NWolfNES I: The Greenskins, home edition

Great update! :p

Ugag think warriors now look less like weakling gobbos and more like mighty Orcs! Look out, bull-mans, orcs bring big hurt now.

Also, Ugag want a puppy like the orc in the painting.
 
IC:

"Sawwy Stoll"
 
Wait shouldn't I learn basic fighting? I learned 50% last turn and 50% this turn. That means I mastered basic fighting correct?

Otherwise, Best update yet.
 
OOC: To be clear I now have 2 followers? Does that mean I have my 2 action points and one action point for each of my followers?
 
Wait shouldn't I learn basic fighting? I learned 50% last turn and 50% this turn. That means I mastered basic fighting correct?

Otherwise, Best update yet.

Yes, sorry - there was a mistake in my spreadsheet (that I use to reference your skills etc.), it's fixed now.

RPAdvantage said:
OOC: To be clear I now have 2 followers? Does that mean I have my 2 action points and one action point for each of my followers?
Yes, you have 2 followers

No you have only one extra order.
For an example You can order 5 out of 10 followers to do some specific task, leftover 5 will attempt to help you in whatever you are doing. If they cannot follow you(farmer-specialists won't chop wood or fish!) they do whatever they think is best to do (farmers will farm if you go chopping wood).

All Followers start out as commoners, only you can order them to train into something. Training orders use up "follower order".

If you have 10 followers (commoners) then you cannot order 5 to train and 5 to work on fields. If you have 10 followers, wherein 5 are farmers then you can order 5 commoners to train, 5 farmers will work on fields if they cannot help you with whatever you are doing.

Does it make sense? (I know my English and its use is rather poor.

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Also Second part should be updated.

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Here is map, not much was changed - if Whisperwind would be accepted, they'd surely share some more knowledge with you
Spoiler :


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LORE

Orcs - orcish personality is based off WoW - before the "bloodlust" spell/drink. This means little wounds, bravery and fighting are common amongst tribe members. Most smaller issues are settled by simply beating up competition. Despite disagreements, one leader who manages to gain most followers/supporters usually rules with iron fist - what he says will be done... Until his fist hurts enough people and he is pushed away from throne. Orcs are well known for joining under one Banner if need to fight arises and rarely run away from threats - even then they'll return with bigger army.

Humans and The Empire are not based off WoW "good" empire but rather Morrowind "neutral" empire. Empire does not realy care what goes on in its dominions but crushes any resistance with levies. Empire cares only for taxes and leaves its provinces alone.

Empire military is made up mostly from levies, there are some knights, archers and mages too. Levies contain mostly light infantry - equipped with swords and shields. Empire has also relied on Militia - commoners equipped with spears and shields to quell resistance if no proper force can be dispatched .

Northern Coast fortifications (colonies) contain roughly 1000-1500 defenders, wherein levy containing 300-600 men is sent to quell any rebels or anti-empire activities.

War between the Horde and Empire
Empire is war with the the Horde

Every orcish clan shamans told that:
New very powerful Enemy is approaching, who yet cannot be defeated by our forces.
Sickness - not natural in its origin, closes up on Baimora and not many will live over this sickness, as it is far worse than death.

Shamans said that orcs must flee their lands or face defeat, but one clan lead by Mogrim declared Shamans to be "heretics" and "poisoned by Empire", they killed their shamans and joined into "Horde" - an alliance of tribes, wielding shared army.

Their first action as The Horde was to destroy Empire villages off the coast of the Baimora. (as Coastal villages were heavily fortified). Empire naturally responded to its colonies cry of help and full scale war happened.

Horde claims that "The Enemy" is "The Empire" and "Sickness" is just a lie of the Empire.
The Empire claims that They have defeated the sickness and routed the enemy, but require resources to defeat the Enemy.

If empire requires resources to defeat "The Enemy" then why is it spending resources to fight off horde? And how did they stop the sickness? Did it and the Enemy reached the shores of Baimora? What are these "sickness" and "Enemy" ?

War has raged for 250 years, with past 50 years being relatively calm, Several Empire Fortified coastal ports were stormed and burned to the ground, but many managed to hold back orcish joint forces. When Galleons carrying reinforcements arrived, Horde pulled back. Full fledge war with no clear winner continued all over inner Baimora. North Coast has not seen battles for 150 years, so Gormadash is relatively safe?

Is horde collapsing? Why has empire not sent any tax collectors to collect tax from Whisperwind clan, past 10 years? Is empire collapsing? Did Enemy win or sickness kill of mainland?

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Working on front page now.

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GET YOUR ORDERS IN BY FRIDAY, 9:00 GMT+0
 
OOC: (I'm assuming both my followers are female. Is that correct?)

