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Old Turns

Discussion in 'Team Mad Scientists' started by HUSch, Jan 21, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari (97/100) 3 (he goes through the canyon)
    2. Pyt heals
    3. Ana 3
    4. Archi ? I prefer he helps Eup near Peri.
    5. Leo chop forrest
    6. Perhaps changes in working tiles, but 19 :commerce: is best, so long we 've 100 %. The next 2 turns also.







     

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  2. Rantamplanzzz

    Rantamplanzzz Chieftain

    Joined:
    Nov 7, 2008
    Messages:
    61
    I think that jungle position with 2 gems is the gate for finding other civilizations, we should explore it further and consider placing a city there as soon as posible if its the gate.
     
  3. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
    Germany
    1. Ari 3
    2. Pyt heals
    3. Ana 3
    4. Eup and Archi, one finish chopping, the other begins mining
    5. CERN woks clam, cottage/rice, 2 *mines





     

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  4. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
    Messages:
    444
    Location:
    Wageningen, The Netherlands
    I would prefer Ana going 1. All others are excellent!
     
  5. Rantamplanzzz

    Rantamplanzzz Chieftain

    Joined:
    Nov 7, 2008
    Messages:
    61
    Ana 1 or 3 is ok for me, everythign is ok for me
     
  6. peter grimes

    peter grimes ...

    Joined:
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    Location:
    Queens, New York
    Everything looks good - and I'm fine with Anaxagoras moving either 1 or 3.

    It looks like there might be a pass 6-6-9 from Aristotle. :hmm:
     
  7. Rantamplanzzz

    Rantamplanzzz Chieftain

    Joined:
    Nov 7, 2008
    Messages:
    61
    i took a look to Ari situation, having montains at north and South i bet he is in the pass at the moment.
     
  8. peter grimes

    peter grimes ...

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    13,314
    Location:
    Queens, New York
    That's not quite what I mean by a pass...

    A pass results when there are mountains only on adjoining diagonal tiles. In the attached picture, you can see that the unit is able to move between the mountains. This is a pass. If there were a mountain on the destination tile, then passage would not be possible, and the unit would have to find a way around far to the north or south. This particular pass occurred in a recent game with a friend of mine. I didn't know about this particular pass, and he was able to move a stack of pillaging units into my developed interior.
     

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  9. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    Proposed turn looks good.
     
  10. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
    Germany
    5. CERN woks clam, cottage/rice, 2 *mines and build a settler, whipping in 2-3 turns.

    Where should he found a city?
     
  11. HUSch

    HUSch Secret-monger

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    Location:
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    I 've played: Ana sees a lion, who attacks and Ana survived with 71/100 HP.
     
  12. HUSch

    HUSch Secret-monger

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    Location:
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    1. Ari 3 at forrest and then we 'll look
    2. Ana promote wood 1 (85/100 HP) and go 2 at hill/forrest or heal
    3. Pyt (84/100 HP) heals or go? If go, then 1 at desert or other?
    4. CERN build now settler
    5. Eup mine together with Archi finish next turn.
    6. What is our first goal now.
    We 've poly with 78/149, we need 71 :science:, from now we need :gold: every turn at least 1. Best would be when we take research-rate 50 % or 0, with all others we lost the round down. But then we need 1 turn more, also we need 1 turn more, if we work on rice instead of the cottage. I don't know what is right. I need some votes!
    In the last turn kaz and Cav get 6 GP without any reason or MP, I can find; so they researched a next tech (Cav 2 turns after medi).





     

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  13. Tinkerbell

    Tinkerbell Prince

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    Location:
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    Can we reply? Just want to let know that it looks good and thrust HUSch's calc's.
     
  14. HUSch

    HUSch Secret-monger

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    A answer from Topas, per Pn to me
     
  15. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
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    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I didn't get the question in #6, but would think we want to finish poly as quickly as possible. That is the one that has the religion available, right?
    The rest looks ok.
     
  16. HUSch

    HUSch Secret-monger

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    The question is, what is better for us,
    a loss of :hammers: and :food: or Poly one turn later and so perhaps no religion.
    With 1 turn 50% or 0% Research we need 1 turn longer for poly, also for 3 turn to poly we have to work cottage instead of rice (- 2 :food:). I would prefer as Topas says above. It#S better we lost a little and get the reli.

    I 've made the most of the turn and Ari sees a barb (now 2040 BC)
    I don't think we want to attack, wait is best I think.


     

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  17. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
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    Definitely let the barb attack us. :yup:
     
  18. Tinkerbell

    Tinkerbell Prince

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    You said that very well!
     
  19. HUSch

    HUSch Secret-monger

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    Then I 'll finish the turn. The warrior (name?) remains in CERN; Ari heals/wait this half turn.
     
  20. HUSch

    HUSch Secret-monger

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    The barb hasn't attack, but vanished.
     

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