Two examples from my last two starts:
Either multiple barb camps swarm me or one camp and one AI. On the 2nd screenshot, a third camp spawned on turn 25 only 4 tiles to the left. First barb warriors showed up on turn 15! The AI is also a lot better at taking cities now. The only way to deal with this without reloading a million times is to adjust my build order. But how?
It almost feels like I need a second warrior and even keep the scout nearby to help with blocking units. Add a slinger for the Archery boost and we are looking at delayed expansion by 20 turns or so. This is rough, especially with low production tiles.
Not sure where I mix in the settler or worker for quick Agoge or a 2nd city.
I'm still not sure what the ideal solution is here.
Any suggestions? Might have to play a few more games to get a feel for it
Spoiler :
Either multiple barb camps swarm me or one camp and one AI. On the 2nd screenshot, a third camp spawned on turn 25 only 4 tiles to the left. First barb warriors showed up on turn 15! The AI is also a lot better at taking cities now. The only way to deal with this without reloading a million times is to adjust my build order. But how?
It almost feels like I need a second warrior and even keep the scout nearby to help with blocking units. Add a slinger for the Archery boost and we are looking at delayed expansion by 20 turns or so. This is rough, especially with low production tiles.
Not sure where I mix in the settler or worker for quick Agoge or a 2nd city.
I'm still not sure what the ideal solution is here.
Any suggestions? Might have to play a few more games to get a feel for it
