwind orcs know, Empire has not settled many areas besides coastal forts. They say that 50 years ago, Northern coast forts had about 700, 1400 and 1000 soldiers as defenders. They know 3 forts in total. They say reprentees of the Empire collect tax from surrounding allied villages (like Whisperwind). Tax collectors say what they want one year and come to collect “tax” next year. Empire Claims that its troops stopped both “The Sickness” and “The Enemy”. One time, alliance asked all elders and shamans to gather into one area and killed them all – claiming that they did it to weaken “the enemy” and enemies chances to find this continent.. Whisperwind survivors claim that The Empire has never attacked those who submitted to them and even (sometimes) defended them.
The Horde – Alliance of local orcs who refused to heed warnings of Tricksters and Shamans. They joined in an “alliance” and waged war with The Empire, who they say "was invading" and not "fighting with sickness or enemy". Whisperwind Orcs assume that war is still going on in the South and Empire uses mostly East coast ports to land its troops. 200 years ago, when Whisperwind splitted from the Horde, horde was allied with Tauren, Gnomes and has some relations with some Goblins and Troll tribes. It is not known if Horde is still allied with any of them, or if Horde even exists.
Several packs of Wolves appear
Everyone have seen wolves luring around in the forests and around campsite. Will they follow wild elk or will they decide to stay here and bring death over the duration of winter? Wolves seem to surround lone targets and avoid large groups, but that might change when winter hits. Some of the young and reckless (even including warriors) believe that they can deal with entire wolf pack on their own and come back as heroes. Many silently whisper stories about wolves and how brave warriors take on entire packs of wolves by themselves.
OOC: Wolves hides are medium and meat is low value.
Potty area and sleeping quarters are equipped with bird defenses (poles with sharpened ends).
Supplies estimated income
Water: irrigation 100 meters from village
Food: very low to low income from Trap line, none farm, irregular small-medium hunting income, very-low to low income from fishing
Wood: very low (winter, wolves)
Ores: None, some rocks could be Carried from river
Water: Irrigation 100 meters from village
Food: 120% rations to live over winter, 3/4 rations if Whisperwind is allowed to join
Wood: very low (most have been used and these remains will be used to improve sleeping houses
Bars: 10 iron bars (1 bar=1 item)
Ore: some rocks piled nicely into village
Full - enough to live over winter with 120% rations or on 3/4rd rations if Whisperwind clan is allowed to join
20 units of healing herbs (+10 units)
Gormandash-Goro population changes
-3 rookie warriors
+ 7 rookie warriors
+ 5 normal warriors
5 normal warriors converted to 'trained warriors' (highest warrior rank one can earn without real experience)
+7 kids (will mature by next Autumn)
Up to overseer
Builders: Interior repairs and improvements
Hunters: Believe they can catch few animals or they could set up traps for catching winter animals.
Craftsmen: Craftsmen have plenty to do
Farmers: Will sort and clean seeds
Fishermen: Ask for guards to continue fishing
Warriors: Ask more volunteers to train against new possible enemy, ask help against bird-creatures.
Some would go with hunters,
Some would chop would,
Some would fish,
Some would do nothing, but sleep
10 units of healing herbs
NEW RESOURCE! Leather hides- one unit represent enough hides to craft one full winter suit(hat, coat, gloves, boots, pants).
20 units of leather (mostly small-critters and boar, few sheep hides)
95 winter suits (only workers and warriors who wear a suit can go outside during winter - suits are clans property and everyone has right to use them.)
Chill Bill - respect drops to slightly disliked, can gain 2 followers and restore respect if Whisperwind clan is allowed to join.
Luke - 50% basic fighting, other med. quality fighting axe fully useable
Wotepchu Broadhand - Learns "Advanced herb knowledge", knowledge of healing plant area, 1/2 follower
Ugag - Masters basic fighting, 25% spear fighting, gains strength and is now rated "average" (2), Gains one follower, NB! You did not YET gain respect among military warriors
Xialo - 50% of basic fighting, gains respect among new faction called "fishermen", gains 1/2 follower ("teeny girl")
Gaarth - gains 1,5 followers (total 2), learns 25% of basic fighting
Maxwell - Loses respect among Craftsmen (from none to slightly disliked), gains med quality sword, learns basic fighting
Stoll - Masters basic herb knowledge, regains one action (hands are recovered by now)
Shuzurn - goes into sleeping mode
Gorrik - Masters basic fighting, gains strength and is now rated "weakling (1)", reputation among hunters increases from very low to low
Sorry for poor English.
Map update will come tomorrow
Changes in stats (on front page) will come tomorrow
Please point out any mistakes.
Hope this update is satisfies you.
Spoiler Map, turn 3 :
The fisherman need guards. We bring in quite a fair amount of food, and unless given guards I fear that many of the fisherman will not continue to fish.
Separate names with a comma.