IC:

Gaarth finds his way to a much visible spot near the other immortals to begin discussion of the doings for winter. "Gentleorcs! We must talk about increasing our numbers. The Whisperwind clan has offered to join our mighty ranks as we turn our village into a town of renown! I for one think they should enter our fold and share with us as brothers. Not allowing them in creates additional nuisance for us, since the deprivation of winter will cause them to want to steal our food and both tribes will starve." Gaarth votes to allow Whisperwind

"Protecting our buildings utilizing horns is a great idea, every animal we kill we should sharpen the ends of their ribs and lay them atop our homes as both lovely trophies and bird repellents! We can boil the smaller bones to temporarily soften them for toolmaking and creating tasty broths to warm us in the winter months. Sheep and Boar bones will be especially good for that use." Gaarth wants to use the bones from kills as additional defense from birds and also make soup from the bones that are too small for defense.

Builders In addition to improving shelters, I want them to think of ways to incorporate sharp spikes into all future building designs.

Hunters Should set up more traps for winter animals, teach the commoners who would go with hunters trap-making techniques.

Craftsmen Enlist the help of any villager interested in crafting to make their numerous jobs go better.

Warriors Guard duty. While guarding they should attempt to learn rudimentary skills so that our warriors can live off the land someday.

Fishermen Keep fishing with some guards. Ideally guards would be armed with spears to deter bird-creatures.

Farmers Sort seeds and ration the foods.

Commoners Should help where they are interested in helping. If all they do is lay around they should be wounded from doing their work (battle/training/hunting etc.) or be a pregnant lady-orc. Orcs who will not work should have food withheld from them until they earn it by work. When the orcs go without food their share will be divided among everyone else, increasing the winter rations of productive members of the clan and promoting good spirits among the more industrious and useful orcs.

Orders will come later after more clan discussion.
 
OOC: (I'm assuming both my followers are female. Is that correct?)
To me your followers are sexless and nameless, it is up to you to name them (should you wish to do so) and control them.

Warriors Guard duty. While guarding they should attempt to learn rudimentary skills so that our warriors can live off the land someday.
To make this mix of Roleplaying with NESing more easier to moderate - commoner who has learned a profession can not learn another profession - a warrior will always remain a warrior and will do food gathering only when very hungry.

Fishermen Keep fishing with some guards. Ideally guards would be armed with spears to deter bird-creatures.
Fishermen are more worried about wolves than bird creatures - no fisherman fishes during nights, and bird-creatures attack only when it is dark.

Nice IC diplo :goodjob:
 
Wotepchu Broadhand:
1.)Speak with young follower, and if he is truly interested in learning the natural healing way of the plants, then train him as an apprentice.
2.)After potentially gaining apprentice, travel to the foot of the mountain to see what plants may grow among the rocks. Appropriate research could be undertaken to determine the value of the plants there.


OOC: I just finished my summer work, so I can be more active now. I will hopefully have a story before Friday. :D
 
Ugag think if some orcs good, more orcs better. Ugag will share food with the outsiders, they welcome here.

Fishermans still scared weaklings, afraid of fish and puppies. Maybe woodchoppas and fishermans share guards? Is there trees to chop near fishing grounds? Otherwise, they should work in shifts. Not enough warriors to guard three spots (fish, wood, & village), train, and sleep.

Hunters should do both, make traps and catch animals. Maybe they learn what is best to hunt in winter, remember for next year.

Commoners who want to sleep can be target practice for warriors. Ugag think we have new battle cry - TANSTAAFL! First orc who want just to sleep and eat can train with me.

ORDERS:

1) Ugag continue learning spear fighting. Ugag want to fight Big Bird!

2) Ugag want to learn more about which rock better than other rock. Talk to outsider miners, and haul rocks from river to pile in village. Ugag not learn quick, but Ugag strong and not tire. When a rock is no good, haul it back until Ugag learn. If time, learn how to break rocks apart, how to spot good minerals and metal veins.

Followers: 100% of (current) followers train to be mighty warriors. We will decorate our clansmeet with the heads of our enemies, be it bird, bull, or fish-lady!
 
1)Lead a fishing expedition further south of the village, with soldiers. Be very careful.

2)Train with warriors.

My follower will become a shaman.
 
First Page should be updated
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To: Xialo
From: Shamans

You want your "girlfriend" to become a shaman? Ah! You deserve no such thing and neither does that commoner. Being a shaman is hard - moving around between worlds and figuring out signs can even kill. We do not accept your "girlfriend".


OOC: Shamans are hard-locked faction, to learn their arts one needs to first win their respect. To train among shamans you need at least Low (2) respect. You share your respect with your followers.


