Okay...My Learning Play by Play

Deadelus

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Emperor/Pangaea/No Huts/No Events

Spoiler :




So I figure I'll move my warrior 1W to get a better view from the hill or 1 NW to see what's up to the north. If I SIP no food in my BFC I have to see what the warrior reveals. If nothing then Maybe Settle 1SE and grab the sheep and will have 2 farm the FP if needed and maybe locate a better Capitol site for my 2nd city after scouting.

Since Gilga is creative I won't have to worry about border pops and with the early UU and what looks like a good amount of forests I can possibly go Mining>BW and rush a neighbor if anyone is close.
 

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Re-roll! :lol:

Ouch ... looks very brown.

I'd be inclined to see if there's anything 'up river', so 1NW seems sensible to me.
 
re-roll

(by the way, you should always have food except on non-standard map scripts. FPs count has 1/2 food though)
 
Reasoning behind Re-roll even if I'm trying to learn? I mean I'm not worried bout the difficulty per se. Not trying to make it super easy, how will I learn then?
 
Reasoning behind Re-roll even if I'm trying to learn? I mean I'm not worried bout the difficulty per se. Not trying to make it super easy, how will I learn then?

I can appreciate that, but I'd like for map considerations to not be too limiting a factor at this point. The most important thing right now is that you learn some basics and improve your game. I'm not saying you need some fantastic triple corn/triple gold start. I'd like to see you have a bit better food. (I have looked at the map and I don't like the land). Later on we can tackle tougher stuff.
 
Spoiler :
I'd probably delay AH, mine the pig and go straight to BW for early chops. Food isn't going to be a problem early on.


Edit: I Just opened the save and played the first turn:

Spoiler :
SIP...and then I'd definitely delay AH. That site is has so much food it doesn't need the pig
 
yeah, I like a delayed AH here too. Straight to BW with all those forests and mine the pigs early makes for a great tile.


Dead...bit of advice on screenies

Spoiler :
Not familiar with Flickr but I tried to find the proper forum codes for copy/pasting. To the point, a lot of folks don't like having to exit to a 3rd party site to view your pics. You might try using a site like "imgur.com" (it can also be linked to yahoo or google accounts). When you upload an image, click on it and you will be provided with several links. Copy either one of the texts in the box labeled "BBCode" and simply paste directly into your post - with a spoiler tag. Simply as pie.
 
An issue to be solved in the first 50 turns will be the lack of commerce.

Requires a combination of exploration, research & settling. (Impossible to know for sure how to make up for the lack of commerce on t0.)

At this point, AH vs BW is mostly a matter of keeping your worker active (roading doesn't count).
 
CRE/PRO, no river in sight...yeah that would be a :commerce: bottleneck. 2s 1W is probably a strategic resource, let's just hope it's one of the early ones.

The pig is a better tile than the corn before civil service, but you only lose 1 yield by ignoring AH and getting BW (mining the pig for now), while getting BW is a considerable boost in yield and is the route to take. The issue here is if that strategic resource is horse :D.

Non riverside cottages early on without FIN in this setting are questionable, but do we have any better options? We have a reasonable UU to get better land. CRE gives a boost to early library --> GS strat but if not cottaging and not a lot of local :commerce: expansion prospects must be approached with care.
 
Spoiler :
moved warrior 1W revealing a 2nd dry corn in my BFC. I have never really though about mining a pasture before so that's new to me.

Listen to the convo about commerce so early lets me know I need to really be thinking ahead, not just about the present turn or task such as how will I finance expansion and or a rush/war.

 
This looks like a good start to learn. I'll probably shadow this one. I often struggle hard on commerce-weak openings.
 
So now you have 2 corns, that's another argument in favour of skipping Animal Husbandry in the very beginning.

Thinking ahead: yes!

Consider that, for a close by 2nd city, a trade route to capital (+2 commerce) can offset the maintenance cost: no commerce loss. But no gain either if the city is "blank".

One matter that was not yet considered is that of exploration. We can see equatorial jungle to the south-east.
Other than that, you're good to play at least until the worker is complete or Bronze Working is researched.
 
BW > Writing > chop creative libraries unless you find a good commerce site nearby

Prolly, yes. AH vs Pottery is a question that will be better answered with a little exploration. Any thoughts on this matter?


My inclination would be to start scouting SW, hopefully meet an AI, then head for the jungle goodies in the SE (straight East from SW) and go north eventually (hopefully after meeting at least another AI).
Maybe starting straight West is better (move warrior on hill then go NW). I "sense" riverside 3 west of the warrior :lol:
 
Spoiler :






SIP start worker/mining and scout around capitol. Pacal to my immediate west, Monty(gee that's wonderful :sad:) to my immediate east and the coast is to my immediate North so I am in the middle as they say Not sure where Willem came from.

