Roamty
BTS
Obsolete Del Buildings Version 0.1.3 for Civilization IV Beyond the Sword 3.19 by Jean Elcard Tholish and Roamty
Credits goes to Jean Elcard and Tholish for their mods
I would like to add text when buildings are Obsolete and Unbuildable Building Deletion events happen but I don't know how, someone please with more know how help make this happen. I think this will make BTS that much better. The credit will go to the person or persons who can help here with text.
This can be call beta demo until text is added or if you like this made be the final version used, this to begin to delete any buildings you like I only did TRAININGCAMP for deletion replace by the BARRACKS to see if it will work in bts 3.19 and it does so have fun guys.
[MODCOMP] Obsolete Buildings by Jean Elcard
Unbuildable Building Deletion by Tholish
I added Unbuildable Building Deletion by Tholish to the MODCOMP] Obsolete Buildings by Jean Elcard to make Obsolete Del Buildings
Version 0.1.3 for Civilization IV Beyond the Sword 3.19
Can someone please help me I would like to add text saying your building is Obsolete and is now being replace with building.
and for the part where Unbuildable Building Deletion
can there be text also saying your building circumstances have changed so that now this building doesn't stay it will go away.
__________________
I also made a bik movie for Lascaux you can see it here in this mod tell be if you guys like it.
Version 0.1.1 for Civilization IV Beyond the Sword 3.17
History
0.1.0
initial BtS version
0.1.1
update to BtS version 3.17
fixed a bug which could cause the pedia to blank out in some mods
no need for activating modular loading manually anymore
Unbuildable Building Deletion by Tholish he does not have a version for his mod
If conditions change so that an existing building would not now be buildable, the building vanishes on the next turn. For example, if an inquisitor has removed a religion from a city, all buildings that require that religion also vanish. If an event removes a tech from a player, all buildings that required that tech as a prereq vanish. If an existing building required a bonus to be built, and the supplies of that bonus are cut off, then the building vanishes.
Credits goes to Jean Elcard and Tholish for their mods
I would like to add text when buildings are Obsolete and Unbuildable Building Deletion events happen but I don't know how, someone please with more know how help make this happen. I think this will make BTS that much better. The credit will go to the person or persons who can help here with text.
This can be call beta demo until text is added or if you like this made be the final version used, this to begin to delete any buildings you like I only did TRAININGCAMP for deletion replace by the BARRACKS to see if it will work in bts 3.19 and it does so have fun guys.
[MODCOMP] Obsolete Buildings by Jean Elcard
Unbuildable Building Deletion by Tholish
I added Unbuildable Building Deletion by Tholish to the MODCOMP] Obsolete Buildings by Jean Elcard to make Obsolete Del Buildings
Version 0.1.3 for Civilization IV Beyond the Sword 3.19
Can someone please help me I would like to add text saying your building is Obsolete and is now being replace with building.
and for the part where Unbuildable Building Deletion
can there be text also saying your building circumstances have changed so that now this building doesn't stay it will go away.
__________________
I also made a bik movie for Lascaux you can see it here in this mod tell be if you guys like it.
Version 0.1.1 for Civilization IV Beyond the Sword 3.17
History
0.1.0
initial BtS version
0.1.1
update to BtS version 3.17
fixed a bug which could cause the pedia to blank out in some mods
no need for activating modular loading manually anymore
Unbuildable Building Deletion by Tholish he does not have a version for his mod
If conditions change so that an existing building would not now be buildable, the building vanishes on the next turn. For example, if an inquisitor has removed a religion from a city, all buildings that require that religion also vanish. If an event removes a tech from a player, all buildings that required that tech as a prereq vanish. If an existing building required a bonus to be built, and the supplies of that bonus are cut off, then the building vanishes.