Official Godzilla Scenario discussion thread

Gojira54

The folly of Man
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This is the official discussion thread for the Godzilla Scenario I am working on. I have had this lying around for over two years, and decided to finish it despite the distinct lack of units needed. To contribute to my kaiju unit charity please click here: http://forums.civfanatics.com/showthread.php?t=75002

I have decided there will be five playable civs in the scenario - Kaiju, Japanese, American, Russia, and China. The Alien Civ I was considering will just be barbarians.

Current Kaiju units (and placeholders):

Godzilla: Supa's Godzilla 1970
King Kong: Supa's King Kong
Son Of Kong: Supa's Son of Kong
Anguirus: Firaxis Anklyosaur (or Supas Anguirus - if he finishes it :p )
Rodan: Kinboats large Pteranadon.
Gamera: Since Gamera is amphibious, I am going to use Aaglos fire turtle to represent an aquatic Gamera. There will be no land version unless the unit can be made.
Manda: There is a King Cobra unit out there somewhere that will fill this nicely.
Kumunga: Vuldacons recolored Wolf Spider (originally by Kinboat).
Ghidora: Supa's Ghidora.
MechaGhidora: BlueO's DreadNaught
Mothra: Adult Mothra will be Supas Mothra. The Mothra Larvae will not be included unless the unit can be made.
Ebirah: Supa's Ebirah.
Battra: Fell Bat
Gorosaurus: Firaxis Allosaur
Baragon: Firaxis Torosaurus

Any thoughts on unit substitutions?

I have to give a very special thanks to Supa for all he has done to keep this alive!
 
I suppose the Kaijus will be preplaced Barbarians ? (Mecha-Godzilla, if he'll make to the mod, excepted)

Or perhaps some single-unit civilizations ?

If there was a Gorilla unit, I would urge you to include King Kong ;)

Edit: I took a look at your request thread and I saw your Monster civ. Wouldn't that make the Kaijus too powerful ?

More edit: I'll wait until you post more about your mod logistic, but I've tested the 'single-unit' civ and it could work.

About King Ghidorah, there is also a Dreadnaught unit by BlueO. Unfortunatly, it's a robot but it looks very much like Ghidorah.
 
Supa said:
I suppose the Kaijus will be preplaced Barbarians ? (Mecha-Godzilla, if he'll make to the mod, excepted) Or perhaps some single-unit civilizations ?
The actual Kaiju will be quite powerfull, non-buildable preplaced units belonging to the Kaiju ‘civ’. A few of them may be generated every 100 turns if the proper nest for them has been built. They are otherwise unique. If I can get the unit made (or find a suitable replacement unit), MechaGodzilla will be in the mod – but true to the movies it will be buildable by the human civs at some point during late-game.

Supa said:
If there was a Gorilla unit, I would urge you to include King Kong ;)
There isn’t, although I requested one awhile back. If one ever appears, Kong will live!

Supa said:
Edit: I took a look at your request thread and I saw your Monster civ. Wouldn't that make the Kaijus too powerful ?
As stated above, the units are not buildable. As the human civs rapidly increase their technology, it will be come easier to kill the Kaiju. Humans can also swarm the units. The Kaiju will have a few ‘advances’ to learn that will unlock more Kaiju, as well as other, less powerfull but buildable monsters.

Since I am writing this in MS Word, and therefore look busy to my coworkers and superiors ;), I will flesh out the mod a bit for you.

Currently I am thinking this will be a 900-turn scenario that stretches from 1950 to 2025. This means the technology will stretch from WWII to the somewhat near future. This will allow for some of the things seen in the movies (Mechagodzilla, laser/electric tanks (Muffins tanks, btw ;)), etc.).

The Kaiju will have two ‘cities’ to start with (three if I get Kong) – Monster Island and Mothra Island. Monster Island can generate the more powerful monsters (albeit very rarely), and the moderately powerful dinosaurs. Mothra Island can produce Mothra, The Twins, human tribal units, and various other cheap and weak wildlife (snakes, eagles, jaguars, etc.). This will be controlled by various visible resources that must be within city limits that are unique to each island, as well as a resource placed under each city. The kaiju will not be able to capture cites – just raze them – so this is all they get.

The Kaiju will have a completely unique tech tree – one with only a handful of advances. Playing as the kaiju will be a primarily warfare-based endeavor.

Human civs will have very similar if not identical tech trees, but most units will be flavor with a few generics. Japan will be the most powerful, and will be fully represented. USA will be mostly represented by Alaska, but may include the edge of the west coast and Hawaii. USA will be a pretty tough challenge, but doable. The eastern portions of China and the USSR will be represented as well, but they will be fairly weak and quite challenging to play. The USSR will hit a technology wall once they hit the point they reached in the early 90’s – to represent the hard times they fell upon then. The reason for the strengths being as they are has more to do with the way they were represented in the movies than it does with RL.

The Human civs and the Kaiju will each have a unique non-tradable starting tech that directs the tech tree. Those tech trees will come with unique units, improvements, and resources. The human civs will have a unique tech for each trait and culture group, giving them some uniqueness while allowing China and Japan to share some stuff, along with the USA and USSR.

