Off topic: AlphaGo: The movie

Tobiyogi

King
Joined
Nov 23, 2018
Messages
900
Location
Berlin, GE
For those who are interested in the development of AI and about the lessons the latter might be able to teach us:
And for those who have some "lockdown" spare time :)

 
Thanks for sharing. Impressive in chess, AlphaZero. Even Magnus Carlsen finds ideas from it.

How cool wouldn’t it have been if the they let that AI play Civ4 against each other millions of times to learn the game.
 
Last edited:
Id be interested to see the results of a machine-learned Civ IV. Noble would be the default level, right? I know the Dota robot's go-to was baiting the lane opponent into attacking. Turn based games are a more pure simulation bc you don't have to take APM into account when interpreting results. Those four sentences all belong in their own one sentence paragraphs.
 
It's true, in C4, there are not only way too many moves, but also different levels on which you can make your moves. Not to mention the victory conditions. No idea, if you could ever program an intelligent AI. In the movie, the AI learned from the best GO-players who dedicated their time to play against the computer (and eventually have been beaten by it). But chess is chess (more or less 20 possible moves), Go is Go (more than 200 possible moves) and C4 is rather endless....
However, sometimes I wished the Civ4-AI had less bonuses and more natural intelligence :mischief:
 
Watched the movie a few weeks ago and really liked it, though a lot of the credit goes to Lee Sedol.

However, sometimes I wished the Civ4-AI had less bonuses and more natural intelligence :mischief:
This. The AI is horribly bad, just beyond words how bad it is. Some minor tweaks would improve it a lot. Like stop running nonsensical specialists, build cities only around improveable food resources (jungled pigs without IW doesn't count) and so on.
 
Watched the movie a few weeks ago and really liked it, though a lot of the credit goes to Lee Sedol.

This. The AI is horribly bad, just beyond words how bad it is. Some minor tweaks would improve it a lot. Like stop running nonsensical specialists, build cities only around improveable food resources (jungled pigs without IW doesn't count) and so on.

One of the biggest weakness is, imo, the approach to religions. Like instantly adopting the first religion that is spread (no matter if there is a benefit atm), not researching key techs like CoL or Philo just because the religion is already taken, hating someone just because of another religion, restricting itself to fewer trades, etc.... This reveals a huge amount of automatic behavior without any reasoning behind. Otoh, it is part of the game that the human player can rely on those mistakes, a bit like a double-edged sword.....
 
The AI is horribly bad, just beyond words how bad it is. Some minor tweaks would improve it a lot. Like stop running nonsensical specialists, build cities only around improveable food resources (jungled pigs without IW doesn't count) and so on.
Or just stop the workers from building a farm, then bulldozing it for a cottage, then bulldozing that for a farm, etc.
 
This. The AI is horribly bad, just beyond words how bad it is. Some minor tweaks would improve it a lot.
Well, the 'AI' is based on semirandom present moment decisions... It goes like... let's build a settler... no escort, let's build an escort... no real place to settle... desert iron will do.

I guess, it is possible to tweak out the worst cases, but it still plays dice in a strategy game.
 
Top Bottom