Shamans
Shamans:
* Foresee (predict) events taking place from few minutes to few weeks (making them very useful in military!), this is not 100% fail proof.
* Can view world through animal eyes - they cannot control animal, but may share vision over distance, tires shamans but is more certain than foreseeing events.
* Have connection with several "realms" (several other worlds)
* Can cast low-level spells:
Light things on fire, not via fireball, but via "slowly heating"
Bring water from deep inside ground to above ground (to water plants during dry seasons).
To manipulate mind for "tricks" - disappear completely for one or two persons (shaman stands still, but person does not see them as his mind is convinced there is no one there.)
Some say, they can even read minds.

and many other tricks. This knowledge comes with great responsibility and may kill/ or let one to be possessed by demons(from other realms), if used carelessly.

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@To Anonymoose
Wotepchu Broadhand:
1.)
Speak with young follower, and if he is truly interested in learning the natural healing way of the plants, then train him as an apprentice.

Teaching
You can teach other immortals your skills - even if you only know very basics. However, to train followers into warriors or crafters with your own knowledge, you need to have at least expert knowledge in area you want to train followers in.

Skill levels
Basic-> advanced ->expert -> master [skill]

You have "advanced knowledge", meaning you cannot tutor your follower. I cannot make training followers too easy and no one in this village has "healer" skills yet, you'd be first one. He may drag with you as "commoner" but he is not "fully following you" yet (hence the "1/2" instead of 1)


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@Hbar/Ugag

WOLVES AS MOUNTS
These wolves around Gormadash are "common wolves". Wolf in that painting is "Worg" - specially bred wolf. Worgs are bigger, stronger (can carry Orcs), faster regenerating, slower breeding and more eating than wolves. (Wolves can be trained into Worgs or Trained wolves (same size as wolves, otherwise same as Worgs))

To create Worgs:
1) one needs to capture several wild wolves,
2) feed them for one to ten updates (depends how "evil" I decide to be)
3) Let shamans "work" with them. Shaman can alter young pup genetics, making them Worgs.

It usually takes several wolf generations to convert herd of "wolves" into "worgs". That means you'll gain some trained Wolves and some Worgs in the process.

Worg that breeds with another Worg, produces Worg pup not a Wolf pup. Worg that breeds with Wolf, may produce either or nothing at all.

Sadly, your Clan has not enough meat to attempt such "training" - you only have 18 sheep and Bird-creatures are taking away many adult sheep and all yeanlings (young sheep).

To train group of 5 wolves you'd need at least 50 sheep. Training will cut sheep pop increase speed. To feed 10 trained wolves/worgs one requires 50 sheep. Feeding costs come from yeanlings (newly born sheep, not from old sheep). Wolves eat anything listed under "animals", you right now have only sheep.

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Resources:
I measure everything in "units". One iron bar is enough to produce plate-mail armor or iron spear, one leather is enough to produce a winter suit or a bag.

You do not have to worry about managing village resources, however pointing out what to craft out of extra leather, will influence village crafters to do so.

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Houses
While humans think orcs try to make their villages scary to invaders (what is "partially" right), horns and sharp edges on houses have defensive use instead of decorative use. For some reason Bird-creatures rarely attack Human towns (maybe cuz humans use street lighting). Humans think that orcs with horned houses are more war-like.

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EDIT

Mining

Whisperwind miners say that they can find:
Mineral rocks, that, if grained, make ground more fertile,
Rocks that can be turned into paint (color houses and/or other things)
Rocks that can make water stay clean (not get grimy and smelly) for longer period of time
Rocks that can be used to start fire (you already have some, but extra could be used as trading)
Few Rocks that can be crafted into spear/arrow tips

Miners point out that they'd love to (re)build a mine and start working there instead. Mine can be built into mountain of horrors. Building mine requires attention of all builders, crafters and miners for one season. Building also requires much wood and builders/haulers need to be protected from wild animals. Mines cannot be built during winter.

Before building a mine, miners (with protection) should be accompanied by soldiers - they need to prospect rocks and find suitable area for mine.
Miners go to work during mornings and return to village before nightfall.
Building a road or houses into mine, would increase mine productivity (in case of houses, they need to be supplied with food).
Mines and miners have chance to be attacked by wild creatures (above ground).
Miners It is less likely to mine into colony of mountain ants (half meter long, acid spraying ants) - as these ants are rather rare in temperate climates.

They do not know what metals can be found, but they guess that silver, gold, iron, coal, lead, chalk and perhaps some gems are likely to be found.
 
So much more stuff... I'll look into them as soon as I finish Star Gate Season 3...:p
 
Some hunters and/or soldiers should watch the sheep pen so we do not lose more sheep.

Fisherman should relax. Nothing has happened to them (yet).

Builders/crafters should make anti-bird defenses. Gian sticks pointing out of the ground and some lanterns.(?)

Crafters should work on some more weapons and armor.