Some other Kaiju replacement ideas:

Battra – Fell Bat
Gorosaurus – Firaxis Allosaur
Baragon – Firaxis Torosaurus

I have no idea what to replace Gigan, Megalon, Minya, Jet Jaguar (human) or Kong with. :sad:

Remember the named kaiju are not buildable. If one builds a Temple of Mothra, Godzilla Nest, or Gamera Nest, these Kaiju will be generated, but only once every 100 or 150 turns. These will be very expensive Great Wonders that require 2 resources that will far outside the ‘city’

I am considering making none of the offensive kaiju units buildable – only generated by buildings that must be researched, resourced for, and built. This would halp with the balance I think.

The non-unique units available to the kaiju with the right tech/resources are as follows:
- All Firaxis dinosaur units not representing a named Kaiju
- Kinboats smaller Pteradactyl
- AOK Jaguar
- Kinboats pandas (regular, bamboo, stone thrower)
- Eagles
- Human tribal units (eagle spearman, eagle warrior, dart spitter, worker)

There will be barbarian UFOs, and possibly some other good stuff. :)

The interface will be unique, as well as the music and intro screen. If you want to help in the art department – PM me or post. I have tons of images and specific ideas.

As always I would love to hear what you have to say on this. Any ideas and suggestions would be beyond welcome. :)

-AmesJustin
 
Supa said:
More edit: I'll wait until you post more about your mod logistic, but I've tested the 'single-unit' civ and it could work.
Good to know. I may have a use for that, but probably not as you meant it here since I already had that problem worked out, but I might make a MP monster battle version that could use that ;)

Supa said:
About King Ghidorah, there is also a Dreadnaught unit by BlueO. Unfortunatly, it's a robot but it looks very much like Ghidorah.
I totally forgot about that unit. It won't work as King Ghidora, but there IS a MechaGhidora in one or two films, and I believe there will now be one in this scenario as well - thanks! :king:
 
Amesjustin said:
Good to know. I may have a use for that, but probably not as you meant it here since I already had that problem worked out, but I might make a MP monster battle version that could use that ;)

Well, it's very simple in fact.
The sample Kaiju unit is like this :

King (Civ won't lose if it loses all its cities) / Load (essential to have 'Offense' flag) / Pillage / Capture (transforming the beautiful human city in a simple Kaiju refuge with its own special improvments) / Upgrade (so it can upgrade in a captured city, sleeping in security, waiting for its complete transformation) / Offense flag / Explore flag. The Kaiju unit is of course the starting unit of its specific civ.

Kaijus civs are unable to build cities (expect perhaps at the beginning) and must capture them.

This way is quite different from your but both are interesting.
 
@SoG - Thats great news! post what you got in the Unit discussion thread (or PM me) and I will take a look at them. I have a ton of images to help you out with if you want them - I just need to know what the models look like so I know what Kaiju they can represent.

@Supa - I like it. As I said for the base scenario I already have quite a bit built in the other direction, but I really do want another scenario where the kaiju can battle each other, instead of working together on stomping Tokyo. Your ideas are perfect for that. The humans and their pesky tanks could be the barbarians. :satan: It looks like this may end up being a twofer.
 
You've said Kaijus won't be able to capture cities. It's good in theory but less in practice. The capture flag is needed to check the Offense or Defense AI flags. Perhaps an AI Kaiju civ won't use properly its units ? :-/
 
Well I knew unflagged units the AI would not use - that was never the plan, but for some reason I thought it was possible to turn off city capture for a specific gov, civ, or scenario - but going through the editor I guess I was wrong. It looks I will have to settle for the Kaiju 'gov' being flagged as forced resettlement and xenophobic. If I attach most or all improvements and units that can be built to the resources under the starting cities, the captured cities will only serve to deny them from the human civs - but that works I guess.
 
I have posted my main resource file here. This file contains all the resources I use for all my mods (past, present, and future) at this point. Several of them are by me, most are not. There are a few new ones I made specifically for this mod.
Please note I have also posted a chart of which mods I plan on releasing these resources to. I could use the help of some aspiring artist in creating shadows and/or Civilopedia pics for the resources being used in this mod. I will be listing all contributors in the credits for the mod.
I will be creating a seperate resource file containing just the resources used by this mod once all of the resources have been finalized.
If anyone has any resources that would be specific to this mod that you would like to see in it, please let me know and I will see if I can work it in.
Please keep mod-specific discussions in this thread, and only post comments on the main file itself in this thread.
 
Supa is making some great progress on the King Kong unit. I have been working on yet more resources.

I think I will allow the Kaiju to capture cities, but they can only generate tribal workers and a few improvements - with a few exceptions detailed below.

- Ghidora Remains - these will be found in one location in Northern Japan. If the Japanese own the city that has this in its radius, they can build the MechaGhidora Project with the discovery of Robotics. This generates a MechaGhidora every 30 turns. If the Kaiju own that city, they can build the Altar Of Ghidora, which revives the dead Ghidora every 30 years. The Kaiju will have a Ghidora to start with, but this is the only way to get more.

