Marvinlegend
Chieftain
Welcome to the OCC Club Mk 3: Bride of OOC Club.
The purpose of the club is to have some fun playing the One City Challenge, where the human player gets a single city. That's it. You can't build a settler, and any cities that you conquer or culture flip are automatically razed. To make up for this, you can have five National Wonders in your city instead of only two, and buildings and wonders that require a certain number of buildings to be built (Statue of Zeus, Cathedral, Oxford) will only need one. All victory types are available to the solo player except for Culture, as you can't get three cities to Legendary, or Domination, since you won't have the land or population. However, if you enter on a Permanent Alliance, even those are available.
Our first leader is Huayna Cápac of the Incans. The Incans start with Agriculture and Mysticism.
Traits: Huayna is Industrial and Financial. Industrial fastens the productions of wonders, very useful for culture expansion and the important GPP. Financial is always useful and easy to use, but probably not as useful as in normal games, as there is less place to cottage spam.
The UB: The Terrace, a Granay with +2 . Not especially useful in OCC, in normal games it saves the monument or similar, in an OCC the two won't make that much a differenc.
The UU: The Quechua, a Warrior with +100% against Archery Units. Very mighty early rush unit, also useful against Barb Archers.
And the start:
Spoiler map details :
Pangaea with normal settings
Spoiler edits :
Moved a luxury ressource.
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
Suggested by VoU said:Here are the research milestones I think are interesting
1) Pyramids - which is as good a proxy as any for the end of the opening
2) Education
3) Biology
4) Rocketry
There are also some production milestones that could be announced
1) 100/200/500/1000 / turn
2) 25/50/100/150 / turn
What to write at these points? The date/turn number, of course, but I'd also like to see a "state of the state" report - research rate, hammer rate, gp production.
Borrowed from Nobles Club said:Originally Posted by Borrowed from Nobles Club
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met)
500 AD or so (possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or highest score)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Custom Scenario", and look for "OOC II [...]" (or Monarch, etc., for higher levels).
You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.