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Old Turns

Discussion in 'Team Mad Scientists' started by HUSch, Jan 21, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari 6/9; we get there def-bonus 50 % (hill and river) against the barb who vanished
    2. Ana 3 to SE or heals to 2,0/2
    3. Pyt heals to 2,0/2 or 1 at desert
    4. Leo (at hill) can do road, mine or go 4 at gras/forrest to chop?
    5. research 100 %
    6. No changes in CERN and Peri for commerce, we need the commerce in Peri from coastal tile, so our workboat will finish a turn later
    7. Should the warror leave CERN, question where is our next city?
    In 3 turns after research of Poly (and get Hind) we can whipp the settler (for 2 People), or better in 4 turns for 1 people so we 've in 3/4 turns a settler to found a next city, when we know the location, it's a good idea to road there and give defence with our new warrior.





     

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  2. Tinkerbell

    Tinkerbell Prince

    Joined:
    Oct 23, 2006
    Messages:
    444
    Location:
    Wageningen, The Netherlands
  3. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    1. Ari 6
    2. Ana 3 to SE
    3. Pyt 1 at desert
    4. Leo ? Our development strategy is so different than my style that I don't know what to do. ;)
    5. research 100 %
    6. No changes in CERN and Peri for commerce, we need the commerce in Peri from coastal tile, so our workboat will finish a turn later
    7. Should the warror leave CERN? Will we lose a citizen to :mad: due to the "we're unprotected" penalty? I can't look right now to see if we would still have a MP.

    question where is our next city?
    I think we need to bump the other thread and solicit final input, with a fresh map.
     
  4. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    1. Ari -> 6
    2. Ana -> 3
    3. Pyt -> 1
    4. Leo -> mine
    5. research 100 % -> yes, definately
    6. No changes in CERN and Peri for commerce, we need the commerce in Peri from coastal tile, so our workboat will finish a turn later -> ok
    7. Should the warror leave CERN, question where is our next city? -> next city could be gems-8; warrior should move that way
     
  5. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Ditto Topas
     
  6. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    I 've played some units, Ari sees only Montains (bad map).
    I 'll change Peri at mine and research this turn with 90 % so we 've no lost and 18 netto :science: gives 22 :science: for research to 125/149. next turn we see if another team has researched poly or not, then we can research poly that turn or not.

     

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