- Godzilla Remains - similar concept as above. Found in only one place on the east coast of Japan. A Japanese city that has it in its radius can build MechaGodzilla with Robotics. The Godzilla Nest generates a Godzilla unit every 30 turns. It can only be built on Monster Island, but requires Godzilla Remains in its trade network. This means the Kaiju will need to capture the Japanese city, then have it's tribal workers build a road to the resource and a harbor to connect it to Monster Island.

- Rodan Egg - Found in Okinawa. If the Japanese still own Okinawa, they can build the Great Egg Observatory. This gives the Japanese a large bonus in culture and science, and may become a tourist attraction. If the Kaiju own it they may build the Rodan Nest, which generates a Rodan every 30 years.

In addition to the East Coast of Asia and West Coast of North America, I have decided that the following islands will be included:

- Monster Island: Godzilla's home - as well as most other Kaiju but no human units. Will be directly east of Okinawa, about 1/4 into the Pacific.

- Mothra Island: Adult Mothra's home - as well as native animals and tribal humans. South of Monster Island. Only the preplaced Adult Mothra resides here.

- Infant Island: Larval Mothra's future home - as well as native animals and tribal humans. Very close to Mothra Island, but smaller and rockier. Will have a Mothra Egg and Twins resource preplaced, that when linked to the 'city' will allow the Kaiju to build the Mothra Shrine - which generates a Larval Mothra every 30 turns. The Larval Mothra can upgrade to an Adult Mothra.

- Kong Island: Kong's home, as well as Manda (giant snake featured in both Godzilla and Kong movies), some dinos, and tribal humans. 2/3 across the Pacific, closer to the US. Kong Island can build the Sacrificial Altar.

Well that is all I got for now.... :)
 
I saw you mention that you had this idea in the Civ 4 thread about possible mods, but it is fantastic to see work already being done for it in Civ 3. This reminds me of an old NES wargame where you used the JSDF and various secret projects(and even Mothra and her larvae) to attack various monsters and UFOs. That was loads of fun.

What kind of secret non-kaiju military projects do you plan on giving to the human civs? The best part of doing a scenario that encompasses the Godzilla, Kong, and other smaller franchises is that there is so much to draw from here. Plus you can add your own ideas to fill in the various gaps.

I'd be glad to help test this when the time comes for that. Sadly I have no skill with graphics creation or I'd help there. I want to smash cities with a pretty Ghidorah. :(
 
Yeah, once I finish these 3 projects, I plan on doing a Civ4 version of them - especially this one. The alleged modding capabilites in Civ4 have me really excited.

The Americans will follow a more-or-less historic path of technology and culture. They will mostly be using Air and Sea units to bombard the Kaiju for the Japanese to mop up. They will have tanks and infantry as well.

The Japanese will be a bit more fantastic, as I want it to parallel the movies portrayal of them. Expect Laser Tanks, hovercraft, and a few more advanced weapons as shown in the movies. Perhaps even a mechwalker. One city will even be able to build Toho Studios.

Unlike Civ4's alleged capabilities, Civ3 cannot allow certain units to be weaker or stronger against certain attacks, so my choices are a bit limited. The Civ4 version will make Godzilla nearly impervious to all but the Oxygen Destroyer, and will make Kong stronger when attacked with an electric weapon.

Any help I can get is always appreciated :)
 
I hope someone makes a godzilla unit. 'Zillla and Civ go together like playgrounds and radioactive waste.
 
Well I found a model for him. I am sure someone will make it, even if that someone ends up being me. This is really my favorite mod idea ever, so even if I have to pay for a good one I will.

The unexpected release of the excellent Kong unit by Supa has had me thinking. I think the Altar of Kong should be able to have virgins sacrificed upon it for a cultural boon. Should these virgins be buildable or generated by some improvement? I kind of like the latter. I think I need to watch the movies again, to get a list of what other monsters live there. I will get the list from the original as well as all remakes - including the new, unreleased one.
 
Funny you mention that. I though making that virgin unit when I was making K.K.! It should be generated.. Perhaps the generator building would need a preplaced ressource and Altar of Kong could only be built in capital ?

Have considered using the Veritech unit for a Human civ ?
 
Supa said:
Funny you mention that. I though making that virgin unit when I was making K.K.! It should be generated.. Perhaps the generator building would need a preplaced ressource and Altar of Kong could only be built in capital ?

I like it! I think I will use that building model, with the virgin as a defenseless unit that should be escorted (lots of creature barbarians on Kong island). If the uniot gets made that would rock, if not I will use the Firaxis Princess or an Amazon.

Supa said:
Have considered using the Veritech unit for a Human civ ?

I actually forgot about that unit. I think I will use it. The only conundrum is that it looks rather American, and I did plan on having only the Japanese develop the very advanced weaponry. Should I make it Japanese or the endgame unit for the USA? I am leaning towards the latter, letting us have one good unit.
 
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