Unlike many others, this idea is fairly straightforward. Basic Idea: Make Forests under the Fellowship of the Leaves grow in age over time and influence in the game. Instead of "forest" and "Ancient" forest - allow there to be a progression. 5 Tiers: Forest (normal) < Old Forest (minor resources boost) < Enchanted Forest (significant resources boost) < Ancient Forest (boost and chance to spawn Ents) < Impenetrable Forest (boost, ent-spawn, and "Impassable" to non-recon or non-FOL units. Progression could be simple: Either the tile is worked or unworked. If the tile is worked. It would act like Towns do - but Much, MUCH, MUCH SLOWER. If the tile is unworked - it reverts to a % system. Each step up is even "less likely" per turn. If for example the Forest-> Old Forest switch is 5% per turn, the Old Forest-> Enchanted Forest would be even slower, 4% (or what not). The basic urge here is to make it more dynamic. As it is - it feels like its either forest, or all ancient forest. Whenever i care to notice which is which - it's one or the other in droves, never 'patch work.' Just an idea - a simple one i think/hope to implement. -Qes DesignNote/Addendum: The Impenetrable Forests should only appear in any significant numbers, VERY VERY late game.