I was thinking about game resources and the oil situation in real life. The Civilizations series has done an awesome job modeling and abstracting the facets of production/commerce/economy and the resources which feed them. The special "have-or-don't-have" resources like gold, crabs, hit-movies and the countable/convertible ones like , are brilliant uses of metrics.
I also realized that oil is a special beast in a class all its own. Based on actual history and current affairs, it is clear to me that oil deserves more than the Boolean treatment. At a minimum Oil needs the Civ4: Colonization treatment. It needs to be harvested like or , but should accumulate like guns, cloth or ore does in Colonization. I believe the quantification of oil resources would allow a game to mimic the effects of oil-richness that really do exist in real life. I'm thinking that the combustion tech should enable an oil slider that determines how much of the oil consumption or reliance the civilization has (helping industry & military, but causing and global warming), the less you consume, the more you have to sell to other civs.
I'm thinking about modding BtS to make oil a more integral part of the late game. I'm not asking about how to implement any of these features, but I am asking for anyone's ideas what these changes should be. Any criticisms the ideas I listed above are welcome. Thanks in advance.
I also realized that oil is a special beast in a class all its own. Based on actual history and current affairs, it is clear to me that oil deserves more than the Boolean treatment. At a minimum Oil needs the Civ4: Colonization treatment. It needs to be harvested like or , but should accumulate like guns, cloth or ore does in Colonization. I believe the quantification of oil resources would allow a game to mimic the effects of oil-richness that really do exist in real life. I'm thinking that the combustion tech should enable an oil slider that determines how much of the oil consumption or reliance the civilization has (helping industry & military, but causing and global warming), the less you consume, the more you have to sell to other civs.
I'm thinking about modding BtS to make oil a more integral part of the late game. I'm not asking about how to implement any of these features, but I am asking for anyone's ideas what these changes should be. Any criticisms the ideas I listed above are welcome. Thanks in advance.