Smokeybear
Emperor
Just tried an OCC culture game with Babylon (for the science boost), huge/epic/pangaea map on King. I've had fair luck with OCC games in the past, as long as I could keep the science up far enough to not fall terminally behind with the big civs. If you fail to do that, they either roll over your musketmen with modern armor and bombers, or clean your clock with a science victory long before you can slog out the culture.
Playing the same kind of game after the fall patch, I got wasted. Of the 11 other civs, 5 of them took off like jackrabbits spamming ICS crap all over the map, and each of them eventually became 'a big'. After wiping the floor with the lesser civs, they were all fairly even in size and set about amassing population and science as fast as they could go. I somehow managed to not get invaded and wiped out, but Germany won the 5-cornered space race handily, while I still had 3 SP's to finish out yet. Didn't get near the Utobitha project (gratuitous nod to FO:NV).
And this was despite playing a pretty darn good game with my one city. I took off fast with the science, got the Great Library, Terracota Army, and even the Chichen Itza. I had two scientists planted and a strong site with plenty of gold and hammers and food and built up my population as rapidly as I could. If I'd played that well before, I'd have probably won. But from that point on, my inability to keep up with the incredibly fast-growing tech rate of The Bigs saw me lose Alhambra, Tower of Pizza, Taj Mahal, Sistine Chapel... everything. I never saw another wonder after that. Couldn't even dream of Cristo Redentor.
So what was different? The incredible rate at which every civ that could spammed huge amounts of cities and built up vast science-generating empires so quickly it boggled my mind. Nothing at all slows this borg-like, happiness-ignoring advancement and expansion of theirs, other than getting stomped or stunted by a bigger civ doing the same thing. Instead of the usual decent grace period while civs expand and populate the world, now they are all spamming down stupid little crap-cities everywhere they can squeeze one in next to you before you even have time to look up and see the stampede coming, regardless of the (frequent lack of) resources available to build on. It's unseemly! Like sugar ants swarming a tiny bit of donut on the kitchen floor.
I had my spies out stealing every tech I could, but as I fell farther behind and the other civs got anti-spy protections faster than I could keep up, that became a losing game by the second half. All of the good culture-related wonders of the mid/late game that I had hoped for to speed up my task, were nabbed by the science and tech-glutted big guys long before I could tech up to them. There was just no way my po' little one-city empire could keep up in the science part of the race. I'm currently doing a 3-city culture game and think I have a decent chance of winning it, but I seriously wonder how viable OCC culture games are now, at higher difficulties, with the huge increase in AI science buildup observed so far. Anyone else running into this?
Playing the same kind of game after the fall patch, I got wasted. Of the 11 other civs, 5 of them took off like jackrabbits spamming ICS crap all over the map, and each of them eventually became 'a big'. After wiping the floor with the lesser civs, they were all fairly even in size and set about amassing population and science as fast as they could go. I somehow managed to not get invaded and wiped out, but Germany won the 5-cornered space race handily, while I still had 3 SP's to finish out yet. Didn't get near the Utobitha project (gratuitous nod to FO:NV).
And this was despite playing a pretty darn good game with my one city. I took off fast with the science, got the Great Library, Terracota Army, and even the Chichen Itza. I had two scientists planted and a strong site with plenty of gold and hammers and food and built up my population as rapidly as I could. If I'd played that well before, I'd have probably won. But from that point on, my inability to keep up with the incredibly fast-growing tech rate of The Bigs saw me lose Alhambra, Tower of Pizza, Taj Mahal, Sistine Chapel... everything. I never saw another wonder after that. Couldn't even dream of Cristo Redentor.
So what was different? The incredible rate at which every civ that could spammed huge amounts of cities and built up vast science-generating empires so quickly it boggled my mind. Nothing at all slows this borg-like, happiness-ignoring advancement and expansion of theirs, other than getting stomped or stunted by a bigger civ doing the same thing. Instead of the usual decent grace period while civs expand and populate the world, now they are all spamming down stupid little crap-cities everywhere they can squeeze one in next to you before you even have time to look up and see the stampede coming, regardless of the (frequent lack of) resources available to build on. It's unseemly! Like sugar ants swarming a tiny bit of donut on the kitchen floor.
I had my spies out stealing every tech I could, but as I fell farther behind and the other civs got anti-spy protections faster than I could keep up, that became a losing game by the second half. All of the good culture-related wonders of the mid/late game that I had hoped for to speed up my task, were nabbed by the science and tech-glutted big guys long before I could tech up to them. There was just no way my po' little one-city empire could keep up in the science part of the race. I'm currently doing a 3-city culture game and think I have a decent chance of winning it, but I seriously wonder how viable OCC culture games are now, at higher difficulties, with the huge increase in AI science buildup observed so far. Anyone else running into this?