Old Civ V player, New Civ VI player

JBryan314

US Army Combat Vet and Intelligence Agent
Joined
Feb 4, 2012
Messages
124
Location
Deep South
I’ve been playing Civ V for years now, on Prince level, with huge continent maps against nine other AI civs. I was usually playing as America, Rome, or Greece. I just bought Civ VI and I have all the DLC, and I’m playing with Gathering Storm. Mostly huge maps, same setup mostly.

If you could give a new Civ VI player any piece (or few pieces) of quick advice, what would it be? I remember these helpful little things people would say, like “salt is an OP resource with the earth mother pantheon” or “always build a scout first” or “this wonder sucks and that wonder is good”, etc.

Do you guys have anything like that to get me started off on the right foot? I’m trying to get accustomed to so many new mechanics.
 
The Quick Questions and Answers thread has a lot of tips, it lives up to its name, questions there are answered the same day.

"Play the map" is something I often read here, use the build option to look for districts to place with high boni, and take it from there.

Only a mediocre player myself, one of the true civfanatics will likely have written a beginners guide somewhere...:)
 
The Quick Questions and Answers thread has a lot of tips, it lives up to its name, questions there are answered the same day.

"Play the map" is something I often read here, use the build option to look for districts to place with high boni, and take it from there.

Only a mediocre player myself, one of the true civfanatics will likely have written a beginners guide somewhere...:)
Thanks. Went over there and immediately saw someone mention something that explained why my units move so differently. They have movement points to spend like before, but I guess each terrain feature costs a certain amount. If your unit doesn’t have that amount left, it can’t cross that terrain until next turn.
 
Yes, it often pays to check the movement cost of a particular tile, ending your turn on a 2-3 point hex most likely means you cannot be attacked next turn...a wooded hill for example takes a full turn movement for most land units, that makes movement very slow in the early years.
 
More cities is almost always better in 6 (as compared to 5).

Always friend Gilgamesh immediately when you meet him (he'll accept and be friends for life if your relationship is neutral or positive - not the case with normal AIs)
 
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