Ok, here is my "strategy". I need advice plz.

StormTropper

Chieftain
Joined
Jan 15, 2002
Messages
19
Location
Temuco. IX Región. Provincia de Cautín. Chile
Hi:

A few days ago i posted a trhead about opening strategies. I'm absolutly newbi about this game. I think is great!.

Actually i'm playing at PRINCE level and RANGING HORDES. I visited the War Academy and another ones on the web. It really help me a lot. All is right, until NOW.

I had the idea of switch the level to DEITY (looking for troubles) and the problems starts.

I can't expand so fast, the barbarians are really agressive and, the most important, the other civs are REALLY, REALLY, REALLY (50 TIMES)... REALLY GOOD!!!. Most of the times i received an emmisary from the other civs and he declare war ank, after a minutes, i'm dead.

I don't know if the AI civs started with adicional bonus or something, but they completed the WOWs really quickly. At the lower levels i was always at the top cities and demographics, but now i'm always destroyed early in the game.

Here i send my fataal "strategy". As i said: Deity level and Ranging Hordes of Barbarians.

1).- I found my first city at the same place where the settler appear. I only move if the terrain is really poor.

2).- My first advance is Bronze Working.

3).- Build a warrior

4).- When the warrior pop up i sen him to explore the sorroundings, but not to far. I build a settler.

5).- I order the warrior "back to home" and then fortify. I reserch Horseback Riding

6).- The settler comes out. I build a phalanx. The settler found a new city. I build a phalanx in the new city.

7).- In the original city the phalanx comes out. I order to fortify in the city then i build another settler.

This is the "general opening strategy" i used regulary to rush and found many cities. This is a strategy that i found on several web sites on the internet (inclusive this). The problem is that do not work!!. I usually can defend the cities from the barbarians, but usually another civ (militaristic, agressive, etc) send an emmisary and request tech. If i do not give tech to they, then they kill me. If i give the tech, then they ask for more and more. Usually they have Elephants, Archers or, better, legions or catpults.

I think that i'm doing something wrong. I'm sure!!.

I need some advice, ideas, comments, any.
Thanks you guys.
 
I don't know if the AI civs started with adicional bonus or something, but they completed the WOWs really quickly.

Yes, they have production bonuses and tech bonuses.

I always keep an offensive defense when I am playing. That is, keep a few good attacking (preferablly also fast moving) units around the cities the AI is coming towards you with. When they demand stuff, tell them no, they will then declare war on you. When they move in range, attack them first. Elephants, catapults, legions, and archers are all better if they are attacking rather than defending. So hit them first. Set up a kill zone and you can take them down anytime you want. A kill zone is an area where you know the AI is going to come through (becasue they always use the same path) and get on good defensive terrain (mountains or hills) and build forts and have at least 1 or 2 defensive units and 1 or 2 offensive units stacked there. Everytime the AI comes by, kill him. You can also make a kill zone by changing the terrain to something that uses two movement points (like forest) then when the AI moves up to the forest with his good attacking units, you have a good attacker waiting right next to the forest square to attack him first.

You have to be more aggresive in Deity level, or they will start to swarm all over you.
 
I would advise you to use your settlers to look around for abit.As much as 10 turns perhaps.Huts entered before founding will not yeild barbs.Any units will be NONs(no support).An early "free" unit or 2 can make a big difference.Especially a 4 legged one.
This gives you a jump on more huts while clearing some "black" so you can see a little where to build that all important first city or 2.Its very,very rare i build on the starting spot.Not even in MP.It has to be very sweet for that to happen.
If no huts,then build 2 warriors.Keep that first one out and exploring.Garrison the 2nd for size 2.Then maybe a settler.Maybe not though.I like to get at least 3 units out exploring early.If I have to build them,then so be it.
This is the more aggressive part.

Knowing that huts and terrain special come in patterns is quite useful.
Make a small all land map to see the hut pattern.It will be fairly clear.Finding just one hut,should tell you where all the huts are.Or SHOULD be..water always breaks up the pattern here and there.
Specials are similiarly placed.Make the all land map anything but grass and you will see a clear pattern.

WHALES....if you can get these in your first city..you will be in good shape....but always try to have terrain specials in your first few cities.Other good ones early are wheat,pheasant,silk...a river square doesn't hurt either.
 
Do not research Horseback Riding - a complete waste of time since it slows up other research. Rush straight for monarchy. HR can easily be got from a hut or from trading with other Civs. Getting out of despotism is the most vital thing to do early on.

