Exactly. That's why I wanted to build a temple or barracks in the beginning. Wealth is a big waste, we should not do that. So until we get into that archer-worker cycle, we should try and build one or two useful buildings after the initial two curraghs workers and military police. All this will depend on what techs we'll be able to trade, so no precise planning possible yet. If we are lucky, an AI researches CB in the first 15 turns, and we can build a temple. It's not that useful, but better than Wealth and better than drowning in unit upkeep... A barracks before the archer-worker cycle would be useful too. This is a building we'll need later anyway. Excellent, we have a second BG! The game is won now... We can reach size 6 in turn 21. If we build 2 early workers, that'll get delayed to something like T27-28. Is that enough time to improve the necessary 6 tiles? Two irrigations, 4 mines and 6 roads are 50 worker turns. We should probably build two workers right when getting to size 3. Something like curragh - curragh - worker - archer - worker - barracks - archer - 5 x ar/wor-cycle?