Accept those orcs that Chill Bill ran into


Some soldiers should guard the woodcutters from Wolves.
Orders
1. Finish learning basic fighting (although I though I learned it, but oh well)
2. Help builders with the things they need to do.(this should help build stamina also>)
 
We actually don't have a mine yet, nor will we for the foreseeable future (see Northen Wolf's post, above). S/he can train to look at rocks good, like Ugag :)
 
I meant rebuilding the mine.

But then I realized that might not pass through will everyone, so perhaps my apprentice can go hunting if the idea of rebuilding the mine doesn't go through.
 
Gaarth's orders:
1. Impregnate followers
2. Train with soldiers

Gaarth's followers orders:

1. Tell all the lady-orcs how great a lover Gaarth is and talk Gaarth up to increase the prestige of Gaarth.
 
Heraclius49 said:
1. Finish learning basic fighting (although I though I learned it, but oh well)
Maybe I'm mistaken? Did I forget to edit stats ? Please point out any mistakes - I'm a human after all and not very good at being that.

I meant rebuilding the mine.

But then I realized that might not pass through will everyone, so perhaps my apprentice can go hunting if the idea of rebuilding the mine doesn't go through.

If you remove re from building then I might accept those orders, unless most immortals agree on building a mine, no mine shall be built. You need one turn to "prospect mountain" and one turn to build a mine (wherein crafters, builders, miners and many commoners will be unusable.).

If under "rebuilding" you meant restoration of ex-Whisperwind mine, then that's probably damaged and quite far away - if you manage to gain enough followers to build a village re-founding Whisperwind village might be a good idea and miners say that old Whisperwind mine was quite rich of resources - they had recently tackled iron, gem and magical gem seams.


RPAdvantage said:
1. Impregnate followers
:p


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OVERSEER has time until Sunday morning to commence w/ voting (Stargate is worth delay)
 
Statistics of Notes:

Village pop: 151+20children+64 (if Whisperwind Accepted)
20 units of leather (mostly small-critters and boar, few sheep hides)
95 winter suits (only workers and warriors who wear a suit can go outside during winter - suits are clans property and everyone has right to use them.)
+60 units of leather + 25 Winter suit IF Whisperwind Accepted

We need winter suits to survive the cold of the winter. The Whisperwind have the leathers needed to make wintersuits for most of us. I say we allow them into our clan.


Now on to a different matter: Fishermen and their phobia of wolves.

If the Whisperwind clan is to be welcomes into our village, we need more food because our granary stocks have barely enough to survive 3/4th of the winter. We currently have 13 rookie warriors, 9 normal warriors, and 5 Trained warriors while we have 14 fishermen. I guess that we can send 4 rookie warriors, 3 normal warriors, and a single trained warrior to accompany the fishermen. I know that this may seem a bit overkill, but the wolves are a real threat compared to the mermaids who have never done anything to harm/eat our people (yet).

Oh, and since the subject of wolves came out, Rookie warriors are forbidden from going into the woods alone with the purpose of killing wolves.

Bird Problem
-First of all, they are going to eat all the sheeps, and I seriously don't know what to do about that. (By the way who is going to be taking care of the sheep during the winter?)
-Second of all, good. We now have a way of scaring them away. Too bad we are in winter and builders can only work on interior improvement (I want a christmas tree).


Anyways, here is the official vote tally for today. Yes! I waded through the swamp of insanity to sort these gems out of the mud.

Spoiler :

Note: I am hereby ignoring all proposals that only have the proposer's vote in it.

1. Acceptance of the Whisperwind Clan: 4 Ayes (Stoll, Gaarth, Ugag, Heraclius (What's your char name again?)

2. Protect Fishermen: 3 Ayes (Xialo, Gaarth, and Stoll)

2 Nays (Ugag, Heraclius)

That means I get to decide what to do, eh? Well I believe in compromise; the fishermen will receive a fair number of guards (and probably some hunters if they want to hunt some wolves) to defend them once they spot a wolf watching them from a distance (WITH A FACIAL EXPRESSION SHOWING ITS URGE TO BITE).

Use bones for Defense and soup
Accepted because of how clever it was, Gaarth :lol:

Hunters
-Will study hunting in winter times and set traps(Ugag and Gaarth).

Proposal accepted because...what else can they do? .

TELL ME IF I MISSED ANYTHING (which is highly plausible juding from my mental state right now)


Need some sleep... orders...

Stoll Orders

1. I SERVE NONE BUT KORROK "If I am to be a overseer and be successful, I require your wisdom, shaman. Please, teach me your way; it does not matter how difficult it may be."

Pick out the friendliest of all tricksters and ask beg him/her to teach me the way of the shaman.

2. Time to learn some crafting. Visit the craftsmen often to observe and learn the arts of craftsmanship. Helping the craftsman do their job is, of course, a side effect of my desire to learn.

3. (Follower Action): A couple (that means 2) of my followers will learn the art of craftsmanship along with me.
 
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