Ocean Currents

Discussion in 'Civ - Ideas & Suggestions' started by AndrewH, Feb 21, 2005.

  1. AndrewH

    AndrewH Prince

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    Ocean Currents. Act as a road in the ocean that doubles a ship's movement.
     
  2. Aramda Master

    Aramda Master Trying to kill the AI!

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    Intersting idea.
     
  3. Elrohir

    Elrohir RELATIONAL VALORIZATION

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    A good idea, but it would be kinda complicated.
     
  4. Pentium

    Pentium Digital Matter

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    Yes but in the opposite direction it would slow them down. Complicated to do and to use.
     
  5. AndrewH

    AndrewH Prince

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    But its realistic ;)... You could even make it so that the seafaring civs could spot the currents, while all the other civs cannot spot them until later in the game.
     
  6. Left

    Left Real Game Out Here

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    It was sort of simulated in the Age of Discovery conquest with the sea squares giving no movement penalty and ocean squares giving penalties.
     
  7. AndrewH

    AndrewH Prince

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    Yeah, thats where i got the idea :)
     
  8. emzie

    emzie wicked witch of the North

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    Double/half is unrealistic though. One of the faster currents, the Gulf Stream, peaks at 5 knots.
     
  9. sir_schwick

    sir_schwick Archbishop of Towels

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    Excellent idea that really needs consideration.
     
  10. searcheagle

    searcheagle Emperor

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    I think it would be difficult to make the flow speed up one way and slow down the other way. But I like this idea.

    It would make naval activity more interesting because it would force the ships closer together.
     
  11. sir_schwick

    sir_schwick Archbishop of Towels

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    I know this sounds stupid, but arrows on the ocean tiles once you learn the current. Although it might be slightly overpowering, allowing doubled movement would add real value to controlling ocean currents.
     
  12. searcheagle

    searcheagle Emperor

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    It might work for sailed units, but I think the difference should be significantly smaller for modern units. However, any benefit would be appreciated if you are trying to move massive amounts of troops across the ocean.
     
  13. Elrohir

    Elrohir RELATIONAL VALORIZATION

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    Which would be more realistic. As it is, you can bring a bunch of aircraft carriers, battleships and transports anywhere you please and land anywhere on their coast. But in real life, ships ofton follow the ocean currents for added speed at no cost.

    And as you said, it would make for more interesting naval activity, instead of searching around for their navy across the whole map (And I usually play on a huge map) you would have to look at just a few major currents. (Unless they decided to take the sneaker, but longer route without the currents)
     
  14. Admiral8Q

    Admiral8Q Prince

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    How about +1 move down current, -1 move up current, no effect parallel to the current.
    It would look something like this:
    111
    0X0
    222
    Where X=Unit, 1=+1(with current), 0=0(parallel to current), 2=-1(against current)

    And to go a step further, perhaps sailing ships and aircraft would be affected by air currents. So a wind and sea current in the same dirrection would be doubled +2 etc...
     
  15. Evie

    Evie Pronounced like Eevee

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    That's the SAME as doubling, you know...
     
  16. Admiral8Q

    Admiral8Q Prince

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    No it's not.

    With water currents, a sailing vessel that moves 3 goes 4,3,2. If the sailing vessel moves 5, it goes 6,5,4. If air currents are incorporated then a sailing vessel that moves 3 goes 5,4,3,2,1. If the sailing vessel moves 5, it goes 7,6,5,4,3. A Destroyer is not effected by air currents so if it moves 8, it would go 9,8,7.
     
  17. Albow

    Albow Warlord

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    I like this adding of air currents too ... it was the major way to get to Australia from England, by way of the Roaring 40s - which is a large air current at 40degrees south ... very strong winds would make ships fly along!

    but for the purposes of gameplay, perhaps a sea-lane idea is more practical, where the sea lane gives speed bonuses, whereas nonsea lane is slower and perhaps more dangerous ... (sea lanes could do the road trick with 1/3 movement cost)
     
  18. sir_schwick

    sir_schwick Archbishop of Towels

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    I like the direction idea because of how it affected discovery in real life. Consider Portugese mariners heading the 'mar de sol'(I think) came within view of Brazil when hitting up the canary islands.
     
  19. Admiral8Q

    Admiral8Q Prince

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    Well, on an Earth based world, the ocean currents would look something like this.

    Yes, and you can see the route from the Canary Islands to Brazil! :king:
    Maybe this one is easier to read:
     
  20. Admiral8Q

    Admiral8Q Prince

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    Haha! Here's a really complicated version!

     

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