First Page should be updated
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To: Xialo
From: Shamans
You want your "girlfriend" to become a shaman? Ah! You deserve no such thing and neither does that commoner. Being a shaman is hard - moving around between worlds and figuring out signs can even kill. We do not accept your "girlfriend".
OOC: Shamans are hard-locked faction, to learn their arts one needs to first win their respect. To train among shamans you need at least Low (2) respect. You share your respect with your followers.
Shamans
Shamans:
* Foresee (predict) events taking place from few minutes to few weeks (making them very useful in military!), this is not 100% fail proof.
* Can view world through animal eyes - they cannot control animal, but may share vision over distance, tires shamans but is more certain than foreseeing events.
* Have connection with several "realms" (several other worlds)
* Can cast low-level spells:
Light things on fire, not via fireball, but via "slowly heating"
Bring water from deep inside ground to above ground (to water plants during dry seasons).
To manipulate mind for "tricks" - disappear completely for one or two persons (shaman stands still, but person does not see them as his mind is convinced there is no one there.)
Some say, they can even read minds.
and many other tricks. This knowledge comes with great responsibility and may kill/ or let one to be possessed by demons(from other realms), if used carelessly.
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@To Anonymoose
Wotepchu Broadhand:
1.)Speak with young follower, and if he is truly interested in learning the natural healing way of the plants, then train him as an apprentice.
Teaching
You can teach other immortals your skills - even if you only know very basics. However, to train followers into warriors or crafters with your own knowledge, you need to have at least expert knowledge in area you want to train followers in.
Skill levels
Basic-> advanced ->expert -> master [skill]
You have "advanced knowledge", meaning you cannot tutor your follower. I cannot make training followers too easy and no one in this village has "healer" skills yet, you'd be first one. He may drag with you as "commoner" but he is not "fully following you" yet (hence the "1/2" instead of 1)
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@Hbar/Ugag
WOLVES AS MOUNTS
These wolves around Gormadash are "common wolves". Wolf in that painting is "Worg" - specially bred wolf. Worgs are bigger, stronger (can carry Orcs), faster regenerating, slower breeding and more eating than wolves. (Wolves can be trained into Worgs or Trained wolves (same size as wolves, otherwise same as Worgs))
To create Worgs:
1) one needs to capture several wild wolves,
2) feed them for one to ten updates (depends how "evil" I decide to be)
3) Let shamans "work" with them. Shaman can alter young pup genetics, making them Worgs.
It usually takes several wolf generations to convert herd of "wolves" into "worgs". That means you'll gain some trained Wolves and some Worgs in the process.
Worg that breeds with another Worg, produces Worg pup not a Wolf pup. Worg that breeds with Wolf, may produce either or nothing at all.
Sadly, your Clan has not enough meat to attempt such "training" - you only have 18 sheep and Bird-creatures are taking away many adult sheep and all yeanlings (young sheep).
To train group of 5 wolves you'd need at least 50 sheep. Training will cut sheep pop increase speed. To feed 10 trained wolves/worgs one requires 50 sheep. Feeding costs come from yeanlings (newly born sheep, not from old sheep). Wolves eat anything listed under "animals", you right now have only sheep.
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Resources:
I measure everything in "units". One iron bar is enough to produce plate-mail armor or iron spear, one leather is enough to produce a winter suit or a bag.
You do not have to worry about managing village resources, however pointing out what to craft out of extra leather, will influence village crafters to do so.
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Houses
While humans think orcs try to make their villages scary to invaders (what is "partially" right), horns and sharp edges on houses have defensive use instead of decorative use. For some reason Bird-creatures rarely attack Human towns (maybe cuz humans use street lighting). Humans think that orcs with horned houses are more war-like.
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EDIT
Mining
Whisperwind miners say that they can find:
Mineral rocks, that, if grained, make ground more fertile,
Rocks that can be turned into paint (color houses and/or other things)
Rocks that can make water stay clean (not get grimy and smelly) for longer period of time
Rocks that can be used to start fire (you already have some, but extra could be used as trading)
Few Rocks that can be crafted into spear/arrow tips
Miners point out that they'd love to (re)build a mine and start working there instead. Mine can be built into mountain of horrors. Building mine requires attention of all builders, crafters and miners for one season. Building also requires much wood and builders/haulers need to be protected from wild animals. Mines cannot be built during winter.
Before building a mine, miners (with protection) should be accompanied by soldiers - they need to prospect rocks and find suitable area for mine.
Miners go to work during mornings and return to village before nightfall.
Building a road or houses into mine, would increase mine productivity (in case of houses, they need to be supplied with food).
Mines and miners have chance to be attacked by wild creatures (above ground).
Miners It is less likely to mine into colony of mountain ants (half meter long, acid spraying ants) - as these ants are rather rare in temperate climates.
They do not know what metals can be found, but they guess that silver, gold, iron, coal, lead, chalk and perhaps some gems are likely to be found.