This senario occurs again and again. I have a (non-agric) civilization and I am conquering/expanding/border squeezing big regions with no food. Typically they are a mix of tundra/sea or a mixture of desert/hills/mountains. I will eventualy drain all coast/sea squares with harbors and all desert squares with railroads/irrigation for sure, but often that is not sufficient in order to exploit all tundra/hills/mountain squares. And sometimes it is a lot of them. In my current game I have a big region of desert/hills/mountains, a LOT of hills and mountains and no sigle grassland or even plain square in sight. In my early days I just built my cities in my pre-determined OCP-like formation and didnt care. I later started to do the exact opposite, build as many cities of population 2-3 as possible, trying to farm every map resource. You know...city square-tundra-tundra. City square-hill-hill, etc. Now I am thinking if this strategy gets in conflict with civilization corruption through the increase in city number.
I know the question involves many parameters (please do not expand into things like level, government, border pushing, troop communication, resources needed to found the cities etc unless you consider it critical) but IN GENERAL, what is considered best in most occasions? Found as many cities as possible or as less cities as possible?
I know the question involves many parameters (please do not expand into things like level, government, border pushing, troop communication, resources needed to found the cities etc unless you consider it critical) but IN GENERAL, what is considered best in most occasions? Found as many cities as possible or as less cities as possible?