Gems and gold near with ample food. worker done start warrior and improve corn. Mining done start BW and mine the pigs. BW done no copper in site :sad: haven't revolted yet and just have the AH selected as place holder 2nd warrior done start settler @ pop 2.

No guarantee I get horses with AH and since I don't have copper I need to prepare myself for Monty so I would think to go Archery and/or trek to IW.

Pacal has Budda so hopefully Monty doesn't get a Hindu otherwise I will be sandwiched between them both but Monty and Willem already hate each other. Writing would allow open boarders maybe I can make friends with Monty:rolleyes:
 

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Wow! Exploration uncovered so much :eek: Very interesting.


We've been very unclear with regards to the improvements. EDIT: Yerpf, this is my bad, really. Sorry. Not sure what others would suggest. Maybe stopping when worker was done, or after 1st improvement was done, would have been more reasonable.
1st Corn 1st was the obvious good play. Then 2nd Corn 2nd is the rule of thumb (food first!).

However, here, Pigs second is a good play... Mined pigs are a 5 yield tile, same as farmed corn.
A forest stands between the 2 corns. Worker improving corn, corn, pigs will have to stop 3 times (on forest x2, then on hill). Worker improving corn, pigs, corn will have to stop 2 times (on hills then on forest).
However, that only holds if you don't research Animal Husbandry. Cause if you do, mining the pigs, then pasturing them within 10 or 20 turns is somewhat of a waste.
If you do research AH now, then it is no use to mine the pigs. You'd be much better off farming the 2nd corn and roading a little, if need be.

So: improving food first still retains value. It makes you more flexible when it comes to the tech path.


In any case, now is not the time to stagnate your city and start on a settler: you can grow to size 3 very soon and you can improve 3 strong tiles: you should wait for size 3 before stagnating the city.
EDIT: AH is nothing automatic, here. Many options. Not sure. Need to cook now.


Tech path, city sites, I do not know... Haven't given it a thought. What are your thoughts?
Is there a city site that strikes you as "best" for the second city?
Does it have any implications on the tech path? (e.g. need tech X to make city productive).
 
1N of eastern gems, use the pig from capital as food. This handles commerce will capital focuses on early production.
2S of eastern fish (if available) gives a good defense point against Monty.
 
@BornInCantaloup

Spoiler :


Yeah I thought about waiting to mine the pigs..could have done some road to the pigs while BW finished. Not having copper with Monthy there changes things a bit. Does make sense to improve the pigs and corn and grow to pop 3 I could use the 2 forested hills for prod until I chop them.

I was thinking about the 2nd city on the hill south of the gems to my west. Provides health from riverside fresh water and I can grab the gems/rice/ and the ability to place a few protective archers with hill promo to since I'm next to Monty???? moving 1 tile south of that would give me the cows too but losing the protected hill archer ability. Another city site could be the hill SW grabing the gems/cows and overlap the 2nd corn from my cap if necessary to grow a few turns quicker. A few other sites could be the hill due south cows/gold and NW coast to grab the pigs/fish.




As far as tech, if I go AH and don't get horses then I need Archer ASAP and then I may have to go IW just incase Monty jumps at me instead of Willem. Plus IW will allow me to chop the jungle around city site #2 giving Month less cover. Having him nect to me is a concern but I don't want him to totally influence my thinking just have to be aware of him.




So I stopped mining the pigs and build a road cuz I didn't wanna move to the other side to improve the corn yet, built 3rd warrior and grew to pop 3 b4 settler. Decided to put chops in to finish settler. Continued to scout around Monty and to the north warriors killed a few barb animals. Cooper along the north coast Pacal settles 2nd city to my north doesn't get the copper but no food near copper. Meet Cyrus and GW.



Monthy is pinned to the east coast so he can only expand towards me...I need to kill him ASAP and rid myself of that concern. Horses to the south near Month(also SW of my capitol near the gems) if I can get em b4 Monty settles 2nd city for them. Really thinking I should have built that settler like I started too or maybe even chopping one out sooner I feel like that is a mistake that could cost me the horses or copper.....thoughts?
 

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you want your first city to be 1N of gems, for these reasons:

1.) it can share the capital's pigs; you'll be able to improve the pigs before you even settle the city, and therefore the city will start growing right away
2.) 1S of gems has only 1 poor food resource (the dry rice), while 1N of gems has 2 (2 pigs). you want lots of food for this city so it can work many nice commerce tiles (gems and cottages) as soon as possible!
3.) more overlap with the "capital." i think this will be one of those rare situations where you want to move your capital, and the 1N spot allows you to share 3 cottage spots, whereas 1S allows only 1. if you don't want to create a bureaua capital (say, you find stone somewhere in that north desert for the mids), then this last point won't be a consideration.

also, you really want to create a settler at size 3, not at size 2.
 
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