Boaring Wallow is building a courthouse, which will give us 1 gpt. A grocer would give us a lot more benefit now that we have guilds. Auda City only has 1 garrison and has two unhappy. We're in hereditary rule, so we should add garrison units until the city is balanced for happieness. Abydos has a couple of wooded hills which could be mined to increase the hammer potential. There are a couple of unimproved grass tiles which can be irrigated to balance the food and allow the higher hammer tiles to be worked. Micalian's Gate should become a high commerce city, working all those lovely 3g water tiles. It's OK to be off commerce doing production once in a while. Old Sarai is stagnant at only 6 population. We can irrigate a river jungle and then mine and work two wooded hills. We're still next to last in power and dead last in GNP. The above city improvements will help the GNP (more citizens working -> more GNP) and we're building units which will help power somewhat. The danger is still renewed hostilities. Being so far behind in power, we have only our better strategy and ability to coordinate units to save us if Bismark comes knocking.