Odd Fishing question

omnimutant

Warlord
Joined
Aug 7, 2007
Messages
282
Location
Arizona
I find this odd that I have no option to create workboats. I don't need any right now, but the option is not even there. Yet I'm clearly on the edge of some water. I'm playing Highlands and the water tiles are set to be seas. Anyone see any reason why I can't create workboats?

native.jpg
 
From what I can see there are no resources (Fish/Crab) in your inland sea.
I understand that, I just wonder why I can't thats all. What if I wanted to use it as an early scout or whatever? I don't know.

I also can't create galleys or any other sea going vessels but I can create things like the Great Light House and Moi Statues. I'd just like to know why because one reason to settle near water is the use of water craft.
 
I know I've created workboats for other cities with a bigger production city before that had already put nets out. But I don't recall if I've done so with a city that didn't have any sea resources or not.
 
There was another thread somewhere the indicated that in order to build naval units an adjacent body of water must have a certain number of water tiles. Two bodies of water linked by city or fort do not change this so a city on an inland lake, even if it has access to a larger body of water via a channel, cannot contribute to naval production.

An inland lake (not coast) CANNOT have resources and is guaranteed to be smaller than the specified threshold and thus your city cannot build naval units (and would have no need for a workboat)

The wonders that require water apparently do not care about the size of said water body, which would be a questionable design decision (as is, in my opinion, not considering the aforementioned "channels" in calculating total accessible water tiles) but not inherently a bug (albeit an advantageous one)
 
Perhaps, I've had much smaller lakes in most of my games. And cheated slightly once, as it annoyed me to no end that 2 cities side by side, sharing a 7-8 tile lake each had to build a lighthouse when there was 1 tile of water separating them horizontally ;)
So I worldbuilder'ed a lighthouse into the second city.
 
Curious about this I decided to Pop open the world builder to take a peek. Apparently These rules do not apply to the AI...
This is the same Game
native2.jpg


NVM I think I understand... The AI has water in another spot so he can, by default, work the smaller areas because he's already got work boat qualification.
 
Are you perhaps confusing requiring a workboat to work a tile?
You only need a workboat to upgrade a water-resource... You can work any non-mountain | non-unpassable-ice tile in your cities BFC (Big Fat Cross). By clicking on a water tile in your city screen - will put those little fishing boats on the map.
 
By clicking on a water tile in your city screen - will put those little fishing boats on the map.
Good to Know! I though I had to have a work boat built (dormant or not) to get those. I learn something new every day in this game. ;)
 
Just an added note. This was probably the quickest game I've ever played. Churchill just bum-rushed me out of know where and kicked my butt. I have been defeated! :(

Thanks for the Help guys. :)
 
uh sorry it's not true..
you can not to build workboats if they could not reach any water resource.
i've made screenshots but can't realize how to place them here.
so i've created a small lake near my city and it could not to build boats. but they've become available after i added a calm resource to the lake (although it was not in BFC)
 
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