Has anyone else noticed the following AI behavior in their games?
1) The AI builds almost entirely melee naval ships. Like a ratio of 10-1 or more.
2) The AI is very hesitant to attack coastal cities with their navy even if they dominate the sea.
In almost every game I've played lately at some point I'll have a coastal city be "attacked". Its waters will be filled with AI melee ships who will then just idle around my city and let themselves get picked off 1 at a time by my ranged land units. They will have only a negligible number of ranged ships so they can't really fight back against my land troops and for some reason they won't attack my city. In most cases they could probably damage or even take my city if they would just commit to the attack but something in their logic is stopping them.
I assume this isn't a bug so not appropriate as a bug report and I assume it's not something that would make sense as a congress proposal? My uneducated guess is that the AI is doing a tactical calculation that determines that attacking the city is too risky but is missing that strategically it should probably be more aggressive with its navy when in a dominant position.
1) The AI builds almost entirely melee naval ships. Like a ratio of 10-1 or more.
2) The AI is very hesitant to attack coastal cities with their navy even if they dominate the sea.
In almost every game I've played lately at some point I'll have a coastal city be "attacked". Its waters will be filled with AI melee ships who will then just idle around my city and let themselves get picked off 1 at a time by my ranged land units. They will have only a negligible number of ranged ships so they can't really fight back against my land troops and for some reason they won't attack my city. In most cases they could probably damage or even take my city if they would just commit to the attack but something in their logic is stopping them.
I assume this isn't a bug so not appropriate as a bug report and I assume it's not something that would make sense as a congress proposal? My uneducated guess is that the AI is doing a tactical calculation that determines that attacking the city is too risky but is missing that strategically it should probably be more aggressive with its navy when in a dominant position.