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Of cultures and making them different gameplay wise

Discussion in 'Civ4 - Creation & Customization' started by Sword_Of_Geddon, Jan 29, 2020.

  1. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    In my mod I have been developing, although slowly, culture groupings.

    A culture group is more or less a category which a civilization belongs to. For example, European. While each civilization in the group has unique properties, like buildings and units, overall the playstyle of the group is the same. Playing a European civilization, whether it be Western European, Hellenistic or Eastern European, is going to more or less play similarly to a normal Civ4 experience. I got this idea from Age of Empires 3.

    Asian civilizations, by contrast would have a slightly different play style. I have not yet decided how as of yet. Asian would mean China, Japan, Khmer, Thailand, Malay etc, so more or less east and southeast asia. India would be its own group, since India is not a civ in my mod but is more historically represented as multiple civs.

    The fun and challenge of this idea is to come up with how a group is different, and by how much. I thought of Native American civs not having access to horses, but I decided against that. Also thought of different groups having a religious bonus, but that isn't what I'm looking for. The question remains is how groups play different, and this is something civilizations in the group have in common.
     
  2. Jerrymander

    Jerrymander Epistemologist

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    You could have the civilizations gets specific, unique bonuses from civics. An East Asian culture running Caste System could have a reduced food cost to grow cities, for example. An Eastern European civilization would not get this extra bonus. Instead, if they ran Serfdom, their units could have increased strength in friendly territory.

    Alternatively, units can have innate promotions that are culture group specific, kind of like the "Lead by Warlord" promotion. Native American civilizations can get a promotion that lets them ignore terrain movement penalties (like Mobility). Middle Eastern civilization units could get extra movement on roads (3 or 4 vs 2 or 3). Both of these promotions are probably too strong in a gameplay sense, but something like that.
     

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