Don't bother with fortifying anything in your capital until (at least) you have another city - barbs will not try to take your only city - defended or undefended. If you don't mind losing the odd game it may be better, after building a couple of warriors for exploration purposes, to avoid building military entirely, particularly if you play on a large world and your neighbours aren't too close. Use diplomats to bribe barbs that appear to gain military then use these to kill the barb chiefs for early gold.

Occasionally early barbs appear in such numbers that they kill any units that venture out of cities - this will hamper your expansion. If possible try to research writing and build dips to bribe a few of 'em.
 
There are many tactics that work in deity. In small and medium maps I have won the game founding only 5 cities. More are nedeed in large maps. Anyway I think it's not a key point weather you found your first city in the place you start or look for a better place. Since in deity you start with two settlers, it's not a bad idea to found the capital in the place you star if it's a good place (some grasslands and a couple of hills for production is enough).

What I always do is to build up to three phalanx (for happiness and defense), a temple and city walls in every city. The sequence of production would be: a phalanx, a settler to found another city, phalanx again and then temple, another phalanx (or better unit if you can) and city walls. If you are at war you can consider to build barracks and city walls earlier.

Don't go for horseback riding, go for monarchy. When you have monarchy you can build a settler in every city to irrigate, build mines and roads.

With this you should have a good start and refuse always to give anything to the AI unless you don't have a choice (a poor defended city hostigated by elephants for example). If you have city walls, belive me, you don't have anything to be afraid of.
 
My tips is to not build that warrior and phalanx in the beginning.
Try to always build a settler first in every new city and then a phalanx. This should give you a better start and make your civilization grow much faster...
 
They might not need galad to tell them about morgase. Perrin being so desperate to get faile back at all costs may make Lini et al, start worrying that perrin won't bother trying to rescue servants a tenth as hard faile. If they tell him that queen morgase is also their it might in, lini's mind make perrin more likely to try and rescue her as well.

But i could also see galad meeting up with perrin and demanding to know why lini is there, perrin finding out about this and then putting two and two together, with the help of the fat innkeeper. ;)
 
Sent that to the wrong board :confused:

Anyone read Wheel of time :D

Anyway what i was going to say is, you should go for monarchy, and then you can swap tech with the AI, this makes them like you, and you can normally get poly, or iron, or something good.

I use a very similar strategy and find deity, far to easy, so perhaps you just need a bit more practise talking with the other civ's, they don't tend to declare war on me all the time.

One piece of advise is to check how powerful they are, if they are very powerful and they want a bit of cash, give it o them and swap tech, then they'll like you for a while. :D
 
City walls are a waste of time and production. In deity, most of the cities should produce caravans for WOW-building.
Build a diplomat and bribe the enemies. I like it when barbs capture undefended (just founded) cities. bribe the city. There's at least one defender in, and sometimes the barb leader - now a diplomat.
Bribe the barb ship, too. Sometimes very useful if you haven't found/invented map making yet ...
 
You must be joking. You may play without city walls in deity and still win easily, but that doesn't mean that walls are a waste of time. You only need harder opponents. You wouldn't last more than 10 turns in a multiplayer game without city walls.
 
You have that right! in diety, a city without city walls is like a baby without a diaper. things are gonna get messy real quick!! :beer:
 
At deity, raging hordes, barbarians are your biggest threat early, and building horsemen to attack them first is the best defense. Getting to monarchy fast is a primary goal. To do this, you must research one tech not on the monarchy path, so I research horseback riding first, if I don't already have it. Don't trade techs with the ai unless it is a monarchy pre-req. Settle a total of four to five cities as fast as possible in despotism, no more. Also, I explore before founding the first two cities.
 
First off, how good is your game at the Prince level? If you measure by WOW building, can you consistently build them all -- or is there still a challenge there? I found that when I could build six/seven of the ancients at Prince, my max at King was five & maybe three, four at Emporer (one or two at Diety for the few times I played there -- dnf).

So as a measure (others will use other methods) that might let you know some of the extent of the challenges at different game levels.

My opening -- search a little, found a city, build a searcher. On a small map, with broken terrain, the searcher is a warrior -- on Prince level on a large map with lots of grass, I'll research HBR first -- start a settler & switch to a horse after the tech comes in & then build a settler for city #2. Natch -- if I luck out with a hut giving me a searcher first, then I'll skip HBR until I'm pressed to get the pre-reqs for Engineering.
 
Top Bottom