[BTS] NZ's Shadow Game - Immortal Zulu

I'm leaning towards settling on gold not least because it's something I would never normally do so it's going to boost my learning experience to play very differently.
No more food revealed, my plan is to work the tile 1N to get a Worker out in 10 turns and have AH ready by the time he arrives at the cow (not selecting AH until t5). Scout, not sure but maybe 1SW and then pause.

Comments?
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Scout moves - I think west is mostly uninteresting and east is interesting due to river. Since there is a possibility that you want to go settler starting T10 perhaps you are in a bit of a rush to scout the most interesting area.

Since you go AH first the tech discount is for 2nd tech (mining?). In general I try to meet as many AI as possible as fast as possible especially starting with a scout but I think here the priorities are different.
 
Yeah, scout can move 2S1E this turn then up the river.
What kind of second city are we looking at?
 
It's not ugly it's optimal :D After stagnating on a settler, Ulundi can grow on FP farms.

I recommend settler size 1 only if a stellar site is found for city 2 :)
 
I recommend settler size 1 only if a stellar site is found for city 2 :)
Wet corn/wheat/rice or pigs adjacent to the plains hill would make me seriously consider a very fast 2nd city.

It's not ugly it's optimal
Yeah, it can be. 2nd city provides an extra city center. 2:food:2:hammers: is a lot of extra umpf (same as an extra 4:food:2:hammers:-tile).
 
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This also means if you're going AH you don't benefit from waiting five turns and can start it straight away.
 
He could also mean you get a 20% discount on AH as you likely have hunting. You get 20% off for each prerequisite tech.
 
With that out of the way maybe its time to play a few turns.
Met scouts from Saladin and Sitting Bull and found Khmer borders, bit annoying to have a Creative Civ so close! The case for an early Settler to claim the rice spot seems strong, but perhaps an Ikhanda first to allow the capital to grow?? Alternatively a warrior perhaps in case of barbs.
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Good chance Sury settles that rice with his first city, but at minimum his borders will over take it soon. You could still fight for it cultural but that would bring up border conflict too. If you have copper you might consider axe rushin' him.

I think enough FPs here to consider cottaging them.
 
Good news: there is no stellar spot to fight for :smug:

Although it's kinda ugly I could see a city 2S of dye. There will be 2 (farmed) floodplains to share and no road needed. Blocks Sury too :)
 
Seems likely that SB will be just north of Sury (given early WE and scout) so maybe better scouting northern jungle first. Presumably no seafood south, rice appears to have jungle so looking short of half decent sites to settle
 
So your scout was 1 step short of finding corn on T0..outrageous :lol:
Which means this would have been seen before settling since y'all moved to the hill t0. Not sure I would have burnt another 2 turns to trade cottages for dry corn though. Either way I think settling gold works out now, because if we go with the natural expansion soundjata recommended 2S of dye, we can completely justify farming both of those fps.
Maybe being used to deity/fractal makes me more worried than I should be, but I'd still immediately pull that scout back and start fogbusting the south and west which look to be our responsibility. Several deserts down there and a barb city cropping up by the corn would be unfortunate.
 
Damn, about as bad as possible. Good in a way, now the game is not a cakewalk. I wouldn't start a cultural fight with a CRE AI capital over a rice.

I'd go 2nd along the river even if it claims nothing immediately (the mentioned 2S of dye). +2:commerce: for immediate trade routes and +1:hammers:cc, work (farmed) floodplains. The dry corn off the river is not very appealing to me. Worth a city of course but nothing great.

I'd go settler immediately if you settle by the river. If not, go warriors. Losing the settler race would be a huge blow though, as no other safe 2nd spot available. It's T25 settler, right? Could be close.

Either way I think settling gold works out now, because if we go with the natural expansion soundjata recommended 2S of dye, we can completely justify farming both of those fps.
I think it works kind of poorly now. :lol: What good is a faster start if you have no good spots to claim.
 
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So, there could be a city that has corn + fish + crabs. Something like 'great people factory'.
 
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