Bamspeedy
CheeseBob
First time ever really using monarchy. Monarch level/huge pangea map/8civs. I always hated it, because commerce and research sucks compared to republic. But with v1.17f, it's better usually to not research at all, so science I set to 0%. I found out how useful those military police really are. With no war-weariness I could wage wars for hundreds of years, slowly taking cities one by one without worrying about war-weariness. I prefer this much more than my old tactic of massing 50-75 units at a border before declaring war, so war would end before war-weariness would really kick in.
I have over 100 cities, 399 units (all free). I have a 99% approval rating and rank #1 in all areas except literacy (no libraries), disease (lots of jungle yet to chop down), family size and military service. Built temples, courthouses, marketplaces, and banks in all my cities. Didn't need to worry about cathedrals, colleseums, libraries, etc, unless I really wanted the culture.
With a lower culture I have experienced the city flipping of conquered cities, that many have complained about (I decided to keep the cities instead of starving them down). It was only a minor nuisense for me. But why would a city flip that is 3 cities away from it's original civ?? I thought it would only be cities that were still near the capital and/or other towns of its culture (like if the city was engulfed by culture from nearby cities). Cities seemed to always flip if I had less than 1 military unit/2 citizens. (like 3 units in a size 7 city), and this was after the resistance was quelled. Everything would be fine up to size 6, but when it hit 7 = FLIP.
I'm making so much money that I have a net profit of over 1200/turn to rush buy improvements in the newly conquered towns. Treasury 100%, Science 0%, luxury 0%. And this is after the expense of 138 gold/turn to get allies and access two luxuries I don't have. I can always get the latest techs by selling my world map and 300-500 gold. If I suddenly decide I wanted to research something myself (in this case replacable parts), it would take me 12 turns (with science up to 70%), I switched over to democracy and it would have taken me 8 turns.
Democracy was making more money, but since I had been at war for so long, I went from 99% approval rating to 61%.
Beat the AI to the wonders I wanted (Pyramids, Sun-Tzu's, JS Bachs, Adam Smith's) by pre-building the palace, so being the first to a tech didn't matter. Since I wasn't helping the AI with research, it slowed down the tech rate and I was able to use my knights and cavalry for a lot longer time than I usually could.
I have over 100 cities, 399 units (all free). I have a 99% approval rating and rank #1 in all areas except literacy (no libraries), disease (lots of jungle yet to chop down), family size and military service. Built temples, courthouses, marketplaces, and banks in all my cities. Didn't need to worry about cathedrals, colleseums, libraries, etc, unless I really wanted the culture.
With a lower culture I have experienced the city flipping of conquered cities, that many have complained about (I decided to keep the cities instead of starving them down). It was only a minor nuisense for me. But why would a city flip that is 3 cities away from it's original civ?? I thought it would only be cities that were still near the capital and/or other towns of its culture (like if the city was engulfed by culture from nearby cities). Cities seemed to always flip if I had less than 1 military unit/2 citizens. (like 3 units in a size 7 city), and this was after the resistance was quelled. Everything would be fine up to size 6, but when it hit 7 = FLIP.
I'm making so much money that I have a net profit of over 1200/turn to rush buy improvements in the newly conquered towns. Treasury 100%, Science 0%, luxury 0%. And this is after the expense of 138 gold/turn to get allies and access two luxuries I don't have. I can always get the latest techs by selling my world map and 300-500 gold. If I suddenly decide I wanted to research something myself (in this case replacable parts), it would take me 12 turns (with science up to 70%), I switched over to democracy and it would have taken me 8 turns.
Democracy was making more money, but since I had been at war for so long, I went from 99% approval rating to 61%.
Beat the AI to the wonders I wanted (Pyramids, Sun-Tzu's, JS Bachs, Adam Smith's) by pre-building the palace, so being the first to a tech didn't matter. Since I wasn't helping the AI with research, it slowed down the tech rate and I was able to use my knights and cavalry for a lot longer time than I usually could.