1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice
  2. We have selected the winners of the Old World random draw and competition. For the winning entries, please check this thread.
    Dismiss Notice
  3. Old World has finally been released on GOG and Steam, besides also being available in the Epic store . Come to our Old World forum and discuss with us!
    Dismiss Notice

Ocean Currents

Discussion in 'Civ - Ideas & Suggestions' started by AndrewH, Feb 21, 2005.

  1. mitsho

    mitsho Deity

    Joined:
    Nov 3, 2003
    Messages:
    8,178
    Location:
    Europe, more or less
    Of course, it would have to be taken to an abstract level. We can't have as many arrows as on these maps above. It somehow must be able to have an effect without cluttering the map!

    :) mfG mitsho
     
  2. Ivan the Kulak

    Ivan the Kulak King

    Joined:
    Nov 2, 2001
    Messages:
    906
    Location:
    USA
    Hmm, currents are an interesting idea. I would prefer some sort of graphic to indicate currents, maybe a slightly lighter blue and some animated waves going in the current flow direction (I am hoping for animated water in civ4, that water even in the early screenshots looks really nice).

    Some things to keep in mind: Currents early on would be a big exploit for the player, who would be sending triremes down every current showing, and beating the AI to the other land all the time, so currents maybe shouldn't even show until you discover an Ocean Faring tech later on, right before Magnetism.

    Dead zones with no wind would be far more realistic for becalming ships, I don't know how you'd represent that though.

    In the spirit of animated water, I'd like to see some animated storms, too. These could be frequent in the ancient age, and force galleys to put in to shore constantly. If you take a galley out to sea, you will probably see storms at every turn, and perhaps have a chance to run from them if you haven't used all your moves yet. You would probably be forced in a direction you didn't want to go, though. Stop in a storm and you sink. Your oarsmen should get tired after awhile too, as you would run out of food, so move points for galleys should be reduced after a few turns at sea, that might put an end to the suicide galley strategy.
     
  3. Admiral8Q

    Admiral8Q Prince

    Joined:
    Jan 6, 2005
    Messages:
    509
    Location:
    Prince Edward Island, Canada
    Excellent ides Ivan! :thumbsup:
    You stimulated my last brain cell.

    Perhaps currents could be graphicaly represented by flowing seas. Also air currents could be displayed by froth or waves on the water surface, and the way trees, grass, etc is blowing on land. And yeah, no arrows on the screen, heheh. :cooool:

    So there would be no obvious indication of sea currents or air currents.
     
  4. sir_schwick

    sir_schwick Archbishop of Towels

    Joined:
    Jun 14, 2003
    Messages:
    2,509
    Location:
    USA
    This will sound complicated, but allow a lot of flexibility when dealing with movement rates related to combat/winds/currents. Now Sea movement has two stats: MP and Rate. Rate is about the saem as speed, and is modified by currents, winds, and has some effect in combat. Each MP lets you go a certain number of squares based on rate. It would possible not to head very quickly or even not be able to go a certain direction at all because of currents.

    Ivan, very good ideas.

    Admiral, love the graphs.
     
  5. Admiral8Q

    Admiral8Q Prince

    Joined:
    Jan 6, 2005
    Messages:
    509
    Location:
    Prince Edward Island, Canada
    Thanks blue towel guy. :ninja: um, yes it would be complicated, but the random map seed seems to work very well grouping land together and sea and even similar terrain types like mountain chains.

    I believe a random yet ordered mathimatical equation could be generated. :coffee:
     
  6. AndrewH

    AndrewH Prince

    Joined:
    Dec 12, 2004
    Messages:
    373
    Gender:
    Male
    Location:
    North Carolina, United States
    Im surprised this thread got so many Replies. Thanks for the ideas tho guys. :)

    And thinking about ur mountain chain idea.. they could also bring glaciers in...
     
  7. Admiral8Q

    Admiral8Q Prince

    Joined:
    Jan 6, 2005
    Messages:
    509
    Location:
    Prince Edward Island, Canada
    Andrew, this was a genius idea. Remember that genius is not studied from a text book, but comes from pure thought.
     
  8. AndrewH

    AndrewH Prince

    Joined:
    Dec 12, 2004
    Messages:
    373
    Gender:
    Male
    Location:
    North Carolina, United States
    You are the first person to tell me that i am genius. Thanks ;)... Is that 2 of my ideas that you have liked?
     
  9. sir_schwick

    sir_schwick Archbishop of Towels

    Joined:
    Jun 14, 2003
    Messages:
    2,509
    Location:
    USA
    Good or terrible ideas usually get a lot of replies.

    Also, enough with the back-patting please. It artifically bumps the thread.

    this idea would also transform oceans from the bastard child of terrain to something that seems as unique as the land.
     
  10. AndrewH

    AndrewH Prince

    Joined:
    Dec 12, 2004
    Messages:
    373
    Gender:
    Male
    Location:
    North Carolina, United States
    If you add Seasons and weather, you would have to have "warm" and "cold" currents, and that would make it even more complex. I dont know what that would do though.... :/
     

Share This Page